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Mancika

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  1. mancika
    mancika
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    *** Updated for v1.23 ***

    - Thank you for the mails and messages, updated the files completely rewritten to avoid mishaps
    - the mod itself havent changed much except a few numbers
    - Harder version will come soon:)

    ----------------------------------------------

    Sticky note: mod affects player bonuses from attributes and skills. If you have constructive feedback post it here to discuss. For further sneak nerf use my mod Sneak, hard version.

    Read the description and back up your save.

    Edit: I have the npc values aswell but need a closer look how to make them stronger if we even need that.
    Edit: TODO - NPC boost (?)
    Edit: got NPC level ranges per city areas and multipliers via lvl difference, will look into those
    ----------------------------------------------------------
    Frequent answers to not repeat myself:
    - i am pretty sure not all changes will take effect until a fresh start because some of it is in your save like an upgraded armor's stats, what you can do is use Respector to migrate your toon into a new save with items and skill tree, just load the game once and import the skills. Up to you.
    - complex edits like ai reactions, behavior, weapon or item editing (inhalers grenades) is not possible yet, no full modding support, access to all the game files and no proper tools yet. Modding is a pain in the A right now. Once we have that we will fix things.
  2. Lif3mau5
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    Please re-add the archive files for older game version, thanks!
  3. deleted2880946
    deleted2880946
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    Why is there so little information regarding installation? Which mod do we pick and why? Can we install all 3 of the main ones or only one of them? With the level synced mod does it bring skull enemies down to your level or leave them alone? What is the weapon mod? What does that do specifically? Why is this all so vague?
    1. mancika
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      .
  4. 7OVO7
    7OVO7
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    just an costructive idea (I would like to make it but I don't know how):

    Is it possible to completely eliminate the level system ? only ? for weapons and armor/clothing, and replace it with a system that makes weapons work better or worse, depending on the level? moreover it is possible to eliminate ? completely ? the levels of the enemies, replacing them with typologies instead, for example a human is weak, easily killable, type 1 headshot dies, a human modified with implants 1-2 headshots, a heavily modified human 2-3 headshots, a robot 4-5 hitting the head and how the rest of the body (more or less)? and that this is also applied to V. instead leaving the rest of the levels and talents as well as... maybe just rise from 50 to 100.

    Is my idea possible? easy or hard to create?
  5. Machiavegli
    Machiavegli
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    Does the mod still work with 1.31?
  6. sombra415
    sombra415
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    LMAO the description "Quick thing, if you like it harder (Oh yeah)" 
  7. MiracleIsDumbb
    MiracleIsDumbb
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    What mod are you using for the ui ? like the colors and stuff
    1. mancika
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      https://www.nexusmods.com/cyberpunk2077/mods/1226
  8. lukehehe
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    just get rid of the indicators on enemy heads, the game will be 100 times better. God, how bad is this company at balancing its games...
    1. mancika
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      Well i didn't play Witcher so im not judging. Game was rushed blame the bigdogs. But 8 years is a long time...
    2. Killf4ce
      Killf4ce
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      Already a mod for that: Minimal Markers, one of the optionals...
    3. lukehehe
      lukehehe
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      thanks chum
    4. lukehehe
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      hey chum, the mod you told me doesn't remove the indicators on enemies' heads that reveal their position.
    5. CrysisGam3r
      CrysisGam3r
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      "Opt1 (use only one):

      This removes all icons above enemies from the game, as well as their floating hp bars."

      Its one of the optional files in the mod further down...   I haven't tried it yet myself but will do soon. 
    6. Planet4D
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      Can't make everything right for everybody ;-)
  9. barkshull
    barkshull
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    Hi, I'm Gavin. I'm writing to ask you how did you create this mod??? I use both of the 'Even Harder' versions of this mod and the game is still too easy... So I'd like to try making my own mod that will increase gameplay difficulty but I've never created a mod before, uncooking the game assets just allows you to alter textures in my experience in trying out WolvenKit. How did you find the XML files to alter incoming and outgoing damage??? 
                 Any Assistance in this would be very much appreciated!!!
  10. Loostreaks
    Loostreaks
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    Thanks for your work..but this game requires exactly the opposite.
    Get rid of MMO-like levelled loot, keep their stats grounded ( 50-100 DPS and armor), and make perks, player/enemy stats and skills far more impactfull.
    It's absolutely mind boggling how CDPR over-complicates everything, makes a mess, and then tries to fix it..only to end up making an ever bigger mess.
    1. RokkoSFun
      RokkoSFun
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      i assumed moders havent done that yet because they havent found a way to make it function well enough yet. but i think this mod is a great start! 
    2. llanga
      llanga
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      This

      We need a deleved world in wich player choices matters and impacts gameplay. Like enhanced edition for witcher 3 or, even better, requiem for skyrim 

      Yet I find modding cyberpunk is really difficult at this point, and this mod deserves recognition no doubt. Great job mancika
  11. NightStar978
    NightStar978
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    Thank you for a good modification, the main very needed to achieve high levels of throughput, there are in-game weapons unbalanced another option is a temporary damage(bleeding, shock, poisoning, burning), can reduce these parameters weapons from 10% to say 5(the Psalm 10:6 to 7 percent that's his thing), it would be nice to lower the settings.