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RaoulKosching

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RaoulKosching

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67 comments

  1. RaoulKosching
    RaoulKosching
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    For V2.21+

    The base driving with W and braking with S, is more smooth and slower.
    While LShift gives you a boost, and LCTRL gives you more stopping power.

    Bikes:
    Up = Lean Forward. (You need to rebind to UP, as LShift doesn't work anymore as lean forward)
    Down = Lean Backward  (You need to rebind to DOWN, as LCTRL doesn't work anymore as lean backward)

    I've added a controller friendly version to the optinal files, this was edited by: mikegrauohr, so I give him all the creds for that.
    He also would like it if I mentioned that for bikes the wheelie an stoppies are edited, just to make sure that people know this.




    Does NOT change inputUserMappings.xml, my mod uses the InputLoader mod.
  2. Hayrettinnn
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    Holy hell this tweak changed my life I can't believe after 4 years I can actually enjoy the driving in this game! Accelerating with shift is genious I love this mod very much and thankfull for you creating it!
    1. RaoulKosching
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      Hayrettinnn, you are very welcome.

      I always thought it should be this way, especially on keyboard.
  3. AVuski2014
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    How does the mapping for the controller version work? Is it still the same (left trigger = brake, right trigger = acceleration) kind of deal with different input curves?
    1. mikegrauohr
      mikegrauohr
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      controller/gamepads already allow for fine throttle/brake/steering adjustments naturally :) so if you dont use keyboard at all you dont need this mod.

      but controller wouldnt work anymore in the original version: its for keyboard-only users.

      with the controller-friendly version you maintain full controller functionality with advanced driving controls on keyboard whenever you end up using keyboard. i like to switch sometimes :)
  4. nvnez
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    I was looking into changing the keybins, i just wanted to invert them, make the LShift and LControl the smoother and slower ones, and keep the W and S vanilla, but when i changed the keybinds on the "AdvancedDrivingControls.xml" W is still is the slower keybind and LShift just dont do anything. Can someone help me out?

    <?xml version="1.0"?>
    <bindings>
        <!-- inputContexts -->
        <context name="Advanced Driving Controls" >
        </context>
        <!-- inputUserMapping -->
        <mapping name="Acceleration_Axis" type="Axis" >
            <button id="IK_LShift" val="0.2" overridableUI="vehicleAccelerate"/>
            <button id="IK_W" val="1.5"/>
        </mapping>
        <mapping name="Deceleration_Axis" type="Axis" >
            <button id="IK_LControl" val="0.5" overridableUI="vehicleDecelrate"/>
    <button id="IK_S" val="1.2"/>
        </mapping>
        <!-- VEHICLES -->
        <mapping name="LeftY_Axis_Vehicle" type="Axis" >
    <button id="IK_LShift" val="0.0" />
    <button id="IK_LControl" val="-0.0" />
    <button id="IK_Up" val="8.0" overridableUI="vehicleLeanForward"/>
    <button id="IK_Down" val="-8.0" overridableUI="vehicleLeanBackward"/>
        </mapping>
    </bindings>
    1. nvnez
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      Forget it, i just changed the values on the original file and now its working how i wanted.
    2. Zeleven
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      Which file did you edit in the end? I've been trying to achieve the same and have the same issue
    3. psicrime
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      What i did was implement his changes + swap the <!--VEHICLES--> part  also (see under)  and then i changed my ingame keybindings accelerate to Left Shift and Deccelerate tot Left Control (what he calls the original files but then ingame). Works like a charm now.

          <!-- VEHICLES -->
          <mapping name="LeftY_Axis_Vehicle" type="Axis" >
      <button id="IK_W" val="0.0" />
      <button id="IK_S" val="-0.0" />
      <button id="IK_Up" val="8.0" overridableUI="vehicleLeanForward"/>
      <button id="IK_Down" val="-8.0" overridableUI="vehicleLeanBackward"/>
          </mapping>
      </bindings>
  5. alan9182
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     Seems that it breaks the delamain taxi part during the first quest, when driving to the hotel with jackie. Any ideas?
  6. Crypto257
    Crypto257
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    Fantastic mod. So much better handling and no more abrupt G-forces! Works perfectly on keyboard with 2.21.
  7. dorkasaurusrex
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    Is there a way to have ONLY the changes for cars, but not for bikes? 
    1. 9tfall
      9tfall
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      my wanted asking is if it can be not for trucks
    2. RaoulKosching
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      Not right now there isn't.
  8. iaj
    iaj
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    is the controller mod option an Add-on or stand alone? I mean should i download both and run both or just the controller option?
    1. RaoulKosching
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      iaj,

      Only one is needed.
  9. 9tfall
    9tfall
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    finally i found a low speed-up "W" and high speed-down "S" driving mod after a few hours searching, many many thanks to you, bro!!
  10. PeterLiszka
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    Got a problem. I can't drive, like at all. I have a controller and I have the mod active yet I doesn't work. I'm stuck. I'm using the ultraviolence modlist if that helps narrow things down.
    1. mikegrauohr
      mikegrauohr
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      pretty sure this doesnt have anything to do with Advanced Driving Controls - people who are confirmed to not use this mod reported the same bug before.

      the known workarounds are to try destroying the car (shoot gas cap) or reloading a save before the issue was present.
    2. Lattimius
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      Hey, I had the same problem with the Ultraviolence modlist and found a fix too. 
      Go to your mod settings and then Enhanced Vehicle systems.
      And change "On enter" to "Star engine". It fixes the bug and the car starts
  11. Lycanthro
    Lycanthro
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    would it be possible to make this work with Mod Settings? so i could configure the buttons the way i want?
    
    1. mikegrauohr
      mikegrauohr
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      probably :) but you can change the keybinds via the xml file with any text editor.
  12. VolkanEsmer
    VolkanEsmer
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    Before I download this I wanted to ask because I play with controller what advantages I have with the controller and the MOD here? 

    i have only read advantages with keyboard 

    EDIT : is the same as : https://www.nexusmods.com/cyberpunk2077/mods/13400 ???

    have a nice day !
    1. judiciousalien
      judiciousalien
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      Same benefits, the acceleration is much more manageable with a Xbox controller since with the DS5, it has the adaptive triggers which make managing your speed very easy. It feels a lot nicer actually.

      Both mods are different, this one affects the action of moving the vehicle while the mod you linked affects the presentation, so you can use them together.
    2. VolkanEsmer
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      Thank you very much for the detailed explanation!
      Have a nice day