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TheManualEnhancer

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TheManualEnhancer

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26 comments

  1. Xissrfo
    Xissrfo
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    I have a weird issue.  I'm not sure if it's a bug or a mod conflict.

    Game version is 2.21 + P.L. and no mod vehicles.

    First of all, here's the most recent entries from the log file.  There's nothing in the log except this, repeated over and over:

    [2025-03-26 16:32:55 UTC-04:00] [11324] init.lua:424: attempt to index a nil value
    stack traceback:
        init.lua:424: in function 'DrawOverlay'
        init.lua:939: in function <init.lua:938>
    [2025-03-26 16:35:06 UTC-04:00] [24728] init.lua:424: attempt to index a nil value
    stack traceback:
        init.lua:424: in function 'DrawOverlay'
        init.lua:939: in function <init.lua:938>
    [2025-03-26 16:54:59 UTC-04:00] [2924] init.lua:424: attempt to index a nil value
    stack traceback:
        init.lua:424: in function 'DrawOverlay'
        init.lua:939: in function <init.lua:938>

    So after I installed the update, my Kusanagi (my favourite vehicle) disappeared from the vehicle summon list (hold V to bring up menu).  I went to the term in my apartment and tried to buy a new one; it said I already had it.  So I used your mod to add it back in.

    Except, everytime I hit the V key to summon, I get the last vehicle driven BEFORE my most recent ride on the Kusanagi. Since I have the mod Steal Vehicles - Drive To Claim,  I then hold V and specify the bike, it comes, I jump on and get the icon to drive it to the garage to claim the "legitimately acquired vehicle".  I do that, walk outside and hit V to call it, but get the last previous vehicle. Prior to your mod being updated, these two did not seem to conflict before.

    I'll try to disable other mods and see it that fixes anything and let you know.

    Update:  I disabled all mods I have installed since this one updated.  Also other vehicle related mods.  No change in the behaviour.

    After reinstalling the mods, I grabbed a mod vehicle.  I used VCD to sell the Kusanagi.  I then quit, disabled VCD and went back in.  The bike did not appear on my vehicle list, so I added it with your mod.  Saved and quit.  Enabled VCD, went back in.  I drove a different vehicle, then drove the bike.  Now when I just tap V, the bike gets summoned.  I still don't know the cause, but I seem to have found a solution.
    1. Sonicmixmaster
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      I wish this worked for stolen vehicles. VCD only shows vehicles for purchase, not the ones I stolen. I can't get them out of the garage. I had no problem selling the ones I bought. I'm looking into getting the save editor see if that will help, never used it but heard about it. If it will help me I will post my fix it in the Steal Vehicles drive to own mod.
  2. SamuraiEdgerunner
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    It doesn't seem to show up for me in the CET overlay. Make All Vehicles Unlockable is installed. No errors found in the Console. Anyone have any ideas?
    1. MariSarthein
      MariSarthein
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      me too :(
    2. TheManualEnhancer
      TheManualEnhancer
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      Are there any errors for either of you in the mod's log (in this mod's installed folder, there should be a file named "CP77 Player Garage Manager.log")?
    3. MariSarthein
      MariSarthein
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      https://pastebin.com/XyPi2iED
    4. TheManualEnhancer
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      Seems that you have a vehicle in your game that doesn't have any interactions associated with it (that I'm not filtering out), which is odd...

      Which game version are you on? And do you have Phantom Liberty (shouldn't be required, but maybe somehow or other is. I have not tested without)? Also, do you have any modded vehicles installed (and if so, would you be willing to test without them, so I can ensure it at least works for you with vanilla vehicles to rule them out entirely)?
    5. SamuraiEdgerunner
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      No new vehicle mods, everything is up to date, Phantom Liberty is installed. The logs are showing the nil value error.

      I can only speculate that maybe it's conflicting with another CET mod? I have SimpleMenu, Actual Blackwall Quickhacks, and Preem Weather controls on my overlay.
    6. MariSarthein
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      Hello!  my version game is a current (Steam) with DLC phantom Liberty yes. I dont have mod car :/  
      https://imgur.com/a/IYZeFHk
    7. TheManualEnhancer
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      Yeah, I'm really not sure what would be wrong then if it's happening without any modded vehicles at all... I'll try to add in some more checks to prevent the errors, but I don't know if it'll help with the window appearing or not (it likely will, but possibly may not)... I'll work on that sometime tomorrow (hopefully) and update when I can...


      Edit: Mod is updated to include a check that ensures "objActs" is never nil, which should definitely resolve the error in the log, and should also make the window appear even if a vehicle has invalid/nil actions (so hopefully will show for both of you)...
    8. Icebear1975
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      If someone still has this problem in CET and uses the mod Night City Alive, then try to deactivate/uninstall NCA. Without NCA this mod (tested with v1.2) showed up in CET, at least for me.
    9. SamuraiEdgerunner
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      It works for me now!
    10. Alecthelm
      Alecthelm
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      Short Headsup:
      i had the same issue since some DAys, and after erasing the Mod
      Arasakas Hellhound
      with the Custom Decals, altogether 4 ZIP`s of this Mod, i now got my Garage back again:)
      Wont say its the Mods Fault, perhaps as mentio0ned by otherone, the interplay of some Mods like This with the garage.
  3. orcane
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    Thank you for bringing this back.

