Cyberpunk 2077
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  1. anoniem1
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    This is an update in a sense. My mod has become obsolete, because there is an easier/better mod out there that does what this does and much much much more.

    It will likely land on the front page soon, if you missed it here is the link:

    This mod: RenoDX


    Seriously do yourself a favor and use Shortfuse excellent mod. And go and create art :D
  2. anoniem1
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    The pictures that are given as an example have black crush. This is caused by COMPRESSION of the picture. In game there should be no black crush at all. The shift/loss in color is also a result of the .jpg compression and is not visible in game.
    Unfortunatly I am not able to upload uncompressed pictures with proper HDR data, since there is a severe limit to the restrictions on this site (and most sites like Flickr.com etc)
  3. Plank02
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    Holy f*#@ thank you so much for this. It was driving me mad how i couldnt get actual blacks to show on my oled screen. The "dirty screen effect" visible on my monitor is alot less noticable too now! Thanks!
    1. anoniem1
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      If you still see dirty screen effect /haze, you likely diverge from the reference setting in your screen/tv, operating system, in game tone mapping midpoint. Either or multiple's of those can still cause this effect.

      I would suggest adjusting those before adjusting the preset, but you can do it with the help of the HDR analysis tool in the preset (home, click on analysis tool, adjust the blackfloor slider (that is set to 0.10000) to a number higher. Make sure you have no bright lights around you when doing this, caves below the house in Phantom Liberty offer spots where there is NO lighting visible on objects/walls.

      Changing the value to 0.11000 for instance will likely do the trick too, but you will lose some information

      search for this inside the reshadepreset: OldBlackPoint=0.100000 and change that to 0.11, but best is to use the analysis tool.

      But there also is a bug in the game that messes with luminous values too, sometimes this bug is severe other times its not so bad.
      A good way to check if this bug is happening is to check the pedestrian traffic stop lights funny enough. If they show as dark/black on the background the bug is not active.
      But if they show white/brown/pink/red as a background there is a good chance that the game isn't running properly.

      I know it sounds funny, but you can also tell by looking at the sky lights from windows cars etc. They will be clipping/overblown and not follow the peak brightness levels set by the user.
  4. b4s1s
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    Thank you for your work!
    Please help me understand.
    1. I dint have any reshade-shaders folder in the Cyberpunk 2077\bin\x64. Do I have to create?
    2. in the game reshader mod i need to select that ini preset?
    1. anoniem1
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      I think you should follow the installation instructions, and follow the order too, this will clear things up just pay close attention to the guide:

      Installation:

      -Download and install reshade by clicking on Cyberpunk, Dx11: reshade
       You only need the minimum required  during installation, so you can skip/de-select all additional fx.

      -Download and install Liliums HDR reshade shaders: HDR reshade shaders 2023.11.03
       Extract these files in Cyberpunk 2077\bin\x64\reshade-shaders, overwrite when asked.

      -Download my ReShadePreset.ini and place in Cyberpunk 2077\bin\x64\
       This needs to be in the SAME folder as cyberpunk2077.exe to work
    2. b4s1s
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      Sorry, but here in 2nd step where you have to extract files to Cyberpunk 2077\bin\x64\reshade-shaders I do not have reshade-shaders folder.
    3. anoniem1
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      seems like something is going wrong with the reshade install, this should install the reshade-shaders folder with shaders/textures as subfolders. Make sure you have proper admin privileges etc. And if it doesn't work I am afraid you would have to go to the reshade forums. Because I am way out of my league when it comes to trouble shooting that.
  5. danskung
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    This looks so amazing, it is like removing a bad filter. Is there any way to do something similar to Starfield?
    1. anoniem1
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      https://www.youtube.com/watch?v=qLAZxR8THZI maybe check out this channel for some satisfactory results. I don't play the game so have no idea.

