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DSR143

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  1. DSR143
    DSR143
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    Sticky
    Status 2.2: unknown
    Your reports are required
  2. twenttii
    twenttii
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    hey DSR143 how would you add a different hotkey to cancel? lets say i wanted to use q instead of e, how would you edit your LUA file?
    1. DSR143
      DSR143
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      Read the description 
    2. twenttii
      twenttii
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      yeah where is the appropriate section of cet
    3. DSR143
      DSR143
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      the key bindings section of Cyber Engine Tweaks (CET)
  3. cthunsthrall
    cthunsthrall
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    does it work with custom quickslots? like if I bind camo to "hold x", while it's active can I then deactivate it by holding x? or does this only work for the base quickslot key/button?

    thank you.
    1. DSR143
      DSR143
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      This script does not affect the mechanics of CQ and other mods in any way. All it does is call a single lua-function when you press a CET hotkey. The problem is most likely on your part.
    2. cthunsthrall
      cthunsthrall
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      Thanks. I don't have a problem, I was just asking if you knew whether it would work with custom quickslots rebinding keys. I'll just test it myself. Thanks anyway though.
  4. Aboodm7md
    Aboodm7md
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    hey, it ain't working for me for some reason, I'm using 2.12 version. 
    any suggestions?
    1. DSR143
      DSR143
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      no info = no suggestions
      think about
    2. Aboodm7md
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      my bad man XD, i used the zetatech berserk but it just turns off completely as if the mod is not even there, i have a lot of other mods could it be conflicting with one of them ?
    3. DSR143
      DSR143
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      Yes, of course, there may be conflicts even with those mods that are not logically equal to this. Do you use Consumable slots, better optical camo or may be modded berserks?

      And what does it mean "turns off completely"?
    4. Aboodm7md
      Aboodm7md
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      i use better opticamo, but no modified berserks. 
      it means that the charge goes completely to zero and i can't use it while it's recharging. 
    5. DSR143
      DSR143
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      At the moment, the work of BOC is extremely unstable. It can cause conflicts with my mod and many others. I advise you to refrain from using it until the fix or stop using my mod. Have a nice game.
  5. Reuben259
    Reuben259
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    Hello, thank you for making this mod, it's exactly what I was looking for! Unfortunately, I cannot get it to work. When the binding is set to 'e', the game just deactivates the cyberware and starts the full cooldown no matter how much was left, and if i change the binding to an unused key, nothing happens at all. Is this mod compatible with cyberware EX? That's the only mod I'm running that I think might conflict. Also, I tried starting a new game with just CET and this mod, and I had the same issue when I used a berserk. Any advice on how to fix it?
    1. DSR143
      DSR143
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      The essence of the mod's work is to cancel the effect of the сyberimplant and save the spent charge. Until the charge is fully restored, you will not be able to reactivate the action.
      The mod itself doesn't conflict with CyberEX, however, given the ability to install several cyberdecks at once, a conflict of key bindings is possible. In your example, most likely, in addition to the berserk, a sandevistan or a regular hacktool is also installed. My mod can only read one type of click, while CyberEX uses different click statuses to activate different implants.
      Try changing my disable keybind or changing the type of implant activation in the CyberEX settings.
  6. DSR143
    DSR143
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    Status 2.12: supported
    Update all necessary core-mods
    Have a nice game!
  7. f00lm00n
    f00lm00n
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    Would you consider making an alternate mod with these features but with berserk mods in particular to allow using non-melee weapons?
    1. DSR143
      DSR143
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      I'll think
  8. mikegrauohr
    mikegrauohr
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    any chance for a file "custom berserk" which would allow me to change the minimum health, damage bonus/resistance etc of one berserk implant?

    i cant believe theres not a mod yet... i want berserk to go down to 1% instead of for example 25% (moore tech) and remove any other buffs.

    Thanks for reading <3 and sharing your work in the first place DSR143!
    1. DSR143
      DSR143
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      I already have a stack of projects at the moment. This task itself is not difficult, but there is no time for it. I advise you to contact moders involved in the development of custom implants. Have a nice game!
  9. Flambingo
    Flambingo
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    So this makes all cyberware function like the apogee? Does optical camo work too?
    1. DSR143
      DSR143
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      As the name, the description, the file say, works only for Sandevistan, Kereznikov and Berserk. No optical camo. The principle of mod working is really similar to Militech "Apogee".
    2. cempion123
      cempion123
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      Would you consider creating one for optical camo? That would be amazing!

      Thank you for this work
    3. DSR143
      DSR143
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      Yeah, I will add this feature for optical camo in the coming days. Which keybind would be preferable? "E" or MMB? Thank you for your feedback and have a nice game.
    4. zilljah
      zilljah
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      Since Optical Camo is activated with the MMB, using it to deactivate it makes sense
    5. DSR143
      DSR143
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      Opticamo canceling mod is already available by another author
      https://www.nexusmods.com/cyberpunk2077/mods/4159
      I don't see any point in repeating existing works
    6. UnforunateOni
      UnforunateOni
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      As someone that uses Better Optical Camo  I can confirm that unless you use a tedious work around that breaks other functions it doesnt work well. So if you are willing or jt simply have the time to do it for optical camo I would appreciate it. :)
    7. DSR143
      DSR143
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      So, I have methods to do this, but unfortunately these algorithms are not compatible with Custom slots mod. I know, it's sad, but it's reality.
      I'll try to work around the problem, but I can't promise anything.
    8. UnforunateOni
      UnforunateOni
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      I only really use the custom slots mod because it was part of the workaround so that is fine with me. Thank you in advance for your time