Hi! It's actually pretty simple. Open r6\tweaks\Tduality\Kiroshi_NonLethal.yaml. Inside, you'll find a list of item database records corresponding to the new eye implants from this mod, along with their properties. To make them compatible with the Kiroshi Night Vision Mod, you just need to add a special tag to each item. This will allow the Kiroshi Night Vision Mod mod to recognize them and apply the night vision property. The tag you need to add is 'NVSupport'. Here's an example:
Go through the rest of the items in the file and do the same. Be careful with indentation! YAML is sensitive to spacing, so make sure everything stays properly aligned.
Be careful with indentation! YAML is sensitive to spacing, so make sure everything stays properly aligned.
I seem to be running into issues with this. I was editing with Notepad++ and the indentation looks like 2 spaces then 4 spaces for indentation. But when I tag the entries, ingame everything remains the same.
I am almost certain that I shouldn't be using tab to indent. I was copying the indentation in the original yaml file exactly, but it didn't seem to work.
This might be a tall ask, but I'd love a way to toggle this function on or off in a non-ripperdoc way. Sometimes the situation calls for lethal, on a case-by-case basis.
If you look at the MK datasheets, you can see: That the damage multiplier rates for headshots are greatly reduced.
--> Impact All weapons. It goes to 2.4% in Tier 1 Up to 2.9% in Tier 5
Indeed, this changes the gameplay in combat, making them more difficult and/or technical. You have to adapt There are advantages and disadvantages.
This data is probably modifiable in the .Yaml files of this Mod. You must take precautions before manipulating it. It is also advisable to check that none of the other Mods on your list also impact this same data.
Has anyone made a determination if this is more reliable than Pax?
I'm well aware that even with Pax equipped, an additional shot will kill and enemy after they hit the group (you seem to get some buffer as they're going down so you don't have to be obsessively careful with automatic weapons), but in my experience, with Pax, you can occasionally kill enemies with status effects or randomly critical headshots seem to kill. I don't remember having that problem when Target Analysis was still in the game, but it could be that I just didn't pay much attention back then.
PAX only works on weapons that have Mod Slots, and with the recent revamp of Cyberpunk 2077, a lot of weapons, including a majority of legendary weapons, have had their Mod Slots removed.
The advantage that Target Analysis had was that once you've modded it into your eye cyberware, EVERY weapon was non-lethal. This includes weapons with no mod slots, all melee weapons and, most importantly, all Cyberware. Non-lethal mono-wire was super fun.
This is an absolutely amazing mod, and I'm so glad to be able to use the monowire and not kill people again. The only issue I'm having right now is that it seems like the cyberware is only available for one save slot at a time. I have it equipped on my netrunner build but when I try to switch files and use it on my stealth build it's not available. I checked from Vik's clinic even and still nothing. Other than that, this is such a nice and straightforward mod and I'm going to use it for the rest of my days. Thank you so much for this my friend and I hope that this issue may be able to be fixed in the future.
Edit: After further testing, it seems to only be affecting one of my save files. I;;m not sure what could be causing this, but I figured if I could help solve any issues I have then we can help others who might have the same issue or you could update the mod. Have a good day.
41 comments
Is there a way to make these compatible with the Kiroshi Night Vision Mod? This would be the most perfect mod if so!
Inside, you'll find a list of item database records corresponding to the new eye implants from this mod, along with their properties.
To make them compatible with the Kiroshi Night Vision Mod, you just need to add a special tag to each item. This will allow the Kiroshi Night Vision Mod mod to recognize them and apply the night vision property.
The tag you need to add is 'NVSupport'. Here's an example:
Items.AdvancedKiroshiOpticsNonLethalLegendaryPlusPlus:
$base: Items.AdvancedKiroshiOpticsSensorLegendaryPlusPlus
displayName: kiroshi_nonlethal_mkx_name
OnEquip:
- !remove Items.AdvancedKiroshiOpticsSensorLegendaryPlusPlus_inline0
- !remove Attunements.IntelligenceAllDamage
- !append Items.KiroshiOpticsFragment1_inline1
- !append
$type: gamedataGameplayLogicPackage
effectors:
- $base: Perks.MultiplyDamage
prereqRecord: Perks.HitIsBodyPartLimb
value: 1.3
UIData:
intValues: [30]
localizedDescription: LocKey#45296
- !append Attunements.IntelligenceSmartWeaponDamage
icon:
atlasResourcePath: tduality\kiroshi_nonlethal_icon.inkatlas
atlasPartName: cw_eyes_2eye
tags:
- NVSupport
Go through the rest of the items in the file and do the same.
Be careful with indentation! YAML is sensitive to spacing, so make sure everything stays properly aligned.
I seem to be running into issues with this. I was editing with Notepad++ and the indentation looks like 2 spaces then 4 spaces for indentation. But when I tag the entries, ingame everything remains the same.
I am almost certain that I shouldn't be using tab to indent. I was copying the indentation in the original yaml file exactly, but it didn't seem to work.
Can you offer any suggestions?
I ran it through a YAML checker and got it working. Thanks for your help!
thx for the Mod.
What meand the text Headshots dont do extra damage?
Means that this mod removes the +300% damage from Sniper Rifles?
That the damage multiplier rates for headshots are greatly reduced.
--> Impact All weapons.
It goes to 2.4% in Tier 1
Up to 2.9% in Tier 5
Indeed, this changes the gameplay in combat, making them more difficult and/or technical. You have to adapt
There are advantages and disadvantages.
This data is probably modifiable in the .Yaml files of this Mod. You must take precautions before manipulating it.
It is also advisable to check that none of the other Mods on your list also impact this same data.
I'm well aware that even with Pax equipped, an additional shot will kill and enemy after they hit the group (you seem to get some buffer as they're going down so you don't have to be obsessively careful with automatic weapons), but in my experience, with Pax, you can occasionally kill enemies with status effects or randomly critical headshots seem to kill. I don't remember having that problem when Target Analysis was still in the game, but it could be that I just didn't pay much attention back then.
The advantage that Target Analysis had was that once you've modded it into your eye cyberware, EVERY weapon was non-lethal. This includes weapons with no mod slots, all melee weapons and, most importantly, all Cyberware. Non-lethal mono-wire was super fun.
Edit: After further testing, it seems to only be affecting one of my save files. I;;m not sure what could be causing this, but I figured if I could help solve any issues I have then we can help others who might have the same issue or you could update the mod. Have a good day.