Cyberpunk 2077
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Drahsid

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57 comments

  1. XtP7w2mi1HlCqPOCWpTT
    XtP7w2mi1HlCqPOCWpTT
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    It's just a simple ini file and really saved the game for me thanks. No input lag or frame drops anymore.  Is the crowd system still broken maybe?
    The standing pedestrians are still there which is good to me, so it's not completely empty. Only the walking zombies are gone.

    Additional benefits:

    • more realistic if you're used to empty streets
    • no traffic = free driving :)
    • no accidental pedestrian kills
  2. FenixImortal
    FenixImortal
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    Great mod still working as of 2.0 phanton liberty
  3. play2rough
    play2rough
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    when im up in the sky with flying mod i can see cars, but once i get close they are gone, so my question is does this actually get rid of them and doesnt render them OR does it still render them but make them invisible? im not seeing any fps difference i dont think 
    1. keithapple
      keithapple
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      yeah distant you can see cars but they went poof as you come closer to crowd areas.
    2. TheRealMattedKitten
      TheRealMattedKitten
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      This mod disables crowd and traffic, but doesn't disable the 2d lod. So you'll still see them in the distance. I use this mod, plus this: Hide Distant 2D Cars at Cyberpunk 2077 Nexus - Mods and community (nexusmods.com) to remove the gross 2d cars. 
  4. TheRealMattedKitten
    TheRealMattedKitten
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    Awesome mod. I will never not use this. lol
  5. Cjeod23
    Cjeod23
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    doesn't work with 1.5. generated NPCs still spawn.
    1. Epolbadare
      Epolbadare
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      no, this mod worked, ive tested myself, 
      [Crowd]
      Enabled = false
      EnablePedestrians = false ( removed npc that the one who walk, removed npc that has umbrella and walking)
      EnableVehicles = false

      this mod will not remove npc that already there which is fixed to be there such as trader and others that sitting on the chair

      why?
      because some of it are part in any quest
    2. Cjeod23
      Cjeod23
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      I mean generated pes and traffic still appear, maybe my fault.
    3. DarkKnight1704
      DarkKnight1704
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      Which is the base game directory? x64 or \steamapps\common\Cyberpunk 2077?
  6. keithapple
    keithapple
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    If some peds/civilians still appear, it meant to so the game ain't broken.
    This only removes the procedurally generated ones.
    Sure Night City becomes a ghost town but game becoming far more playable
  7. CursedSiren
    CursedSiren
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    doesn't work
    1. Epolbadare
      Epolbadare
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      bro, certain npc was there because theyre not programmed to be as walking pedestrian, somehow interact with the quest
  8. HorrorScope
    HorrorScope
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    This is my fave Cp2077 mod. The crowd is brain dead anyways and it really makes the game run smooth throughout. There are still NPC's around as well.
    1. Epolbadare
      Epolbadare
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      certain npc was there because theyre not programmed to be as walking pedestrian, somehow interact with the quest
  9. dawoodsaud
    dawoodsaud
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    could you mention the exact directory and a screen shot of pasting it sorry i am new and i cant seem to confirm the exact directory to put this
  10. Drahsid
    Drahsid
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    For those who want more or less peds, you have to make sure this is in your user.ini file:
    [Crowd]
    SpawnLimit = X
    There is no engine limitation to this as far as I have tested (And I've tested some ludicrous numbers.) The default value is 3 (at least when crowd density is set to high.) I'm not exactly sure how people keep failing to add this setting. The differences for me were immediately evident when I set it to 0, 1, and 1000. Perhaps there is a quirk somewhere?
    1. mepradayounada
      mepradayounada
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      so is it 
      ?SpawnLimit or SpawnLimit ? lol 
    2. Drahsid
      Drahsid
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      I am a professional at making mistakes lol