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TheManualEnhancerUploaded by
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Activity logs
This page was last updated on 29 August 2024, 12:46AM
- Changelogs
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Version 2.1a
- Temporarily removed the "black and White" theme for the main window while I work on resolving issues with it that caused crashes (also fixed issues with the "Buttons" window theme)
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Version 2.1
- Fixed issue with ImGui styles/colors, which may have potentially caused crashes or the window to not show for some people.
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Version 2.0
- (Hopefully) resolved an issue that caused the script to get stuck on one entity... This could still happen in some cases, but so far seems solid from my testing...
- Resolved an issue that could sometimes result in the game crashing if the keybind window is opened when you load a game or return to main menu
- Removed most (maybe all) non-draviable "vehicles" from the yaml file of unlockable vehicles... So now you can't claim things like the roller coaster cart...lol
- This update may reset some of the mod settings to their default values... I apologize for this, but it was necessary... It should only reset the "Auto Resize Window" and "Two Column Buttons Windows" settings that were added in the last update (any other saved settings should still load fine)
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Version 1.9
- Added option to split the buttons in the optional "Buttons" window into 2 columns of buttons instead of a single column of buttons.
- Added system time, game time, and current game weather state display to the top of the main mod window.
- Added option to auto-resize main window to fit the current window elements (disabled by default, but recommended to enable)
- Add new "Player" tab which gives some info for the player, as well as a list of currently applied status effects with the ability to remove them. Note that this currently includes a non-functional "Equipment" list... I meant to remove this before updating, but forgot... It will either be fixed or removed for the next update...
- Some bugfixes (hopefully). Should fix the issue with the game crahsing when changing the main window theme (if that was even caused by this mod for the one person that reported it), and also should fix the issue of the window not functioning after the player dies/returns to main menu/etc. The menu will no longer show while not fully in-game.
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Version 1.8
- Added keybind to open/close doors
- Added "Buttons" overlay menu for device manipulation (same as what exists for NPCs and vehicles already)
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Version 1.7
- Fixed loading function for the new highlighting toggles added in v1.6
- Added theme selection for the main window (currently only 2 themes, the new black and white theme added in v1.6 and the default CET theme)
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Version 1.6
- Added detection of some world objects and devices (containers, items, and "devices" which inlcude things like doors, lights, lifts, vending machines, computers, TVs, etc)
- New main mod menu colors and style (black/white/grey, with everything squared off), plus reorganization of menu items
- Lots of buttons for interacting with devices
- New toggles for highlighting individual entity types instead of always highlighting all of them
- Small adjustments to the way highlighting works to ensure that entities don't get stuck highlighted after you look away from them (NOTE: Reloading all mods in CET will break this and any that are highlighted will remain highlighted until you reload a save/relaunch the game)...
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Version 1.5
- Minor fixes, mainly moved the new "Mount Vehicle" button in the new "Buttons" window to the bottom (it was to the right of the last button in v1.4 instead of underneath it) and the removal of some redundant/useless code...
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Version 1.4
- Added toggle-able "Entity Highlighting" feature, which highlights the current entity like they are being scanned (with a pulsating effect). Note that as of now, this will not work for NPCs until after you look at a vehicle once to get it's highlighting data, which then gets applied to NPCs...
- Added new buttons to despawn both NPCs and Vehicles... Be careful with these (or be careful with saving your game if you despawn important NPCs)...
- Added new buttons to open/close vehicle doors
- Added new button to mount the current vehicle entity. This will teleport you to the vehicle and enter the driver's seat, then you can start driving. This button will only show when you are not already inside of a vehicle.
- Made the "Enable Vehicle" button also enable interactions forvehicles that have them disabled... This button now has 3 functions: It will enable disabled vehicles, repair broken vehicles (not destroyed), and now enable the interactions.
