Cyberpunk 2077

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Created by

Deceptious

Uploaded by

deceptious

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About this mod

Adds a little immersion to the Dogtown bartenders you can buy drinks from, you can now actually have animated drinks at their bars

Requirements
Permissions and credits
Changelogs
Donations
Basics:
Adds a little immersion to all the bartenders you can buy drinks from, you can now actually have animated drinks at their bars.
Works for all of the bartenders in the Stadium, The Heavy Hearts club, and The Moth bar
The drinks do cost Eddies (roughly the same as the actual bought consumables) and do give the same effect as the consumables (drunk or energized).

What about Night City Interactions or Immersive Bartenders?
NCI (which is still being developed) is a heavier, more complex, mod that is focused on stopping, sitting, leaning and taking time out of the normal gameplay loops. This (Bartenders) mod is designed to be more lightweight and just add a small ammount to immersion to the existing vendor interactions.
Immersive Bartenders covers just the bartenders in the base game
The three mods are 100% compatible.

Ko-Fi link:
Really like my mod(s)?: Ko-Fi: Deceptious

Installation?
Unzip the main zip into "Cyberpunk 2077" folder so that the .archive ends up in the "Cyberpunk 2077\archive\pc\mod" folder

Uninstall?
Make sure you save away from a Bartender (+20m should be plenty)
And then delete the ImmersiveBartendersDogtown.archive file from the "Cyberpunk 2077\archive\pc\mod" folder.

How to "use" the mod?
Simply visit any Bartender and choose their usual vendor/drinks option.

Languages
5 new options lines added, all localised for all supported game languages and should be correct

Issues/limitations:
The soda can audio is that of a bottle (like the rest) due to not having any existing can audio.

Bugs

If anyone finds any bugs beyond what's listed in in Issues/Limitations, please let me know on the bugs tab!