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Deceptious

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deceptious

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About this mod

The core mod for the Night City Interactions mods/addons. On its own it contains the Edgerunners Tour meta quest that features locales from each of the Edgerunners anime episodes. This mod is required for all NCI Addons, handles their execution, and holds their shared localisation resources.

Requirements
Permissions and credits
Translations
  • Portuguese
  • Polish
  • Mandarin
  • Italian
  • German
Changelogs
Basics:
The core mod for the Night City Interactions mods/addons.
On its own it contains the Edgerunners Tour meta quest that features locales from each of the Edgerunners anime episodes.
This mod is required for all NCI Addons, handles their execution, and holds their shared localisation resources.

The logic is setup such that new addons can be added at any time, without having to reboot or reset any of them or this one.

Addons:
Watson: Partner drinks at Tom's Diner, Lizzies, and Afterlife; plus a few solo drink spots
Westbrook: Partner drinks at Lele Park, Dark Matter, and Xiao Xiongma; plus a few solo drink spots
Heywood: Partner drinks at Chubby Buffalo's, Dicky Twister, Pinche Polo, and El Coyote Cojo

Why the split into addons?
The original Night City Interactions was a huge monolithic mess! All spots, for all districts, and the Edgerunners stuff, everything, was just one scene file that was always loaded, everywhere in Night City!
Splitting the mod into individual districts, and within them individual scenes for each locations means that:
  • Bugs are easier to fix
  • New locations are easier to add
  • Individual locations, and whole districts, only need to be loaded when nearby
  • Different locations can be more customised
  • Users can have better confidence in what is installed and running

Ko-Fi link:
Really like my mod(s)?: Ko-Fi: Deceptious

How to install and 'start' the mod:
Unzip the .zip file into the "Cyberpunk 2077" folder so that the archive and archive.xl files end up in the "Cyberpunk 2077\archive\pc\mod" folder.
Once in game, travel to V's apartment (in H10, if you are already there, leave and return).
If the mod is working, after 2 seconds a popup will appear to inform you that it is working, followed by any popups for any installed addons.

How to upgrade the mod you already have installed:
Install the update as normal, and then after 2 seconds a popup will appear to inform you that it is working, followed by any popups for any installed addons.

How to reset/reboot the mod:
You can reset/reboot the running mod, if something is somehow broken, by entering the following command:
Game.GetQuestsSystem():SetFactStr("nci_reset", 1)
Once this is done you would have to return to the H10 apartment to start it as a fresh install.

How to uninstall super safely:
The mod (and addons) should be safe to uninstall at any time, but if you want to be super sure simply make sure you are not within ~50 of a bar and then:
  • Delete the NightCityInteractions.archive file from the "Cyberpunk 2077\archive\pc\mod" folder
  • You can also then NightCityInteractions.archive.xl the from the same location
  • Also the NightCityInteractions folder from the "Cyberpunk 2077\r6\tweaks" folder

ArchiveXL logs are warning me that some resources failed to load?
This is fine! This mod, as the core, handles loading all the addon resources, but the resources themselves are held in the addon archives. Any that aren't installed (or exist) yet will just throw a warning but not actually break anything!

Where are the Edgerunners locale interactions?
There is (currently) a spot for each episode.

Episode 1:
Spoiler:  
Show
Corpo plaza, where David first glimpses Lucy

Episode 2:
Spoiler:  
Show
Waterfront outside the ripperdoc clinic  

Episode 3:
Spoiler:  
Show
Japantown, the post gig party spot

Episode 4:
Spoiler:  
Show
The wall opposite Pillar/Rebecca's apartment

Episode 5:
Spoiler:  
Show
Barrier down the street from the XBD studio, the shot of Trauma' arriving

Episode 6:
Spoiler:  
Show
The garage where David takes Lucy to safety. Same garage from the very first mission

Episode 7:
Spoiler:  
Show
Totentanz Lobby, on the stairs

Episode 8:
Spoiler:  
Show
Japantown, roadside pagoda where Rebecca catches up with David

Episode 9:
Spoiler:  
Show
Faraday's hot tub/balcony

Episode 10:
Spoiler:  
Show
Corpo plaza, where the final battle takes place


Warning/disclaimer
Previous versions of this mod were a huge, monolithic mess already, and splitting it up into manageable files/mod was complex! Some bugs may have crept in and will be fixed when found/possible.

Languages
Currently, and for the near future, the mod is limited to English. Eventually I would like to support all the standard 2077 languages.
Current Lip Sync support:
Full LipSync for all of 2077's supported VO languages.

Current Subtitles support:
  • English: Full
  • Other languages: Text for all languages localised via google translate so I expect some issues... sorry!

Compatibility risks:

Low: This mod edits the following existing/vanilla files (all others are newly added)
  • base\quest\minor_quests\mq000\phases\mq000_vs_apartment_interactions.questphase (setups the scene)
  • base\worlds\03_night_city\_compiled\default\exterior_-17_-20_0_0.streamingsector (NPC workspot adjustments)
  • base\worlds\03_night_city\_compiled\default\exterior_-23_-1_0_0.streamingsector (NPC workspot adjustments)

Bugs
I've tried to cover all the bases I can, but this is a very complex mod and I can only test so much. Please report any bugs so i can look into fixing them!