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DJ_Kovrik

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djkovrik

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173 comments

  1. djkovrik
    djkovrik
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    For mod translators - please check the related guide: How to translate a mod
  2. PineSparrow
    PineSparrow
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    Dear Author,I'm a big fan of your mods! I've created a Simplified Chinese translation for your "Revised Backpack" mod (version 0.9.9, released on May 24, 2025) to make it easier for myself to play, and I hope these translations can help more friends who love Cyberpunk 2077. Would you be willing to grant me permission for secondary editing? I plan to release the translated files as a patch on the Nexus website.
    1. djkovrik
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      Just publish it as a new mod selecting "Translation" type so it will be linked automatically to this page, like other translators did (btw seems that Simplified Chinese translation already exists)
  3. joefe992
    joefe992
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    Not sure what im doing wrong but it seems as tho i cannot get this to work - the revised backpack button isnt (according to pics you've shown) its an issue on my end because ui setting mod setting and cyberengine mods dont seem to show up either? i dont see the mod setting button and dont have any of the cyber engine popups. ive reinstalled the game and the mods and for some reason they dont show up.
    1. djkovrik
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      Looks like your mods setup does not woke at all, you are doing something wrong then or not using the latest patch
    2. joefe992
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      am an idiot ur right i was on 2.2
  4. raz644
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    Quick question. Is there a way to separate the consumable items into more specific tabs such as medical/combat enhancements items and Food/drink? Thanks
    1. djkovrik
      djkovrik
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      The tab shows everything what has "Consumable" tag, separating will require some adjustments
    2. raz644
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      Thought as much, Thank you!
  5. KamikazeEgg
    KamikazeEgg
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    is this controller compatible? 
    1. djkovrik
      djkovrik
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      Perhaps but haven't fully tested
  6. JacksonD07
    JacksonD07
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    Love this mod, and thank you very much. I wonder, is it not possible to make this mod auto disassemble selected iconic items? I ask because the vast majority of mod authors set their clothing items to iconic status. That means I have to individually disassemble each one, or throw them in my stash individually. Takes forever to delete a few hundred iconic bras, sunglasses and leggings! 😂😂
    1. djkovrik
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      Nope because that will affect vanilla iconics as well
    2. JacksonD07
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      apologies, I shouldn't have said "auto" disassemble. What I specifically meant was, could we get a way to select iconic items to disassemble? Shift click to select a few hundred iconic clothing mod items, then click the disassemble button, would be incredible! 
    3. twinflame33
      twinflame33
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      This is literally what djkovrik's Mark To Sell mod does iirc, they must be too busy to remember what their own mods do haha. With another short search we have Bulk Disassemble Junk And Mark To Sell, but I've never used this one, and idk if it's any more useful than DJ Korvrik's mod.

      As far as auto disassembly, all you have to do is put what you dont want to auto-disassemble in your stash, so I dont see the issue with adding that feature to your game via another mod. There are mods that re-add base iconics so there's absolutely no risk here. Enjoy!

      Also if you run around using base game iconics as weapons you're a barbarian, those are decorative!
  7. JCohn
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    Is this controller compatible?
  8. vohiho6808
    vohiho6808
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    it doesnt work for me - I extracted all the required mods to the game folder and then this - nothing happens - menus still look the same.... 
    1. djkovrik
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      Not sure what menus do you mean, it's a new and separate screen -> Go here
  9. Lucivusaurus
    Lucivusaurus
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    This might be a dumb question, but is this compatible with the UI mod, "Inventory Adjustments Hub", by svarmod?

    https://www.nexusmods.com/cyberpunk2077/mods/19632?tab=files
    1. djkovrik
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      Depends on what do you mean by compatible, you can use both but Inventory Adjustments Hub will not affect this mod screen (excepting the tooltips maybe).
    2. Lucivusaurus
      Lucivusaurus
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      I just meant if I could use them both without conflicts.
  10. BorisMur
    BorisMur
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    Dear author, is there a way to open that backpack with keybind? :O best regards
    1. djkovrik
      djkovrik
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      You can use I for inventory and rebind backpack button into the new screen in mod settings menu
    2. BorisMur
      BorisMur
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      thank you, i would give it a try
    3. BorisMur
      BorisMur
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  11. DremoraModder
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    Hi, i guess the answer is no because they both affect the hud, but is this compatible with E3 UI/HUD mod? Thanks in advance
    1. djkovrik
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      This is a separate new screen so it won't be affected by E3 UI I guess but never used it so can't say more.
    2. DremoraModder
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      I'll give it a try then, see what happens