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dnbnhlp

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dnbnhlp

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165 comments

  1. jiggy2g
    jiggy2g
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    is it possible for you to make an optional file that tweaks the obliterate perk. I found that one tap headshots with my silenced pistol sometimes triggers the obliterate perk which dismembers random limbs that I didn't even shoot at. For more immersion I would prefer the base perk which limits it to shotguns and lmgs
    1. dnbnhlp
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      You can do it with some simple steps:
      - Delete "...\Cyberpunk 2077\r6\scripts\MoreGunMoreFun\HitReactionComponent.reds" then open "...\Cyberpunk 2077\r6\tweaks\MoreGunMoreFun_BodyLeft.yaml".
      - Delete line 80 and 81 (NewPerks.Body_Left_Milestone_3_inline17...).
    2. jiggy2g
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      preem thanks choom
  2. Lezepticon
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    I'm assuming this works with game version 2.21. You might wanna make that clear in the description or in the files.
  3. Jeran21
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    I have Run 'n' Gun working correctly for some non-Cool weapons like ARs, but my Pozhar x-MOD2 still consumes stamina when hip-firing (1.05a on game version 2.13)
    1. dnbnhlp
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      IIRC vanilla Run 'n' Gun just reduce the stamina cost by 5 (5 stamina, not 5%), and that's enough for low stamina cost per shot like cool guns and other, but shotguns is another level of stamina cost though. BTW, if you remove the stamina cost for shotguns, you will not receive most of shotgun perks' bonuses as they mostly use the out of stamina conditions.
    2. Jeran21
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      I see, I didn't realize that's how the perk worked. Not receiving the low stamina perks is fine for my build because I'm building around Cool perks anyway - the Pozhar can basically mag dump before Focus runs out so it works pretty well. But it would be nice if Run 'n' Gun truly removed stam usage so I could take advantage of Deadeye while hip firing 
    3. Lezepticon
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      You created objectively superior game design by accident. Perk helps with all builds but leans more towards its own type of weapons. 
  4. gkwlgns
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    I don't know if it's a bug, but the description of all perks is in the format [For Rifle Precision Rifle Only] instead of [For All Ranged Weapons]. Please check.
    1. dnbnhlp
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      It's only on your end.
    2. gkwlgns
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      That's right. I checked and if you change it to unpack to translate the archive file, translate it, and then change it back to pack to KR, this symptom occurs. The problem is that the correct KR language is not displayed. Hmm... I haven't been able to solve it, so I've just given up on translating...ㅜ_ㅜ
  5. gkwlgns
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    I want to use it by translating it into Korean. The problem is the archive file. Is there any way to translate it? I translated it with WolvenKit.CLI and changed the language to KR-KR, but it doesn't work properly.
    Is there any other way to translate it?
  6. Bidiguilo
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    how do the reflex perks like salt in the wound and sharpshooter interact with shotguns? do i have to fire the shotgun 7 times to activate salt in the wound or does it activate in 1-2 shots due to the bullets?
    1. dnbnhlp
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      I did not test that but based on my guess it should active like you said. IIRC in my requested mod compilation there is a 3 shot Sharpshooter mod and you can use it for easier testing with and without the perks, just save near any nearby enemy/cop, shot (chest shot for less random crit number) and notice the damage, reload, learn the perk and shot again.
  7. Dustter
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    Mods keeping games alive once more. This is amazing! Love the MGMF Reflexes one (at the top).
  8. DanteKannWeinen11
    DanteKannWeinen11
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    Awesome mod, truly, thank you. Wanna ask, can you make optional addon with no parent lock perks? So I don't want to take obliterate level 3, but I want to take small passive like skullcracker, which requires level 3 obliterate. No More Tiers - Unlocked Perk Tree for 2.0 and Higher - this mod have it, but it not working properly + overwriting your mod.
    1. dnbnhlp
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  9. silverfang293
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  10. Bidiguilo
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    ty bro, game shoulda been like this from the start