File information

Last updated

Original upload

Created by

xtaltha - nullsilv

Uploaded by

nullfractal

Virus scan

Safe to use

Tags for this mod

Mod articles

  • HDR LUTs - guidance in an unnavigable sea

    ABSTRACT
    HDR LUTs (confusingly) require the assumption of 2.4 gamma, therefore, in your image formulation and after your output transform/device rendering transform, linearize the PQ or HLG curve (if it exists) and apply a gamma of 2.4 to the image. Your LUT is now correct for HDR.
    --
    The output transform you use MUST be an HDR output transform of the highest-possible maximum luminance. In the case of the ACES2 experimental OT DCTLs, this is 1000 nits; in the case of ACES1 in DaVinci Resolve, this is 4000 nits.

    HDR-COMPATIBLE LUT FORMULATION WORKFLOW(s) IN DAVINCI RESOLVE
    This workflow begins in the Fusion tab with a LUT cube creator node. Make it vertical and a size of 64. Add a CST, its input color space will be Rec.709 and its gamma LogC3---its outpu...