Been hoping to find a solution for this dark blotchy artifact appearing under transparent skirts that the Us Cracks wear :
Going with Uscracks for example.
Their transparent skirts are expectedly transparent from across the room, but if i move up close to the npc instead of being able to see through the skirt, a dark blotch appears under the garment instead.
photo comparisons: across the room: https://imgur.com/a/IfHGGqi
closeup: https://imgur.com/KUIc53D
and I've been able to isolate the effect to only happening while RT and by extension while PT is on. It wasn't fixed by the addition of this mod, or while using Cyberpunk Ultra Plus.
No, this mod changes the white appearance of the glasses, making them less white in certain light conditions, Blur Begone works with translucency, making them more transparent. And yes, they are fully compatible!
After testing it with and without this mod, it's pretty clear that the "milky glass" effect was intentional. I genuinely think CDPR made these glass panels bit muddy on purpose and for a good reason.
Without it, reflections become basically mirrors and is visually confusing. It's like you're walking on glass floor and there is a room below.
Nevertheless, thank you for making these mods. You guys keeping the game alive!
Yeah, I noticed the same thing. It looks good with car glass, but glass panels at Afterlife are confusing and mirror-like reflections are sometimes bugged.
Maybe it would make sense to create a version of this mod that reduces the "milky glass" effect compared to vanilla without removing it completely?
Just change the value in the .ini to something like 0.1 or 0.2 (0.9 is default) for a more balanced result. I've been using 0.1 for 2 years now and got used to how it looks including the negative side effects. (Overall it's a massive improvement imo)
This mod tries to minimize the effect in a simple way, it may appear that all the glass is clean, that's actually a good thing, at least for a hygienic "bar" like Afterlife! Jokes aside, the reflections look like this because there is no "roughness" in most mirror-like glasses. Games like the new Alan Wake have additional work on glass textures, but CP77 didn't, who knows, it could be a job for texture modders, as I have no idea if it's possible.
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Going with Uscracks for example.
Their transparent skirts are expectedly transparent from across the room, but if i move up close to
the npc instead of being able to see through the skirt, a dark blotch
appears under the garment instead.
photo comparisons:
across the room:
https://imgur.com/a/IfHGGqi
closeup:
https://imgur.com/KUIc53D
and I've been able to isolate the effect to only happening while RT and by extension while PT is on.
It wasn't fixed by the addition of this mod, or while using Cyberpunk Ultra Plus.
I have no idea how I do this... Can I do only in the description?
[edit] I've done! See if you like it...
i'll link your mod for those who don't want mine 😂
If no, are they compatible?
I genuinely think CDPR made these glass panels bit muddy on purpose and for a good reason.
Without it, reflections become basically mirrors and is visually confusing. It's like you're walking on glass floor and there is a room below.
Nevertheless, thank you for making these mods. You guys keeping the game alive!
Maybe it would make sense to create a version of this mod that reduces the "milky glass" effect compared to vanilla without removing it completely?
This mod tries to minimize the effect in a simple way, it may appear that all the glass is clean, that's actually a good thing, at least for a hygienic "bar" like Afterlife! Jokes aside, the reflections look like this because there is no "roughness" in most mirror-like glasses. Games like the new Alan Wake have additional work on glass textures, but CP77 didn't, who knows, it could be a job for texture modders, as I have no idea if it's possible.