    One question though: You mention trying to remove cars with Virtual Car Dealer, but from how I understand that mod, you can't buy or sell cars not supported with their own VCD plugin? What makes it so hard to remove saved cars from the current playthrough/savegame only?
    1. TheManualEnhancer
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      You can sell any vanilla car in VCD, you just need to have at least one modded vehicle available to purchase for the VCD "Sell" menu to show properly...

      As for why it's so hard to do otherwise... As far as I've been able to tell, there's no way in CET to do it at all and I don't know redscript or C++ (yet) to figure out how to do using redscript/red4ext (which I think is how VCD does it, though haven't really looked into their non-CET files much)...
    2. orcane
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      I see, thanks for the explanations and for your mods :)
  4. PixelHeadMods
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    Hey TheManualEnhancer Your mods are quality and I use most of them in my playthrough but I have an issue with this 1 and I'm not sure if it's the mod or a conflict hence not in the bug report.

    I've been using it since you uploaded it with no issues with the same mod list but as soon as I updated my game to 2.21 it kept crashing just after the launch of a new game and previous save, I checked for it being overwritten by another mod but none where and the reason I think its something to do with your mod is I reinstalled all my mods 1 by 1 and the only time I can get the game to work is without CET Player Garage Manager installed
    1. TheManualEnhancer
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      Hmm, I haven't had any crashes with it installed in game v2.21 so far... I have noticed that the "Unlockable Vehicles" and "Unlockable Mod Vehicles" tabs lag the game pretty badly (while CET overlay is open and they're the active tabs in this mod's window), so that may possibly have something to do with it... I'm trying to figure out a way to resolve that now (I know I can fix the unlockable mod vehicles tab by filtering those out before the window is displayed instead of while it's running, but not sure what to really do about the main unlockables tab... I may have to split it into multiple sub-menus for different vehicle types or something (which would really be kind of nice anyway, so may as well do that)...

      Are you getting any errors in this mod's log at all, though, to maybe help narrow down the problem some more?

      Edit: Not sure how long it'll be before I get that lag resolved... Seems like it's going to take a lot more work than I initially thought it would to group the vehicles by type (or by anything)... May try some other simpler fixes first (like maybe have pages that only show 100 or so vehicles per page or something like that), just to get it "fixed", then work on grouping them later...
    2. PixelHeadMods
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      Deleted
    3. TheManualEnhancer
      TheManualEnhancer
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      Yeah, sadly nothing helpful from that crash report (could you edit to remove that, please, so it doesn't take up so much space on the page and I don't have to delete it)?

      Can you try with this Shoo Watchdog mod installed and let me know how it goes (increase the global timeout timer in the mod's NativeUI menu)? I doubt it's an engine timeout issue, but could be...
    4. PixelHeadMods
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      Yeah No Worries
  5. PelagiusWing
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    Hey there, thanks for maintaining this mod! I'm getting errors in the log that seem to be preventing the mod from loading in CET. The first error ("objActs" being nil) happens when I load a save, and the second ("DrawOverlay") when I exit the game. I have modded vehicles (and lots of other mods enabled), so it may be a conflict somewhere. I did try disabling all modded vehicles I could find added to the game, and still get the same errors. Have you seen this before?

    [2025-01-08 12:37:31 UTC-05:00] [6376] init.lua:199: attempt to get length of local 'objActs' (a nil value)
    stack traceback:
      init.lua:199: in function 'PoopulatteTables'
      init.lua:362: in function <init.lua:339>
    [2025-01-08 12:37:45 UTC-05:00] [30372] init.lua:434: attempt to index a nil value
    stack traceback:
      init.lua:434: in function 'DrawOverlay'
      init.lua:957: in function <init.lua:956>

    I also did some hacking around in the Lua and can get the errors solved by doing more strict checking around variables before .values are accessed, and the mod will load after that, but no modded vehicles appear in that tab of the UI. Happy to share the test files if that's helpful. Thanks!
  6. Webforhunter
    Webforhunter
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    Wird kein Fenster geöffnet im CET
    1. TheManualEnhancer
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      You need to be fully loaded into a savegame for it to appear (can't exactly manage your garage when it's not loaded, right?)...
  7. SteelLiox
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    was sad when you deleted the other one you had, glad to see it released again. 
  8. scottyus1
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    I literally just downloaded a mod for the police cars and downloaded the wrong one and I'm stuck with it. I'm so lucky this mod has just released lol. Going to try it now. Thank you!!


    UPDATE: Worked perfectly as described!! Thank you so much!