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CDPR and Me

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tduality

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41 comments

  1. Acired
    Acired
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    OMG!  I have SO MISSED this cybereye option!

    Is there a way to make these compatible with the Kiroshi Night Vision Mod?  This would be the most perfect mod if so!
    1. Lavallet
      Lavallet
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      Hi! It's actually pretty simple. Open r6\tweaks\Tduality\Kiroshi_NonLethal.yaml.
      Inside, you'll find a list of item database records corresponding to the new eye implants from this mod, along with their properties.
      To make them compatible with the Kiroshi Night Vision Mod, you just need to add a special tag to each item. This will allow the Kiroshi Night Vision Mod mod to recognize them and apply the night vision property.
      The tag you need to add is 'NVSupport'. Here's an example:

      Items.AdvancedKiroshiOpticsNonLethalLegendaryPlusPlus:
        $base: Items.AdvancedKiroshiOpticsSensorLegendaryPlusPlus
        displayName: kiroshi_nonlethal_mkx_name
        OnEquip:
          - !remove Items.AdvancedKiroshiOpticsSensorLegendaryPlusPlus_inline0
          - !remove Attunements.IntelligenceAllDamage
          - !append Items.KiroshiOpticsFragment1_inline1
          - !append 
            $type: gamedataGameplayLogicPackage
            effectors:
              - $base: Perks.MultiplyDamage
                prereqRecord: Perks.HitIsBodyPartLimb
                value: 1.3
            UIData:
              intValues: [30]
              localizedDescription: LocKey#45296
          - !append Attunements.IntelligenceSmartWeaponDamage
        icon:  
          atlasResourcePath: tduality\kiroshi_nonlethal_icon.inkatlas  
          atlasPartName: cw_eyes_2eye
        tags:
          - NVSupport

      Go through the rest of the items in the file and do the same.
      Be careful with indentation! YAML is sensitive to spacing, so make sure everything stays properly aligned.
    2. Acired
      Acired
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      Be careful with indentation! YAML is sensitive to spacing, so make sure everything stays properly aligned.

      I seem to be running into issues with this.  I was editing with Notepad++ and the indentation looks like 2 spaces then 4 spaces for indentation.  But when I tag the entries, ingame everything remains the same.

      I am almost certain that I shouldn't be using tab to indent.  I was copying the indentation in the original yaml file exactly, but it didn't seem to work.

      Can you offer any suggestions?
    3. Acired
      Acired
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      Never mind my earlier request.

      I ran it through a YAML checker and got it working.  Thanks for your help!
  2. Nomblecronch
    Nomblecronch
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    This might be a tall ask, but I'd love a way to toggle this function on or off in a non-ripperdoc way. Sometimes the situation calls for lethal, on a case-by-case basis.
  3. cassmshs666
    cassmshs666
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    dont suppose theres a way to get all weapons are silent  added to this it be perfect for ghost no kill runs  edit not showing at viks may need update?
    1. silverman7
      silverman7
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      did you get a solution?
  4. icannotaim
    icannotaim
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    Works in 2.2.  Thanks!
  5. MizukiRingo
    MizukiRingo
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    Does this work for scripts? My english isn't perfect, so i'm not sure i understand.
  6. VaeliusNoctu
    VaeliusNoctu
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    • 1 kudos
    Hello,

    thx for the Mod.
    What meand the text Headshots dont do extra damage?
    Means that this mod removes the +300% damage from Sniper Rifles?
    1. SKYHK
      SKYHK
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      If you look at the MK datasheets, you can see:
      That the damage multiplier rates for headshots are greatly reduced.

      --> Impact All weapons.
      It goes to 2.4% in Tier 1
      Up to 2.9% in Tier 5

      Indeed, this changes the gameplay in combat, making them more difficult and/or technical. You have to adapt
      There are advantages and disadvantages.

      This data is probably modifiable in the .Yaml files of this Mod. You must take precautions before manipulating it.
      It is also advisable to check that none of the other Mods on your list also impact this same data.
  7. DRain89
    DRain89
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    Has anyone made a determination if this is more reliable than Pax?

    I'm well aware that even with Pax equipped, an additional shot will kill and enemy after they hit the group (you seem to get some buffer as they're going down so you don't have to be obsessively careful with automatic weapons), but in my experience, with Pax, you can occasionally kill enemies with status effects or randomly critical headshots seem to kill. I don't remember having that problem when Target Analysis was still in the game, but it could be that I just didn't pay much attention back then.
    1. jeyl
      jeyl
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      PAX only works on weapons that have Mod Slots, and with the recent revamp of Cyberpunk 2077, a lot of weapons, including a majority of legendary weapons, have had their Mod Slots removed.

      The advantage that Target Analysis had was that once you've modded it into your eye cyberware, EVERY weapon was non-lethal. This includes weapons with no mod slots, all melee weapons and, most importantly, all Cyberware. Non-lethal mono-wire was super fun.
  8. chuotxa1
    chuotxa1
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    nobody reply?
  9. chuotxa1
    chuotxa1
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    it not workin,dont see anything from vik neither the cet code to get those items
  10. RayneShinzo
    RayneShinzo
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    This is an absolutely amazing mod, and I'm so glad to be able to use the monowire and not kill people again. The only issue I'm having right now is that it seems like the cyberware is only available for one save slot at a time. I have it equipped on my netrunner build but when I try to switch files and use it on my stealth build it's not available. I checked from Vik's clinic even and still nothing. Other than that, this is such a nice and straightforward mod and I'm going to use it for the rest of my days. Thank you so much for this my friend and I hope that this issue may be able to be fixed in the future.

    Edit: After further testing, it seems to only be affecting one of my save files. I;;m not sure what could be causing this, but I figured if I could help solve any issues I have then we can help others who might have the same issue or you could update the mod. Have a good day.