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True Immortal Cultivation
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Version0.2.2
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Created by
Tamashii77Uploaded by
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This page was last updated on 18 November 2022, 1:19PM
- Changelogs
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Version 0.2.1
- Micro Update: On Creation of your Clan Religion the secret religion is automatically dropped. Paying 1000 prestige for 250 piety when you are creating your own religion did not make too much sense.
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Version 0.2.0
- Cultivation without a Sect is possible
- Guest Elders (Wandering Cultivators) can be invited to court as teachers
- Cultivation can be studied with Cultivation Manuals
- Cultivation Religions are introduced (basic philosophies are ""secret" as not to disturb the scene with many Holy Wars)
- Cultivation Clans can be founded (have unique clan religions)
- Divine Clan Invasion can be set to happen after several years
- Cultivation Buildings can be built in capital holdings
- Cultivation Governments can be adopted - they bring an elective System favouring Cultivators with Potential
- Titles of non cultivators can be revoked
- Dao Companion / Dao Apprentice titles can be flexibly managed (granted and revoked -> right click on the title)
- Alchemy System is introduced as the first Profession
- God Rank as official Cultivation Rank above Immortal
- Dao Children (can be birthed by Dual Cultivators with 1,2k accumulated energy)
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Version 0.1.0
- - Implemented a new calculation system for Qi gains. Broken/Damaged Roots no longer let you be a Cultivator (as you get 0 Qi with them).
- - Implemented Minor Breakthrough Stages - so each major stage has now 5 minor stages (initial = after a fresh major breakthrough, early, mid, late, peak = just before the next major breakthrough)
- - Implemented Cultivation Bases: You cultivate (as before) 5 elements - Water/Fire/Earth/Wood/Metal - which corresponds with the CK2 main stats. You no longer simply add a main stat, but add a modifierand increase the cultivation in that element. On major breakthroughs the completeness of your cultivation base (how close to the maximum did you go) will be calculated and is factored in for future breakthroughs. In short: A shallow base does not support a high building.
- - Implemented an option system for Qi Density/Richness - which basically means the difficulty for cultivation. Settings go from 100 (very easy/fast) to 1 (hell).
- - Implemented support for Futanari - Dao Companions and Dual Cultivation. As Futa yourself you can choose to act in male or female role per decision when appropriate (e.g. when dual cultivating with other Futas).
- - Implemented a "conversion" event to fix cultivation base and other matters for earlier versions of the mod as well as traits added per console.
- - Using Dao Powers against mortals can now fail. Failure (or even sucess) will motivate the victim to find out more about what happened and possibly become a cultivator themselves.
- - It is possible and feasible to cultivate without Immortal Mountain. Cultivators can take apprentices and teach them cultivation without the need of the Sect.
- - Switched out the decision to stay "celibate" with "use birthcontrol" - as Dual Cultivation while being celibate makes no sense (was just for the -1000% fertility) now it has a proper modifier.
- - Checking for Spiritual Root is something basically anyone can do by arranging a root awakening ceremony at the Sect. As most people (95%) are unable to cultivate the Sect is interested in having as many people as possible tested, so they can recruit members.
- - Changed the way Cultivators age: They don't lose a year (like before) but age normally (but age much slower), and their "true age" is calculated in the background. At (true) age 90 they will lose the trait Slow Aging and possibly die soon after - as the whole weight of all their apparent years (probably way over 100) will press down on them relentlessly. This will fix problems players had with Cultivators getting younger than their kids - which let's the engine trip up.
- - Events have been changed with better usability in mind.
- - AI can now properly cultivate (they will reach True Immortal if the environment & potential is right). Factors like a master or traits like genius help.
- - Cultivation Root Ceremonies are now very limited: Once per cultivation stage and have quadratic increase in cost.
- - Immortal Mountain is now also open for Dual Cultivators (starting as Dual Cultivators). The entry requirements are much less strict - but you need to be able to cultivate - that alone cuts out 95% of all characters.
- - It is possible to toggle Dao Companion notification events on or off (also silently dual cultivate). This is especially helpful when you tend to have lots of Dao Partners.
- - Many bugfixes where things did not work as intended
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Version 0.0.10
- Changed breakthrough pre-requisites: Dao Injuries and Failed Tribulation negative modifiers prevent break-through attempts.
- AI will not recklessly attempt a breakthrough - breakthrough attempts, even when not dangerous, are 10% from before as long as the AI does not have at least average confidence.
- Lunatic trait is removed as True Immortal - as negative trait (as it is connected to inbred)
- Lunatic is also removed for decedents with divine bloodline (as inbred is converted to divine blood - so this makes sense to remove lunatic here as well)
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Version 0.0.9
- Minor fixes & code cleanup (using Ck2 Validator for reference)
- Decisions to stay celibate and stop celibacy have been made independent of virgin status - now married members of Immortal Mountain Sect can still toggle celibacy on and off to accumulate more energy and prevent "random" birth.