- Added an entirely separate window overlay with only the buttons for NPC/Vehicle actions. This window can be enabled in the main window's "Settings" menu. It will only show while you are scanning, and will disable jumping while scanning. This is so that you can cycle through the buttons with the up/down arrow keys and select one with the spacebar (spacebar has to be used to select, and can't have you hitting the buttons every time you try to jump...lol).
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Version 1.2
- Fixed an issue that caused exports to not show the TweakDBID (I had it set to an old variable name that I changed and apparently didn't change everywhere, so it always exported as 'nil')...
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Version 1.0
- Initial release. Still somewhat WIP.
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- Author's activity
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August 2024
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29 Aug 2024, 12:46AM | Action by: TheManualEnhancer
Changelog added
'Change log added for version 2.1a'
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29 Aug 2024, 12:45AM | Action by: TheManualEnhancer
Changelog added
'Change log added for version 2.1'
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29 Aug 2024, 12:44AM | Action by: TheManualEnhancer
File added
'GameEntityExaminerTool [version 2.1a]'
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27 Aug 2024, 9:23PM | Action by: TheManualEnhancer
Changelog added
'Change log added for version 2.1'
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27 Aug 2024, 9:23PM | Action by: TheManualEnhancer
File added
'GameEntityExaminerTool [version 2.1]'
June 2024
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09 Jun 2024, 2:37PM | Action by: TheManualEnhancer
Changelog added
'Change log added for version 2.0'
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09 Jun 2024, 2:32PM | Action by: TheManualEnhancer
Changelog added
'Change log added for version 2.0'
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09 Jun 2024, 2:29PM | Action by: TheManualEnhancer
Changelog added
'Change log added for version 2.0'
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09 Jun 2024, 2:27PM | Action by: TheManualEnhancer
File added
'GameEntityExaminerTool [version 2.0]'
May 2024
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24 May 2024, 4:32PM | Action by: TheManualEnhancer
Attribute change
'File \'GameEntityExaminerTool\' category changed to Old versions.'
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24 May 2024, 4:31PM | Action by: TheManualEnhancer
Attribute change
'File \'GameEntityExaminerTool\' category changed to Old versions.'
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24 May 2024, 4:31PM | Action by: TheManualEnhancer
Attribute change
'File \'GameEntityExaminerTool\' category changed to Old versions.'
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24 May 2024, 4:31PM | Action by: TheManualEnhancer
Attribute change
'File \'GameEntityExaminerTool\' category changed to Old versions.'
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24 May 2024, 4:31PM | Action by: TheManualEnhancer
Attribute change
'File \'GameEntityExaminerTool\' category changed to Old versions.'
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24 May 2024, 4:31PM | Action by: TheManualEnhancer
Attribute change
'File \'GameEntityExaminerTool\' category changed to Old versions.'
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24 May 2024, 4:31PM | Action by: TheManualEnhancer
Attribute change
'File \'GameEntityExaminerTool\' category changed to Old versions.'
-
24 May 2024, 4:31PM | Action by: TheManualEnhancer
Attribute change
'File \'GameEntityExaminerTool\' category changed to Old versions.'
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24 May 2024, 4:31PM | Action by: TheManualEnhancer
Attribute change
'File \'GameEntityExaminerTool\' category changed to Old versions.'
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21 May 2024, 6:10PM | Action by: TheManualEnhancer
Changelog added
'Change log added for version 1.9'
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21 May 2024, 6:06PM | Action by: TheManualEnhancer
Mod image added
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- Mod page activity
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June 2025
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01 Jun 2025, 1:16AM | Action by: DeemsFelix
Endorsed
'Game Entity Examiner Tool - Plus Pseudo Quickhacking And More'
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21 May 2025, 9:19AM | Action by: CreexSierra
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20 May 2025, 8:52PM | Action by: RawmenNuudlez
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20 May 2025, 8:45PM | Action by: RawmenNuudlez
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20 May 2025, 7:55AM | Action by: bel1yaal
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Untracked
'Game Entity Examiner Tool - Plus Pseudo Quickhacking And More'
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