Mod articles
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Scripts can be used with the Control Save Editor to perform functionality that is not available via the save editor UI.
How to use scripts:
Back up your savegame.
Load your persistent savegame into the Control Save Editor. Check that the "Save Changes" button is greyed out, indicating no changes have been made yet.
Press Control+Shift+J (for Chrome) to open the JavaScript console. For other browsers, use their respective browser consoles.
Copy and paste the script into the console and press Enter.
Choose "Save Changes" to download the modified savegame.
Add Collectibles to Inventory
Steps:
1. Locate the collectible that you want to add in the String Table.
2. Locate the collectible's global ID (G... -
List of inventory item IDs.
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GID : Name
============
"277afa9c0caf0054": "_Nothing",
"3e4864decbc58054": "Player Mod From Environment",
"213e7df2fd688054": "Weapon Mod From Environment",
"24df5f63154d4054": "Player Mod Common",
"1fb62ea776a10054": "Player Mod Uncommon",
"9f73653ebbe0054": "Player Mod Rare",
"39cb644fda784054": "Player Mod Legendary",
"34394b6895adc054": "Player Mod Exquisite",
"1ae542cc516e8054": "Weapon Mod Common",
"21943538b1338054": "Weapon Mod Uncommon",
"a842b46f81c8054": "Weapon Mod Rare",
"3992ac1762bec054": "Weapon Mod Legendary",
"22980bce01b64054": "Weapon Mod Exquisite",
"3071940dc68d4054": "Resource Common Ritual Impulse",
"14b5e01a4a1a...