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Tamashii77

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Tamashii77

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6 comments

  1. libertaad
    libertaad
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    Traducelo al español de favor, gracias.
  2. Tamashii77
    Tamashii77
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    Hello everyone!
     
    I decided to finally release my CK2 mod "True Immortal Cultivation" and also uploaded it to Nexus today.
    I am planning to create a CK3 version of the mod in the future, once the (mod) mechanics have been proven to be good.
     
    Just now version 0.0.3 was released, adding a new feature:
    - Accumulated energy from Dual Cultivation (stored in the female partner) is triggered on birth of a child, giving significant benefits:
      -> Child can inherit the spirit root of either father or mother, should enough energy be accumulated
      -> Child can gain several beneficial traits (with enough energy)
    It pays to accumulate for several years at least.
    Women have a clear advantage here: They can have a host of male Dao Companions to accumulate energy, so it is easy to get a child on par with children of destiny in much shorter time than men with many female Dao Companions.
    Though if men are patient, they can have a great number of "miracle children" born from their Dao Companions after a few decades - all in all it is the same, just women can focus on speed, while men focus on "quantity".
     
    - Personal Traits added like that are permanent: Even if they are randomly removes, they will be auto-added back.
    1. kingfitjo
      kingfitjo
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      You inspired me to create my cultivation mod because I felt impressed and unfulfilled at the same time, the reason being that the features I needed to see in your mod were missing. If you allow me, I would like to bring the features in my mod, 'God Cultivation System mod v4.1a Legendary Edition', to your mod. Check out my mod first here on nexus, if you allow it, I will add more features to your mod to create 'True Immortal Cultivation 2' for CK2. PLease get back to me fast, either here, email me [email protected], or WhatsApp: +2781 307 4196 
  3. kingfitjo
    kingfitjo
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    The mod only works with the original map. Make it compatible with any map mod.
    1. kingfitjo
      kingfitjo
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      I found out why your mod is not compatible with other map mods. On start-up, your created NPC characters have to join the immortal mountain society, but the society is not created because of its start-up requirements. 

      These requirements only create and joins NPCs on the original unmodded game:
      is_tim_immortal_mountain_accessible = yesis_tim_qualified_for_immortal_mountain = yeshas_tim_earthly_cultivation_root = yeshas_tim_good_cultivation_potential = yes

      I deleted these requirements on society start-up and the file tim_npc_creation on script effects and the mod works fine with every map mod without the created characters, and the society still works fine as intended because with those start-up requirements the society only appears on the original game.

      This is the best CK2 MOD bro, I love it. It deserves more attention.
    2. kingfitjo
      kingfitjo
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      I brought the NPC's back and I found the real culprit that crushes the game with every map mod.

      this tag
      ?1472 = {
      }?

      After removing this tag from the clone NPC in scripted effects, the mod is now compatible with every map mod.