does it work with custom quickslots? like if I bind camo to "hold x", while it's active can I then deactivate it by holding x? or does this only work for the base quickslot key/button?
This script does not affect the mechanics of CQ and other mods in any way. All it does is call a single lua-function when you press a CET hotkey. The problem is most likely on your part.
Thanks. I don't have a problem, I was just asking if you knew whether it would work with custom quickslots rebinding keys. I'll just test it myself. Thanks anyway though.
my bad man XD, i used the zetatech berserk but it just turns off completely as if the mod is not even there, i have a lot of other mods could it be conflicting with one of them ?
Yes, of course, there may be conflicts even with those mods that are not logically equal to this. Do you use Consumable slots, better optical camo or may be modded berserks?
At the moment, the work of BOC is extremely unstable. It can cause conflicts with my mod and many others. I advise you to refrain from using it until the fix or stop using my mod. Have a nice game.
Hello, thank you for making this mod, it's exactly what I was looking for! Unfortunately, I cannot get it to work. When the binding is set to 'e', the game just deactivates the cyberware and starts the full cooldown no matter how much was left, and if i change the binding to an unused key, nothing happens at all. Is this mod compatible with cyberware EX? That's the only mod I'm running that I think might conflict. Also, I tried starting a new game with just CET and this mod, and I had the same issue when I used a berserk. Any advice on how to fix it?
The essence of the mod's work is to cancel the effect of the сyberimplant and save the spent charge. Until the charge is fully restored, you will not be able to reactivate the action. The mod itself doesn't conflict with CyberEX, however, given the ability to install several cyberdecks at once, a conflict of key bindings is possible. In your example, most likely, in addition to the berserk, a sandevistan or a regular hacktool is also installed. My mod can only read one type of click, while CyberEX uses different click statuses to activate different implants. Try changing my disable keybind or changing the type of implant activation in the CyberEX settings.
I already have a stack of projects at the moment. This task itself is not difficult, but there is no time for it. I advise you to contact moders involved in the development of custom implants. Have a nice game!
As the name, the description, the file say, works only for Sandevistan, Kereznikov and Berserk. No optical camo. The principle of mod working is really similar to Militech "Apogee".
Yeah, I will add this feature for optical camo in the coming days. Which keybind would be preferable? "E" or MMB? Thank you for your feedback and have a nice game.
Opticamo canceling mod is already available by another author https://www.nexusmods.com/cyberpunk2077/mods/4159 I don't see any point in repeating existing works
As someone that uses Better Optical Camo I can confirm that unless you use a tedious work around that breaks other functions it doesnt work well. So if you are willing or jt simply have the time to do it for optical camo I would appreciate it. :)
So, I have methods to do this, but unfortunately these algorithms are not compatible with Custom slots mod. I know, it's sad, but it's reality. I'll try to work around the problem, but I can't promise anything.
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thank you.
any suggestions?
think about
And what does it mean "turns off completely"?
it means that the charge goes completely to zero and i can't use it while it's recharging.
The mod itself doesn't conflict with CyberEX, however, given the ability to install several cyberdecks at once, a conflict of key bindings is possible. In your example, most likely, in addition to the berserk, a sandevistan or a regular hacktool is also installed. My mod can only read one type of click, while CyberEX uses different click statuses to activate different implants.
Try changing my disable keybind or changing the type of implant activation in the CyberEX settings.
Update all necessary core-mods
Have a nice game!
i cant believe theres not a mod yet... i want berserk to go down to 1% instead of for example 25% (moore tech) and remove any other buffs.
Thanks for reading <3 and sharing your work in the first place DSR143!
Thank you for this work
https://www.nexusmods.com/cyberpunk2077/mods/4159
I don't see any point in repeating existing works
I'll try to work around the problem, but I can't promise anything.