      this might be of interest too sf
    2. anoniem1
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      This and this project
      Might give you more control, what i've been told is that starfield has 300 luts, so that might be a good place to check
  6. vincent9509
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    Thank you I thought the game was suppose to be a bit washed out greyish look until I use this mod,nights looks fantastic the blacks are pure.
  7. HurtMilkBalls
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    Hey just wanted to say thank you for this mod. The HDR on my C9 is fantastic now I was originally using a method where I just set Fine Tune Dark Areas to -16 and that caused a ton of detail to be lost. Now I can actually see things without raised blacks and the neon signs shine brighter than ever. This is my first use of Reshade after being a bit skeptical of it. There's a huge problem with almost every HDR game having raised blacks and looking washed out. Thanks again!      
    1. anoniem1
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      Yes exactly, there is an effect fixed over everything that is rendered in game, its like 0.5% grey haze over everything. I don't know why its not fixed. Maybe its part of the creative intent, which I doubt. Its comparable to a dirty lens, but the dirtiness is just a haze with equal spread and equal intensity. It makes no sense.
      What makes it even more apparent that its not the creative intent is that parts of the User Interface is that the black parts of the UI and the black bars you can enable in photo mode never have this. It completely ruins the infinite contrast oleds are capable of showcasing. IMO its Oled biggest strength
    2. HurtMilkBalls
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      I completely agree. It seems HDR for a lot of devs right now is an after thought they throw in for marketing purposes. I'd love to talk to a developer and see what the reasoning behind it is maybe they don't think most people notice which is probably true. Either way hopefully this stops happening the more accessible (in terms of price) oled's become.    
    3. anoniem1
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      Have you tried nova Nova LUT - Pure 2.2. Cyanide actually managed to bring the blackfloor down by doing some magic (idk exactly what he did). Its close to perfect for me, with -5 in the -fine tune dark area's- being enough to absolutely remove any and all haze. Check it out here
    4. HurtMilkBalls
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      Actually I haven't yet gonna download it now if that's the case. Would you still recommend this mod to go with it? I switched back to my oled monitor which I believe is the 27 inch from LG so unfortunately don't have access to HGIG. Gotta say though this mod still does wonders even without my c9. 
    5. anoniem1
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      Activate the analysis tool that is included, go to a super dark area at night (no tell motel or under the stairs in afterlife). And look at the darkest corner. Open photo mode, disable the ui. This allows you to see the blackfloor. If its around 0.6 then you can still use my setup. If not manually adjust it to your current output. Hdmi/DP have different values. So plz check to see if you are not crushing any info.

      There are some smart people analyzing Cyberpunk shaders right now. So we might get an actual fix as a mod or this info might be forwarded to CDPR itself.
  8. kunearn
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    Thanks for the mod! I tried a fix by this guy from Youtube Guide to The best HDR analysis tool for your PC where he used prod80 Curvedlevel to adjust black point which raised bt2020 colour space but the problem is it dimmed the whole screen. A quick question though, do you suggest I should adjust the blackfloor value based on lilium minCLL to 0.00000 nits? I found that changing your set value from 0.10000 to something like 0.04000 results in the minCLL showing 0.00000 as well. Or 0.10000 would have the best result?

    ps. I use Nova LUT+ENV which I need to raise the tone mapping slightly from 1 to 1.5.

    Again, thanks for this awesome mod!
    1. anoniem1
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      What my preset/fix does is mangle the last nit. The value 0.1 is still a little on the high side 0.95 or 0.96 would be closer to "perfect",
      It was designed for midpoint 1 and a vanilla ENV (so vignette removal mods might still work perfectly fine).

      I have found that the minCLL value from lilium is fairly accurate (when it says 0, its not far off). But there might still be a tiny bit of haze so to say. This can be because internal programming in your screen or other reasons. I would go to a dark area in the game, and wait until midnight. And just look at your screens pixels in a dark room in real life. Every time you adjust the midpoint or install a new lighting/lut mod there is a good chance the black floor raise might differ from vanilla.

      All credit go's to the creator of this shader though. All I did was make a guide and a preset.
    2. kunearn
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      That's a very clear explanation. I'll try that out. Thanks mate!
  9. InigoMontoyaOG
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    Hey, is there any reason your Reshadepreset.ini is applying the lilium__hdr_black_floor_fix.fx twice - that is to say two passes? If I turn off the second pass it looks a lot better.

    I have two files named "lilium__hdr_black_floor_fix.fx" and Reshade is applying them both simultaneously, which overly darkens the image, in my opinion.
    - One is located in "\reshade-shaders\Shaders"
    - The other in "\reshade-shaders\Shaders\ReShade_HDR_shaders"

    Is this right?
    1. anoniem1
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      I think you might have messed something up during the installation. Try uninstalling it, and pay close attention to the instructions on the main page.
      this folder should not exist: [ReShade_HDR_shaders]
    2. InigoMontoyaOG
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      Yeah, it just didn't look right. I deleted the duplicate .fx files. All good. Working fine now. 

      I did follow the instructions. The Reshade installer already included the lillium shaders in the default .fx package and if I didn't install the default .fx then your .ini would simply not be applied.

      I had already placed the lillium shaders .zip linked to in the mod description in the "reshade-shaders" folder and your .ini file then, for some reason, applied both.

      I have to say I think I get why the devs made this decision. For the most part it looks better when the blacks are brought to zero luminance but there are some dark areas where it can look "off", even on an oled screen.

      Regardless, thank you for sharing this. Don't like using Reshade but for something this simple might as well.
    3. anoniem1
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      If this mod is applied correctly, you should actually be able to see more detail. The game has like 0.6 nits of Light where there is 0 information. All this mod does is lowers the last nits (so 0.4 nits gets mangled) to reveal this information instead of being "hidden" by a haze of mist so to say. Kinda hard to explain. But look at the 3rd and 4th pic, and you can see what it does. This also makes it that your OLED has infinite contrast again. Which is the biggest feature if you ask me :)
  10. conditioncolumn
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    The FSR3 for RTX cards mod that released recently disables hdr pq. Does this still work well with HDR sRGB? Rather not test stuff myself when there's so many mods to get through lol.

    edit: nevermind, sRGB is the one that got disabled, not PQ

    Thanks for solving this, btw. I get their design choices rely on most users not having oled/good hdr screen tech, but it kinda screws the rest of us.
    1. anoniem1
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      I'm still searching for a proper fix, having to run reshade is far from ideal imo. I'm doing some digging into why some people with oled monitors (not tv's), get lower black floors. There must be more going on than just technical aspects in the game.

