The base driving with W and braking with S, is more smooth and slower. While LShift gives you a boost, and LCTRL gives you more stopping power.
Bikes: Up = Lean Forward. (You need to rebind to UP, as LShift doesn't work anymore as lean forward) Down = Lean Backward (You need to rebind to DOWN, as LCTRL doesn't work anymore as lean backward)
I've added a controller friendly version to the optinal files, this was edited by: mikegrauohr, so I give him all the creds for that. He also would like it if I mentioned that for bikes the wheelie an stoppies are edited, just to make sure that people know this.
Does NOT change inputUserMappings.xml, my mod uses the InputLoader mod.
Holy hell this tweak changed my life I can't believe after 4 years I can actually enjoy the driving in this game! Accelerating with shift is genious I love this mod very much and thankfull for you creating it!
How does the mapping for the controller version work? Is it still the same (left trigger = brake, right trigger = acceleration) kind of deal with different input curves?
controller/gamepads already allow for fine throttle/brake/steering adjustments naturally :) so if you dont use keyboard at all you dont need this mod.
but controller wouldnt work anymore in the original version: its for keyboard-only users.
with the controller-friendly version you maintain full controller functionality with advanced driving controls on keyboard whenever you end up using keyboard. i like to switch sometimes :)
I was looking into changing the keybins, i just wanted to invert them, make the LShift and LControl the smoother and slower ones, and keep the W and S vanilla, but when i changed the keybinds on the "AdvancedDrivingControls.xml" W is still is the slower keybind and LShift just dont do anything. Can someone help me out?
What i did was implement his changes + swap the <!--VEHICLES--> part also (see under) and then i changed my ingame keybindings accelerate to Left Shift and Deccelerate tot Left Control (what he calls the original files but then ingame). Works like a charm now.
Got a problem. I can't drive, like at all. I have a controller and I have the mod active yet I doesn't work. I'm stuck. I'm using the ultraviolence modlist if that helps narrow things down.
pretty sure this doesnt have anything to do with Advanced Driving Controls - people who are confirmed to not use this mod reported the same bug before.
the known workarounds are to try destroying the car (shoot gas cap) or reloading a save before the issue was present.
Hey, I had the same problem with the Ultraviolence modlist and found a fix too. Go to your mod settings and then Enhanced Vehicle systems. And change "On enter" to "Star engine". It fixes the bug and the car starts
Same benefits, the acceleration is much more manageable with a Xbox controller since with the DS5, it has the adaptive triggers which make managing your speed very easy. It feels a lot nicer actually.
Both mods are different, this one affects the action of moving the vehicle while the mod you linked affects the presentation, so you can use them together.
67 comments
The base driving with W and braking with S, is more smooth and slower.
While LShift gives you a boost, and LCTRL gives you more stopping power.
Bikes:
Up = Lean Forward. (You need to rebind to UP, as LShift doesn't work anymore as lean forward)
Down = Lean Backward (You need to rebind to DOWN, as LCTRL doesn't work anymore as lean backward)
I've added a controller friendly version to the optinal files, this was edited by: mikegrauohr, so I give him all the creds for that.
He also would like it if I mentioned that for bikes the wheelie an stoppies are edited, just to make sure that people know this.
Does NOT change inputUserMappings.xml, my mod uses the InputLoader mod.
I always thought it should be this way, especially on keyboard.
but controller wouldnt work anymore in the original version: its for keyboard-only users.
with the controller-friendly version you maintain full controller functionality with advanced driving controls on keyboard whenever you end up using keyboard. i like to switch sometimes :)
<?xml version="1.0"?>
<bindings>
<!-- inputContexts -->
<context name="Advanced Driving Controls" >
</context>
<!-- inputUserMapping -->
<mapping name="Acceleration_Axis" type="Axis" >
<button id="IK_LShift" val="0.2" overridableUI="vehicleAccelerate"/>
<button id="IK_W" val="1.5"/>
</mapping>
<mapping name="Deceleration_Axis" type="Axis" >
<button id="IK_LControl" val="0.5" overridableUI="vehicleDecelrate"/>
<button id="IK_S" val="1.2"/>
</mapping>
<!-- VEHICLES -->
<mapping name="LeftY_Axis_Vehicle" type="Axis" >
<button id="IK_LShift" val="0.0" />
<button id="IK_LControl" val="-0.0" />
<button id="IK_Up" val="8.0" overridableUI="vehicleLeanForward"/>
<button id="IK_Down" val="-8.0" overridableUI="vehicleLeanBackward"/>
</mapping>
</bindings>
<!-- VEHICLES -->
<mapping name="LeftY_Axis_Vehicle" type="Axis" >
<button id="IK_W" val="0.0" />
<button id="IK_S" val="-0.0" />
<button id="IK_Up" val="8.0" overridableUI="vehicleLeanForward"/>
<button id="IK_Down" val="-8.0" overridableUI="vehicleLeanBackward"/>
</mapping>
</bindings>
Only one is needed.
the known workarounds are to try destroying the car (shoot gas cap) or reloading a save before the issue was present.
Go to your mod settings and then Enhanced Vehicle systems.
And change "On enter" to "Star engine". It fixes the bug and the car starts
i have only read advantages with keyboard
EDIT : is the same as : https://www.nexusmods.com/cyberpunk2077/mods/13400 ???
have a nice day !
Both mods are different, this one affects the action of moving the vehicle while the mod you linked affects the presentation, so you can use them together.
Have a nice day