For some reason when I disable no attribute restriction in the settings, I can't select any of the options with skill checks in dialogs, even if my level goes beyond the requirements, so I decided to uninstall the mod temporally.
Over 9000 - No Attribute Check Restriction is working great on Patch 2.13 Thank you dnbnhlp for making this mod!
Chooms please always read the mod Description and check the mod Requirements, make sure you installed all the required core modsCyber Engine Tweaks, Native UI Settings, RED4ext, redscript and TweakXL in the correct path, all dependencies must be the latest version.
For some reason, only part of the modification for the value of the transported load works for me. What should I do to make the part of the mod that is responsible for "Over 9000 - No Attribute Restriction: Always passes attribute check and allows performing attribute restriction actions (toogleable)"?
honestly, in my opinion, it would be much better to have only one or two chosen attributes to be over 20 (e g it's when you only want to use lvl 15 intelligence build and be i'd say almost equally effective as a build with lvl 20 int) But those elevated skill checks after 2.0 or whenever they've done them - they're kinda annoying, yeah. So, you're just rushing lvl 15 int and pretending it to be lvl 20 with your mod, lets say, saving 5 points *_* That's my thoughts. Could you let us choose only one attribute with MCM menu or config? that'd be cool
The skill checks for doors being tied to your level really frustrates me, as I've several times had the situation of "The door requires 15 Body to unlock, but I only have 13. So, I level up a couple of times and reach 15 Body, only for the same door to now require 16 or 17 Body." That is so f*#@ing stupid. Body checks I get, whatever, but requiring 20 Tech to rip a rusty gate off its hinges is just dumb.
Umh I am also having one like this for personal use but I dont have enough time to test if it would break late game as it not only enable all Lifepath's restricted dialogues, it also enable all Lifepath's restricted quests :D
It's a simple piece of codes. So if it work, it work, but if it break your late game, it will break. And as it so simple, I don't have much control over it, so if it break, bear with it :D
To be completely honest: That would be too boring for me. Unless you write another mod in which V does everything on her/his own, in third person of course. Then I could watch the whole game as a movie.
27 comments
Thank you dnbnhlp for making this mod!
Chooms please always read the mod Description and check the mod Requirements, make sure you installed all the required core mods Cyber Engine Tweaks, Native UI Settings, RED4ext, redscript and TweakXL in the correct path, all dependencies must be the latest version.
Works well with Perks Always Available - No Attribute Requirements.
Check up this very informative Using Mods | Cyberpunk 2077 Modding guide published by manavortex.
Please tell me, this sets all my Stats to 9000!!!
Looking forward to trying this, after modding up a new game.
So, you're just rushing lvl 15 int and pretending it to be lvl 20 with your mod, lets say, saving 5 points *_*
That's my thoughts.
Could you let us choose only one attribute with MCM menu or config?
that'd be cool
Body checks I get, whatever, but requiring 20 Tech to rip a rusty gate off its hinges is just dumb.
"this mod b bussin"
-ghandi 1975
Unless you write another mod in which V does everything on her/his own, in third person of course. Then I could watch the whole game as a movie.
Sorry, I ate a clown for breakfast today. ;)