If it's clipping/floating on top of eyelids for you: If you are using Photo Mode Unlocker(PMU) or Zwei pose packs. You will need to download the Face Fix addon from PMU's optional files and use that. If you're not using the above mods and you're not using eye shape 01 you'll need the Facial Customisation Rig Fix mod.
Hello, hello. These are arguably the central aspect of my V's entire look, and I love them to death.
I do have one problem, though, although it might be something you've already answered and I just couldn't parse it for some reason: when I spawn an AMM copy of my V for other shots, the glow on the right eye moves significantly off center towards the right side of the face. Not a huge problem by any means, but if you've got an idea how I could tweak that, I'd appreciate it. Thanks!
Hello, I know this is very off topic of the mod. But I'm just genuinely curious. Does anybody know what mod or mods you have to download to get the outfit from image 28 to 30 by fenyr? It’s very cool outfit.
On your stickied comment it says to use the face fix addon but as far as I can tell that's no longer an option to use on PMU anymore at least with 2.21 (i did try using the last uploaded version of the face fix but it didn't make any difference) is there another alternative to fixing it when using PMU or am I SOL?
It's an effect not a mesh so it won't have a mesh path. You can copy the effect component to your NPV app, and then you'll need to edit the relativePosition so that it fits your NPV, since NPV doesn't have face morphing so the eyes would be out of place. For editing relative position check my reply under Duuurekka's comment.
Yeah it works with some eyes and not others, like 2,3,4,5 are forward so the glowing eye is behind the eyeball, but 6,7,8,9 are deeper into the skull and work perfectly with this mod. I'm trying to find a solution; I think there will need to be separate versions within the single mod, like: eye version A is more forward, eye B normal.
I'm using 7 and it only appears on the Left eye. I have no idea why. Did a deep clean of various mods that effect the eye and it did absolutely nothing.
I don't really know how EKT faces work, but if it's a custom face with no morph then the glowing eyes won't morph to the correct eyes position, thus will be inside the eyes/face. You can manually edit the eyes' individual offset so it fits your specific needs, but you'll have to try to do it myself since I can't really do it for every custom face out there.
You'll need to edit the ents, specifically the "relativePositions" in the effect component. You'll find the ents under the path "86maylin_base\ent" and unfortunately you'll have to edit all the variations since I'm unaware there's a way to edit position in the root ent. So find the specific variation and edit it, or I'll recommend bulk converting them to json and use Notepad++'s replace all open files to edit them all at once if you want to edit every variation. Be sure to increase/decrease in very small numbers, like 0.01 or 0.001 at a time because the effects move a lot if you put too much.
Apparently it's not compatible with this eyelash mod: https://www.nexusmods.com/cyberpunk2077/mods/3595 Someone that tested the mod for me reported, although I'm honestly not sure why that is the case. So there's potential of other weird mod conflicts...
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If you are using Photo Mode Unlocker(PMU) or Zwei pose packs. You will need to download the Face Fix addon from PMU's optional files and use that.
If you're not using the above mods and you're not using eye shape 01 you'll need the Facial Customisation Rig Fix mod.
I do have one problem, though, although it might be something you've already answered and I just couldn't parse it for some reason: when I spawn an AMM copy of my V for other shots, the glow on the right eye moves significantly off center towards the right side of the face. Not a huge problem by any means, but if you've got an idea how I could tweak that, I'd appreciate it. Thanks!
Someone that tested the mod for me reported, although I'm honestly not sure why that is the case. So there's potential of other weird mod conflicts...