      I mean it is possible to get perfect blacks in native hdr games like Forza Horizon for instance. Maybe CDPR can update their game to use the same functions.
      I'll give an update on this mod, if I figure it out, so tracking this might be worth it.
  11. zeldapkmn
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    Is this mod compatible with https://www.nexusmods.com/cyberpunk2077/mods/12? I have an OLED Alienware AW3423DWF with source tone mapping on & HDR1000 on
    1. anoniem1
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      As a base, it can be (made) compatible with any reshade preset i think, if you set it up properly, but you asking me to perform quite a few steps for me to say this with any certainty (like knowing what firmware you run), knowing what the preset does, etc etc. This go's a little far for me, so you will have to dig into a lot of it yourself to find it out.
      I also have no experience with Reshade besides this mod/fix settings, but my base understanding is that you can add my preset settings to the one you are using right now. If you add the required shaders and copy these settings/manually change them yourself. The HDR analysis tool can guide you to create the desired effect (lower the haze) while not losing any shadow detail.

      In short, you likely can integrate it into the preset you currently use, but YOU need to find out how to do it, simply installing this mod will break the mod/preset you are currently using.
    2. zeldapkmn
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      @anoniem1

      Have the latest firmware for the monitor, I combined the two Reshade configs easily, just don't know how to tune it with the tone mapping/etc

      I'll take a look at the built-in analysis tool 
    3. anoniem1
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      It is quite simple really. Go to an area where there is a spot with no lights. And drag the slider up/down to a point where you see no light emiting (in the dark area) on your screen. Save it and you should be set. The tool can be useful for this because it will give you a visible representation of the amounts of nits transmitted to a certain degree of accuracy. Different screens might have a different cutoff point too, so just go by eye sight in a dark room.
  12. kevinyu0610
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    Awesome mod. Finally a fix to the terrible black levels! You are a godsend! 
  13. dobermaxx69
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    Definiely saw some improvements but not by much. Priot to this, I used Mango's Ulta Reshade. Colors were more vibrant on that one but sometimes can get over ecposed in the daytime. Also gave me a 15 to 20fps reduction. But tbf, I also had High-Res Grpahic pack -Maximum.   Now I use this with optimised vanilla luts and it looks fine. I prefer Mango's Ultra Reshade but this one doesn't give me a 15-20fps loss, Do you know which things I could add to Lillum's HDR for a more vibrant look?
    1. anoniem1
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      This doesn't do anything else besides lower the black floor. It is made for people that run with (screen and Operating system) no tone mapping/HGIG. The fix itself adds less than 0.1 ms to the pipeline (not even noticeable fps drop).
      If you want a more vibrant look I suggest using a mod from the nexus here to add a different LUT.
      Personally I try to stay as far away from running Reshade, so if that is the way you want to go that is fine of course (you do you). But I have never ran any reshade preset/effects to make a game look better/different in all my 30+ years of gaming experience. So I cannot give you any recommendations.
      I do like to change up the look of the game with LUTs etc. Personally I like Neon Genesis atacama (and the older one) Neon Genisis
      - Vibrant
      - NEO Noir

      But there are different ingame LUT enabled mods for this too, like GITS 2.7, Optimised vanilla lut etc

      edit: Maybe it was unclear to you, but this mod doesn't change anything from the OG or Modded look of the game (unless you run a reshade, than you have to integrate these effects + settings somehow for it to work)
      You will not notice a big difference in a daylight or well lit situation in game. This is purely to remove the hase you can clearly see on oled /plasma ctr etc screens when in an area where the eye adaptation is that is build into the game has settled to the lowest (that emits about 0.5 nits of light) This mod removes that 0.5 nit so your screen (if capable) doesn't emit any light in the absolute dark parts.
    2. dobermaxx69
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      Nice. I like the Neon Genesis one. Will give it a try. Preem LUT also just released. Gonna give that one a try as well. Personally, I don't like using Reshade that much either but...


      I mean... you gotta admit the Reshade is pretty. But I will try your HGIG again. To be clear, I also play on an LG G2 OLED. That's why HGIG caught my attention. Thanks for your work.
    3. anoniem1
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      I just tried Preem Lut, but it "breaks" HDR in night city, at least if you use the EVN file. Dogtown seems to work correct.

      I don't disagree with you that reshade can make the game look better, but there is performance impact, incompatibilities etc, that is the main reason I stay away from it.
      When you can change things in engine (and not inject effects halfway or at the end of the pipeline) you get a better end product imho.
    4. dobermaxx69
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      Same. Gonna give it more time. For now I'm using GITS Legacy or Vanilla Enhanced.