Has anyone made a determination if this is more reliable than Pax?
I'm well aware that even with Pax equipped, an additional shot will kill and enemy after they hit the group (you seem to get some buffer as they're going down so you don't have to be obsessively careful with automatic weapons), but in my experience, with Pax, you can occasionally kill enemies with status effects or randomly critical headshots seem to kill. I don't remember having that problem when Target Analysis was still in the game, but it could be that I just didn't pay much attention back then.
Confirmed working! Thank you for bringing this eye cyberware back, better yet updating it! Weird request but is there anyway this can be updated to be equipped in the second eye/face cyberware slot. Just seems to conflict with the OP Cyberware eyes mod. No biggie, just grateful for the mod
Back before the phantom liberty update (old 1.63 legacy now) you used to be able to slot mod's in cyberware. These eye mods, like the image, were removed when 2.0 hit and mod slots for cyberware were removed.
There were different monowire mods (instead of just the specific damage type arms) different arm rocket mods (we used to have sleep gas rockets for the arm projectile system, which were great for pacifist runs, outside of boss fights) Thermal, electrical and poison mods for the mantis blades.
I often used this mod back then on my main V, since it automatically worked, where as PAX on a weapon didn't 100%. That way, I just had to double-tap with a gun if I wanted the target very dead (lol) opposed to down dead.
@NetDigger @Optimusc Ah thanks a lot for the clarification! I didn't start playing until 2.1 so I was a bit lost there but realized I could have looked more into the images that the author posted. Cheers again.
any chance you can manage to help me change the slot type this uses on the face section so i can use your eyes along with https://www.nexusmods.com/cyberpunk2077/mods/12555?tab=posts&BH=0 ?
Good thing! Especially for the cyberpsycho missions from Regina. Have you already tested whether the mod also works with other eye implants in psiberx' Equipment Ex?
Thanks this fixed it to me it's now showing up. Finally I'll be able to play non lethelly hehe. The only downside Im seeing is that it requires Vik's services and thus having to pay him the 21k you owe him firsthand but it's better than nothing hehe
25 comments
I'm well aware that even with Pax equipped, an additional shot will kill and enemy after they hit the group (you seem to get some buffer as they're going down so you don't have to be obsessively careful with automatic weapons), but in my experience, with Pax, you can occasionally kill enemies with status effects or randomly critical headshots seem to kill. I don't remember having that problem when Target Analysis was still in the game, but it could be that I just didn't pay much attention back then.
Weird request but is there anyway this can be updated to be equipped in the second eye/face cyberware slot. Just seems to conflict with the OP Cyberware eyes mod. No biggie, just grateful for the mod
These eye mods, like the image, were removed when 2.0 hit and mod slots for cyberware were removed.
There were different monowire mods (instead of just the specific damage type arms) different arm rocket mods (we used to have sleep gas rockets for the arm projectile system, which were great for pacifist runs, outside of boss fights)
Thermal, electrical and poison mods for the mantis blades.
I often used this mod back then on my main V, since it automatically worked, where as PAX on a weapon didn't 100%. That way, I just had to double-tap with a gun if I wanted the target very dead (lol) opposed to down dead.
Ah thanks a lot for the clarification! I didn't start playing until 2.1 so I was a bit lost there but realized I could have looked more into the images that the author posted. Cheers again.
Have you already tested whether the mod also works with other eye implants in psiberx' Equipment Ex?