Is there anyway to isolate the portion of the mod that only lets you manually save when you are near a bed? I think that’s a great part of the mod and something I would love to implement.
I spent a couple weeks trying to customize it, both whittling down the mod and working it back up from scratch. No luck and I can really use some help
The Dark Future mod (which is awesome, I highly recommend it) includes a feature that lets you sleep in your car, too. You can turn everything off except that one feature in the mod's settings if you only want to use it for that reason.
I remember reading somewhere on the Santa Muerte's comments page, from the author, that it wasn't compatible. This was a long time ago though, so things may have changed...
I think that the santa muerte mod author was refering to the second heart fix mod. But anyway if the files that these overwrite is posible that if not incompatible have some problems anyway. I have both installed so i will go further and check it by myself
Mod currently still works and I changed the settings to allow manual saving.
Mod is awesome and makes my Living Breathing Night City Hell even more immersive... with a terrible economy, cost of living high and eddies low, it will take me a month of taxi driving to cover a level 1 subscription.
Adds that extra concern of losing your gear if you get a subscription but then it expires so now your credits and gear is at risk.
Credit to Pantyliner for showing us how to turn the save function back on.
You can tweak all the settings yourself by opening TANSTAAFLPart2Configs.reds file in notepad++ (freesoftware).
If you want to re-anable the save system for example than change the following line from "true" to "false":
5. public static func LockSaves() -> Bool = "true" ------> public static func LockSaves() -> Bool = "false"
Is very sad this mod has been abandoned, author had something really good going on with it, my game crashes everytime i revive and i cant seem to be able to fix it.
Thanks for the mod :) Feature Request: Expanded Save Options QoL
Suggested Save Options:
Portable Save Device – A small, unobtrusive item like an invisible "lamp," a personal data recorder, or a floating drone that allows manual saving anywhere.
Save at Teleport Locations – Enable saving at all fast-travel points for quick and reliable progress preservation.
Save at Resting Spots – Allow saving at campfires, benches, or any designated rest areas in the world.
Modded House Compatibility – Ensure that all modded houses automatically include a save point above the bed or provide an optional save device upon purchase.
Limited Emergency Save – Introduce a one-time-use per in-game day emergency save option, useful when you're in danger and can't reach a proper save location. ( not like the one we already the beacon where you can buy and stack it )
Save Terminals in Cities and Outposts – Place save stations in major cities, space stations, and faction outposts for added convenience.
These options would make saving more accessible while maintaining immersion and balance.
im not sure what happened exactly but out of curiousity testing another mod i started a new save with skip hiest setting and it reverted my life insurance saves back to the manual saves i made before the mod was installed, it deleted them i guess, luckily i didnt lose much progress but i figured it would help to let you know something happened involving your mods saving system with a new save starting alongside the already activated mod save file.
When using this mod with the NCPD prevention police enhancement, I am having an issue where upon waking at a trauma center, I still retain my wanted level. This causes cops to come at me immediately upon spawning.
Is there any way to improve compatibility? I feel like it's a simple flag set upon death, and maybe the higher the wanted stars upon death, the higher cost.
...took me a whole day to figure out that this mod was responsible for my sudden loss of the ability to save game - anywhere. anytime. not only during the misssions, but also after completing quests, fast traveling. the only way to make a save is to go to sleep. in your apartment. nowhere else. and you can't manually save then either, so no naming those saves.
this mod disables all manual saves. only 1 type of autosave possible. you can't save the game yourself.
i thought it's an insurance mod, my bad. i feel silly. glad i didn't just throw my saves out and also super relieved i finally found the root cause... saving does get bugged and it's hard to solve (pretty random) so kinda glad it's not that.
It works just fine for me right now during 2.2. I do wish they would update it to allow some setting changes like re-enabling manual saves. But still awesome!
@flyingtacoman: You can tweak all the settings yourself by opening TANSTAAFLPart2Configs.reds file in notepad++ (freesoftware).
If you want to re-anable the save system for example than change the following line from "true" to "false":
5. public static func LockSaves() -> Bool = "true" ------> public static func LockSaves() -> Bool = "false"
I kinda like the idea of being unable to do a hardsave outside of your appartment. But doing autosaves is pretty cruecial for me. Would be pretty decent if the beacons could work like the "Savior Schnapps" from Kingdom Come Deliverance!
I do believe that adding the manual saves using the mod settings is a better option to easy in ppl to the mod. Because it tweaks a very basic mechanic every gamer in the world has got used to and all games in the world have: saving progress. Example: not been able to manually save when its time to go out on a familly trip would REALLY annoyed many ppl.
200 comments
Edit: works with 2.1 - just sleep twice instead of once to activate the mod (and don't forget to actually pass time).
I spent a couple weeks trying to customize it, both whittling down the mod and working it back up from scratch. No luck and I can really use some help
Restrict Saving to Apartments
The Dark Future mod (which is awesome, I highly recommend it) includes a feature that lets you sleep in your car, too. You can turn everything off except that one feature in the mod's settings if you only want to use it for that reason.
Mod is awesome and makes my Living Breathing Night City Hell even more immersive... with a terrible economy, cost of living high and eddies low, it will take me a month of taxi driving to cover a level 1 subscription.
Adds that extra concern of losing your gear if you get a subscription but then it expires so now your credits and gear is at risk.
Credit to Pantyliner for showing us how to turn the save function back on.
You can tweak all the settings yourself by opening TANSTAAFLPart2Configs.reds file in notepad++ (freesoftware).
If you want to re-anable the save system for example than change the following line from "true" to "false":
5. public static func LockSaves() -> Bool = "true" ------> public static func LockSaves() -> Bool = "false"
._.Feature Request: Expanded Save Options QoL
Suggested Save Options:
- Portable Save Device – A small, unobtrusive item like an invisible "lamp," a personal data recorder, or a floating drone that allows manual saving anywhere.
- Save at Teleport Locations – Enable saving at all fast-travel points for quick and reliable progress preservation.
- Save at Resting Spots – Allow saving at campfires, benches, or any designated rest areas in the world.
- Modded House Compatibility – Ensure that all modded houses automatically include a save point above the bed or provide an optional save device upon purchase.
- Limited Emergency Save – Introduce a one-time-use per in-game day emergency save option, useful when you're in danger and can't reach a proper save location.
- Save Terminals in Cities and Outposts – Place save stations in major cities, space stations, and faction outposts for added convenience.
These options would make saving more accessible while maintaining immersion and balance.( not like the one we already the beacon where you can buy and stack it )
When using this mod with the NCPD prevention police enhancement, I am having an issue where upon waking at a trauma center, I still retain my wanted level. This causes cops to come at me immediately upon spawning.
Is there any way to improve compatibility? I feel like it's a simple flag set upon death, and maybe the higher the wanted stars upon death, the higher cost.
Kind regards.
this mod disables all manual saves.
only 1 type of autosave possible. you can't save the game yourself.
i thought it's an insurance mod, my bad. i feel silly. glad i didn't just throw my saves out and also super relieved i finally found the root cause... saving does get bugged and it's hard to solve (pretty random) so kinda glad it's not that.
Caveat emptor. You knew what you were getting yourself into, buddy. These people aren't running a charity, they have to make the line go up.
Will the project be developed?
If you want to re-anable the save system for example than change the following line from "true" to "false":
5. public static func LockSaves() -> Bool = "true" ------> public static func LockSaves() -> Bool = "false"
I kinda like the idea of being unable to do a hardsave outside of your appartment. But doing autosaves is pretty cruecial for me. Would be pretty decent if the beacons could work like the "Savior Schnapps" from Kingdom Come Deliverance!