- Accumulated Dual Cultivation Energy is now displayed on the female Dao Partner (not to be confused with "Accumulated Life Qi"). Accumulated Dual Cultivation Energy is (and has always been) energy, accumulated in the female partner until she births a child (which resets the counter). This patch makes this energy visible.
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Version 0.0.8
- Exploit mitigation, preventing from cycling reincarnation -> adult transformation -> reincarnation -> adult transformation [bestow age for yourself is also disabled until your real age is 16].
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Version 0.0.7
- Bugfix for Combat Training, so that Qi levels cannot go negative anymore.
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Version 0.0.5
- Bugfix: Breakthrough Tooltip fixed
- Improvement: Removal of diseases for Heavenly Cultivators removes the vanilla character flags as well (so there is no more "ping-pong").
- Improvement: Added visible notifications for disease removal, wound healing and removal of negative traits (for various cultivator stages) / incapable (for Immortals)
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Version 0.0.4
- Halved the costs of traits when children between Dao Companions are born (was too high IMHO). Now one point equals one point in the Ruler Designer.
- Re-activated "offer consort" vanilla decisions, as they were requested. This opens a known problem: You can give cultivators of low rank consorts, which gets them kicked from the sect. So for now we'll make do with this compromise, until a good replacer is made.
- Better tooltips and descriptions for break through: You get a rough idea how your chances are before you start. Plus: Detailed info what happens in the breakthrough.
- Typos fixed
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Version 0.0.3
- New Feature: Accumulated energy from Dao Cultivation will now be used on birth of the next child from the respective female Dao Companion, giving various benefits.
- Personal Traits gained like that will be "permanent" - should they be pruned by the game, they will be automatically added back.
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Version 0.0.2
- Fixed description for "Failed Tribulation" Modifier (preventing fast-healing)
- Added "Dao Injuries" Modifier (preventing fast-healing) (e.g. when passing on Immortal Blood)
- Added Dao Combat Training (incl. auto)
- On Immortal Reincarnation, personal combat training is taken over
- Marked Fake Immortals (the ones made with Immortal Blood Ritual) as such and added Dao Companions (as the feature itself is quite old, pre Dao Companions)
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- Author's activity
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November 2022
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18 Nov 2022, 1:19PM | Action by: Tamashii77
File added
'True Immortal Cultivation [version 0.2.2]'
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17 Nov 2022, 11:22PM | Action by: Tamashii77
Changelog added
'Change log added for version 0.2.1'
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17 Nov 2022, 11:21PM | Action by: Tamashii77
File added
'True Immortal Cultivation [version 0.2.1]'
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17 Nov 2022, 11:48AM | Action by: Tamashii77
Changelog added
'Change log added for version 0.2.0'
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17 Nov 2022, 11:41AM | Action by: Tamashii77
File added
'True Immortal Cultivation [version 0.2.0]'
July 2022
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27 Jul 2022, 8:06AM | Action by: Tamashii77
Attribute change
'Description changed.'
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26 Jul 2022, 10:02PM | Action by: Tamashii77
Attribute change
'Description changed.'
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26 Jul 2022, 9:47PM | Action by: Tamashii77
Changelog added
'Change log added for version 0.1.0'
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26 Jul 2022, 9:43PM | Action by: Tamashii77
Mod article added
'True Immortal Cultivation version 0.1.0 released'
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26 Jul 2022, 9:40PM | Action by: Tamashii77
File added
'True Immortal Cultivation [version 0.1.0]'
September 2020
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22 Sep 2020, 8:26PM | Action by: Tamashii77
Attribute change
Mod version changed to 0.0.11.
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22 Sep 2020, 8:25PM | Action by: Tamashii77
Changelog added
Change log added for version 0.0.10
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22 Sep 2020, 8:25PM | Action by: Tamashii77
File added
True Immortal Cultivation [version 0.0.11]
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22 Sep 2020, 11:32AM | Action by: Tamashii77
Changelog added
Change log added for version 0.0.10
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22 Sep 2020, 11:31AM | Action by: Tamashii77
Attribute change
Mod version changed to 0.0.10.
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22 Sep 2020, 11:30AM | Action by: Tamashii77
File added
True Immortal Cultivation [version 0.0.10]
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20 Sep 2020, 2:34PM | Action by: Tamashii77
Changelog added
Change log added for version 0.0.9
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20 Sep 2020, 2:34PM | Action by: Tamashii77
Attribute change
Mod version changed to 0.0.9.
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20 Sep 2020, 2:33PM | Action by: Tamashii77
File added
True Immortal Cultivation [version 0.0.9]
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18 Sep 2020, 11:39AM | Action by: Tamashii77
Changelog added
Change log added for version 0.0.7
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- Mod page activity
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May 2025
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11 May 2025, 10:03PM | Action by: rinag7
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