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TheRealGibbon

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23 comments

  1. TheRealGibbon
    TheRealGibbon
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    Sticky
    This whole thing is tied to the BaseStats.QuickHackQueueCount stat and seems to be exacerbated by any in game effects that spread quickhacks to other targets. Feels like a race condition or just some shoddy logic somewhere.


    • referenced by Intelligence_Left_Perk_2_4 "Feedback Loop"
    • to modify BaseStats.MemoryRegenRateMult at 0.25 per queue count
    • BaseStats.MemoryRegenRate references the multiplier directly
    • referenced by Intelligence_Central_Perk_3_2 "Sublimation"
    • to modify BaseStats.HealthGeneralRegenRateAdd additively.

    Somewhere the math goes screwy (maybe float errors?), messes up the BaseStats.MemoryRegenRateMult value, and it chains down to your health regen while overclocked which then somehow persists when the overclock ends.

    Further investigations: 

    BaseStats.MemoryRegenRateMult is modified by many things (food, cyberware, perks). It appears as though this feedback loop perk is destructively interfering with all of these established stat modifiers from perks, equipped items and food buffs and basically deleting them when it reevaluates the quick hack queue count.

    To that end, I'm changing the the Feedback Loop perk, rather than trying to fix it. It will now ADD 0.25 units of RAM recovery for each quick hack in a queue, using BaseStats.MemoryRegenRateAdd. This stat appears to be unused and is a good candidate for a replacement, and allows us to gain some benefit from the perk without ruining everything.

    I removed the tweak based perk, and replaced with a redscript solution that will reward the player with an amount of RAM based on their total queued hacks whenever their total queued hacks is greater than ONE.
  2. yellovvcake
    yellovvcake
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    umm am i missing some calculus or just dumb?

    • Upload 3 hacks to 2 targets. Your queue size is 4. Feedback loop will reward you a total of 2.25 RAM.

    4*.25 is 1 in my book and i cant find anywhere a different formula that would result in 2.25 RAM , what gives?
    No matter how i juggle it i cant come up with 2.25. I mean its (3*.25)*3=2.25 but where comes the second 3 from? the 'global' queue size is 4. Or is it 9*.25 in that case even tho only 6 quickhacks are being uploaded(wich would be 6*.25=1.5 RAM). its 3 times 2 enemies, not 3 times 3?
    It bugs me even tho i haven't installed the mod yet.(dont really use the perk since its garbaj in vanilla)
  3. Nagibashka200
    Nagibashka200
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    hi, i dont know how, but anyway with your mod i can get degen my hp or deck.... I try to repeat this and write here about this. Maybe you can fix and this....
    1. TheRealGibbon
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      You may have something installed that conflicts?
  4. Emil8000
    Emil8000
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    So now that this perk gives flat ram instead of regen, when does it proc? Do I have to fill the queue, or does it happen every time my queue count changes? Maybe only on increases? You should consider changing the description on the perk itself for clarity.

    Any reason for not providing a bonus at 1 hack in queue? The ram from this perk is already miniscule anyway and the vanilla version lacks this restriction. It also ends up meaning that at 9 int where you get this perk it does nothing to a single target and it's not like you've got fat stacks of ram for multiple targets at that point.

    There's a redscript file contained within the mod, but no requirement for redscript is listed.

    Great mod still, no more self-destruction on accident.
    1. TheRealGibbon
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      You are more than welcome to change the amounts in the script to your liking :) The primary goal was to stop self unaliving with this perk active, just a quick an dirty logic change without going the full effort with translations, labels, icons etc.
  5. shedomm
    shedomm
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    Unfortunately this mod isn't working for me, I still have negative RAM recovery
  6. Ihatefallenorder
    Ihatefallenorder
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    Anyway to remove the health restore effect when its activated? Currently Overclock is basically a cheat which gives you full health whenever you activate it. It completely breaks combat so I have to avoid it in every playthrough.
    1. TEETEE9
      TEETEE9
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      thats ether the perks power surge (you heal 5*your max ram when you overclock) or sublimation (ram recovery is hp recovrey)
      and maby cyberware like second heart (if you die heals you to full) or biomonitor (if you are at <50% hp uses your healing item)
  7. Adacho1331
    Adacho1331
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    What is the status after 2.2?
    1. irulannaba
      irulannaba
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      This bug been exist since 1.6 andt still present.
  8. junggg327
    junggg327
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    Seems like this is still needed for 2.2. at level 60 my health drained so fast I died when the UI still shows 150~ HP xD
  9. fierceluke2
    fierceluke2
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    Works perfectly! Thank you
  10. MuscularTurk
    MuscularTurk
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    Had this happen so many times, was starting to get frustrated until I found this. Thanks a lot man
    1. TheRealGibbon
      TheRealGibbon
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      yeah it still doesn't work. I'm not sure I can make it work. Even changing the perk completely to leverage different stat modifiers has th same result.
    2. TheRealGibbon
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      Works now. I made Feedback Loop into a functioning perk! WOOOOOO!
    3. MuscularTurk
      MuscularTurk
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      Keep up the good work
  11. xdebugger21
    xdebugger21
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    Haven't installed this yet but this would be perfect with my mod Overclocked Cyberdeck Pack
    1. TheRealGibbon
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      Yeah don't. I'm starting to think Feedback Loop is a fundamentally broken perk when combined with hacks that spread. I cannot make this work.

      Sometimes you'll exit overclock with MASSIVE regen. Sometimes you'll have ZERO regen.
    2. TheRealGibbon
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      Fixed. Rewrote Feedback Loop to just not interact with any stat multiplier at all. Idk if it's a truly good perk or not, but it actually works instead of killing you now.