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Mod articles

  • For Clothing Modders and Creators: Custom Reactions

    As of v0.14 - Walking NPCs can comment based on your clothes.

    There are 3 reaction presets to choose from: positive, annoyed, and fear. Use only preset for your clothing item. To enable this, all you need to do is add the appropriate tag to your yaml file:

    For positive/greeting - add the tag "PositiveReaction"
    For annoyed  - add the tag "AnnoyedReaction"
    For fear - add the tag "FearReaction"

    Here's an example yaml which will produce a positive comment from walking NPCs:

    Items.YourClothingMod:
      $base: Items.GenericClothingMod
      entityName: itemEntityName
      appearanceName: itemAppearanceName
      displayName: itemDisplayName
      quality: Quality.Legendary

      tags:
    Here's a vid...

  • Roadmap and Ideas

    Roadmap

    Things I might add and list of ideas proposed by community.

    Roughly sorted by order I'm planning to work on:


    Weapon displayed reactions for normal NPCs (from to swurvGG)

    Having heavy weapons in inventory around certain locations should cause increased interest from NCPD / NPCs (from EpicureanApostate)

    Consider V origin (nomad/corpo/street) for reactions or vendor interactions (from PinkyDude)
    Consider and factor in street cred for reactions (from n4ydrus)

    Various ideas around cyberware reaction and vehicle taste (from NightCraft8112)
    Reactions from joytoys if V hasn't shower (from MisterDalliard)
    Topless reactions from (from dekanos)
    Change clothes to r...

  • For Clothing Modders and Creators: Adding Clothing Affiliation Support

    For Clothing Modders and Creators: Adding Support

    If you make or are planning to make clothes affiliated with certain gangs or corpos, adding support for Responsive NPCs is simple. Modded clothes can be detected by this mod as long as `tags` is populated in the clothing item's tweak/yaml file

    The only thing that needs to be noted here is the tag must match letter for letter to the one in the base game

    For example, to take a vanilla clothing item with an affiliation, let's take `Items.TShirt_03_old_03` which is a Mox tank - you'll notice the tags record has the tag "Moxies"

    Here's an example yaml with a Moxie affiliation:

    Items.YourClothingMod:
      $base: Items.GenericClothingMod
      entityName: itemEntityName
    �...