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GillBate5

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GillBate5

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44 comments

  1. LavishCredible
    LavishCredible
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    is there a way to change the number of burst shots?
  2. Steeleyedbluesclues
    Steeleyedbluesclues
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    will this work on other guns that use the malorian arms animations like this gun?
  3. unoplayer1
    unoplayer1
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    is there a way to make the charge shot animation have less knockback, like normal?
    1. unoplayer1
      unoplayer1
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      found it, delete line 20 to 29
    2. hellvig
      hellvig
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      do you know some way to reduce the overall knockback off the weapon to be as in the base game? its such a big knockback that it goes off my screen lol
    3. unoplayer1
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      i think all of the recoil or knockback is at line 20 to 29 in the yaml, thats for both charge and normal. so deleting that should make it like vanilla
  4. Pghviper
    Pghviper
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    is there a way to remove the burst fire?

  5. tksalyer
    tksalyer
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    Not sure if anyone’s gonna respond but I’m noticing a delay in ads and firing the gun with this mod, without it it’s smooth and reactive but with it my first try at firing after ads doesn’t trigger. 
  6. unoplayer1
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    i for some reason cant get the charge to work, ive tried to delete every other malorian mod. adding trigger control doesnt make charge work either. the reload delay removal thing works but the charge just doesnt show up or work
    1. GillBate5
      GillBate5
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      if you have notepad++ use "find in files" feature to search
      Items.Base_Overture
    2. unoplayer1
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      Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\Enemies of NC\Modules\Base.lua
          Line  5325:     addToList("Items.Base_Overture_inline10.statModifiers", "AttackModifier.WeaponArmorPenetrationMedium")

      it found 1

      ill try uninstalling ENC but i doubt that will change it
      we'll see
    3. unoplayer1
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      update

      deleting ENC did not work, though i remembered i had a mod called DR10 wormhole. deleting that did not work either.
      the normal crash overture gun works like normal with the charge ability but the malorian charge from this mod still doesnt work
    4. GillBate5
      GillBate5
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      oh i thought this was revolver fan mod
      try Items.Base_Silverhand and make sure to search r6 folder as well
    5. unoplayer1
      unoplayer1
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      it found the malorian borg mod, which people have said is compatible, ricochet redux ill try and delete that, then this mod
    6. unoplayer1
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      ive tried deleting keep the drawing line and ricochet redux, charge still doesnt work
    7. unoplayer1
      unoplayer1
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      hell yea, i got it working. in the yaml i changed Items.base_silverhand something cant remember, to Items.Preset_Silverhand_3516
      great mod, im heading to saka tower
  7. Murrok666
    Murrok666
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    Hi! How did you manage to make dashing (and so combat) so fast? I tried a few mods, but it still feels like there is quite a gap between dashes... 
    Whatever is it you use, fight on the video looks cool
    1. GillBate5
      GillBate5
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      try auto dashing mod
  8. CyberGlitch101
    CyberGlitch101
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    Ok. Sorry that I ever complained about the contagion quickhack. Version B is right up my alley.
    1. GillBate5
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      yeah it also gets pretty bloody after that :)
      I removed contagion version because I think it only works when V has contagion quickhack equipped, and that is not what I intended.
    2. CyberGlitch101
      CyberGlitch101
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      Bloody Malorian?! Bloody Brilliant!! 🤣👍
  9. mikegrauohr
    mikegrauohr
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    damn - i would have loved the faster animations without charged burst fire^^
    1. GillBate5
      GillBate5
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      just leave 
      Attacks.FireBlast:
        duration: 0.3

      and remove other texts 
    2. mikegrauohr
      mikegrauohr
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      oh, thank you ill check it out! <3
  10. CyberGlitch101
    CyberGlitch101
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    Aw man :(

    I'm not a fan of contagion. Synapse Burnout maybe, but I don't know about the need for quickhacks at all in this case. Can I use the burst fire file on its own at least?
    1. GillBate5
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      my main goal was to cause dismemberment
      contagion was the available option that i liked the most

      just remove these lines:
        statusEffects:
          - !append
            $type: gamedataStatusEffectAttackData_Record
            applyImmediately: True
            resistPool: BaseStatPools.BurningTrigger
            stacksToApply: 1
            statusEffect: BaseStatusEffect.ContagionPoisonLvl4
    2. CyberGlitch101
      CyberGlitch101
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      Noice. Much appreciated.