Cyberpunk 2077

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Halvkyrie

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Halvkyrie

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About this mod

A collection of different body cyberware + variants.

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Permissions and credits
A Ripperdoc to fulfull all your Kitsch and NeoKitsch needs. This is a collection of different body cyberware items with different variants.

Changelog


  • 1.3 - Redid the Kitsch Knees Femme body mesh from scratch. No inverted normalmap to "fix" is required anymore. Clipping around the knees should be much less prominent now aside from broken photomode poses. Kitsch Knees base now also edits replaces the CS_Flat mesh, which means the kitsch legs addon currently isnt really compatible.
  • 1.2 - Fixed Kitsch Legs (archive was missing, i'm terribly sorry). Fixed some materials for Kitsch Knees + Legs. Changed file naming scheme for the updated files
  • 1.1 - Fixed rig issues with Full Body Cyberware due to lacking bones. Fixed part of torso cyberware appearing. For the time being, the neck piece is missing (intentional
  • 1.0 - Initial Release



The different cyberware pieces change different files, and some will require installing the base .archive file plus an archive for the skin/material.
Make sure to read the Readme file for information and instructions if something doesn't work for you.
The different .archives that change the same files will not work with eachother, so if you are having issues, make sure you don't have 2 mods that change the same file at once.
The items that replace clothing have their ItemID inside the readme file.
There are many more colour etc variants than pictured, so be sure to check the 7z for additional versions. If you want a particular colour/version etc, you can come with a request and i might look into it.
For any of these mods, only use one variant/version at a time unless stated otherwise.


Important Info about mods


Kitsch Knees + Legs

Both Fem V and Masc V. Huge thanks to Aanderz for making the Masc V Body model for this.
NOTE: Fem V version will disable the chest size settings and only use the defaults. Keeping it enabled will simply explode the geometry for the non-default body. Will be fixed when i'm made aware of a way to handle it

Knees:
This edits the player body model to remove some pieces and fit the skin to the knees
The main part of the knees replace the "Seamfix" mesh. Most types of permanent cyberware do this.
To install this, you must install the base archive, then also select a "Material" archive that contains the material set you want to use. If you don't do this, the model will just be pitch black
Does obviously cause clipping with most legwear that goes over the knees.

Legs:
Only for Femme V Body
This is an optional archive that should be installed in addition to the knees.
This replaces the "flat foot" mesh for fem V. Unfortunately this mesh does not exist for the masc body, so until i find an elegant solution to that, this will be Femme V only.
Just like the knees, you need to install the main archive and also select a material set.
The legs are only visible when you unequip your shoes and would be barefeet. If you equip shoes, your legs will return to "normal". This way you can choose what you want to use at any time


Full Body Fashionware

Currently Fem V only
This replaces the "Seamfix" mesh to make it permanent


Doll Body Cyberware variants

Currently Fem V only
Lined Plates version and Full version replaces "Seamfix" mesh
Nevernude Plate replaces the underwear that appears when you unequip your leg slot clothing.
Bra Plates replaces the corset
Game.AddToInventory("Items.Undershirt_03_rich_01",1)


Tygers Body Cyberware

Currently Fem V only
All versions replace the "Seamfix" mesh.
"Lines" types only display the cyberware lines, without the plates.


Bugbear Face Cyberware

Currently Fem V only
This has been remodeled to fix the clipping with the neck/chin area
To use this you need to install one of the variants, and then install the colour/material archive of your choice. Currently there is one variant, but more will come.
This replaces the "Samurai" masks
Game.AddToInventory("Items.Mask_03_basic_01",1)


To install:

Open the 7z file you downloaded. If you don't have software for this, i would recommend 7Zip File Manager which is free of charge
Be sure to check what .archive files are required in the readme/mod description.
Now Extract/Paste the .archive file into your \Cyberpunk 2077\archive\pc\mod\ folder. If it doesn't exist, just create it. Note that this is different from the \patch\ folder that you would use before update 1.2. After 1.2, mod .archive files are required to be in the "mod" folder.
To uninstall the mod, just delete the .archive file from the patch folder. Remember to delete the old version when changing to a different variant of the mod.

Default game location for steam is C:\program files (x86)\steam\steamapps\common\Cyberpunk 2077\



Thank you

Aanderz - Making the Masc V model for the Kitsch Knees, and helpfulness overall.

иᶦო (nim) - Help with blender, support and love.

alphaZomega - Cp77 script/plugin for 010 and Noesis, knowledge, encouragement and help.

SilverEzredes - Running a great modding server, teaching me and others

Ms.T - Help with testing, ideas and cheering

Ygolnac - Testing and help with the Kitsch Legs

The Cyberpunk 2077 Modding discord- for being a great place to hang, discuss the game and modding, sharing knowledge and resources. This is where you'll find me c:


Feel free to use the resources for your own works, but please give credit if sharing it anywhere.