Command & Conquer 3: Tiberium Wars

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We managed to get a limited AI working for the ASI. so now we have the ultimate meta, of an AI playing an AI.

Patch Notes for v1.4.525

  • Conductor re-enabled in game
  • Conductor now requires Dark Energy Generator
  • Conductor now buffs nearby friendly units and structures both when deployed and undeployed (shown with radius decal)
  • Conductor Virtual Fence now buffs friendly units and structures that it touches
  • Hunter damage against aircraft decreased 17%
  • Fixed broken string references for deployed Synthesizer
  • Crippler shield buff now displayed with radius decal
  • Missile Salvo portrait changed to different temporary image
  • Fixed bug where smaller ASI structures would have trouble building
  • Owl cost increased from 500 to 1000
  • Ibis cost increased from 500 to 1000
  • Manta cost increased from 500 to 1800
  • Hunter Leap ability now requires that the owning player have adequate power
  • Fixed Hunter voice when using Leap ability
  • Removed jumpjet particles from Hunter while using Leap ability
  • Added Salvage upgrade descriptions to ASI vehicles
  • Pulse turret now fires tracers from fire FX bone
  • Pulse Turret turn rate greatly increased
  • PPC Turret turn rate greatly increased
  • Dark Turret turn rate slightly increased
  • Added very basic AI support to Barstow Badlands map
  • Hunter Damage boost while deployed decreased from 100% to 50%
  • Hunter Turret turn rate greatly increased
  • Replaced C&C 3 Logo on Main Menu screen with image made by Jason Koop
  • Inquisitor Squad size increased from 2 to 3
  • Added ASI-style TibSec logo to Main Menu screen
  • Changed Hack Center name to Networking Node
  • Changed Dark Turret name to Dark Sentinel
  • ASI Drone Factory portrait image added
  • Crippler portrait image added
  • Anubis portrait image added
  • C&C 3 skirmish maps modified to support ASI player AI
  • Updated to new versions of looping sounds cut into singles Hooked up sounds for Owl, Manta, and Dozer Drone
  • Fixed bug where Dozer drones could not repair units or structures
  • Crippler deployed weapon impact FX added
  • Crippler deployed weapon range increased from 375 to 450
  • Crippler deployed weapon minimum range increased from 50 to 75
  • Crippler deployed weapon damage radius increased from 50 to 60
  • Crippler deployed weapon minimum damage increased from 125 to 250
  • Fixed bug slowing build times of ASI structures
  • ASI structure buildup animations synched to build time
  • Changed ASI structure build times to conform to C&C 3 convention
  • Changed Skirmish screen music to ASI victory theme
Game Credits:Honor Games LLC:
Project Management/ Production:
Co-Founder, CEO, Executive Producer -Eric Chou (GeneralJist)
Former Project Management/ Production:
Project Coordinator- Chad White (ParaCombatant)
Former Contributing Project Management/ Production:
Project Coordinator, community management -Victor Smirnoff (Silent Nomad)
Art:
Co-Founder, Game Designer, Creative Art Director -Matthew Ross (Fandore)
Promotional Artist- Sanda Gavriluc
3D Artist- Jazmine Owins
Former Art
Project originator, Lead coder, sr. 3D Artist- Seth Brown (Umbrella Secrets) [Dishonorable discharge]
2D concept artist- Andrew Tapsell (anDTap)
2D Concept Artist- Lewis Unsworth (Felix)
2D Concept Artist- James Tw (James Otw)
2D Concept Artist - Joseph Whited (Invader Joe/ Doodle Monarch)
HR, 2D Art, community management- Kjell Bunjes (Iqew)
3D Artist- Matt Bensa (Matija)
2D Concept Artist- William Karinen ( Conceptual Cascade/ Heizenberg /Flashback Frodo)
3D Artist - Ryan Fry/ John Machowski (Ronsart)
3D Artist- Viktor Greksa (Vgreksa)
3D Animator- Denny Jovic [paid]
3D Animator- Brian VanHorn [paid]
3D Animator- Alexey Kuznetsov [paid, Dishonorable discharge
Former Contributing Art
3D Artist- Eric Kube (SG1Shadow)
3D Animator- David Wyatt (Ryatta)
2D Artist- Andrew Betts
3D Artist- Vincent Hu (vhu 9644)
2D Concept Artist- Walter Vermeij (Pizza Atomica)
3D Artist- Shawn Richardson [Dishonorable discharge]
3D Artist- Renan Assuncao
2D concept Artist- Alexander House (ARG House)
Code:
Co-Founder, Lead Coder -John Netzel (ComieDog)
Former code:
Project originator, Lead coder, sr. 3D Artist- Seth Brown (Umbrella Secrets) [Dishonorable discharge]
Coder- Alex Serino (Tiberian Fiend)
Coder- James Hauer (Tekrchad)
Code,3D Artist, Mapper - Scott McFadden (Mapper_Splat)
Coder- Christopher Woodard
Former contributing code:
Writer and coder- Maclaren Cardwell (GOLANX) [Dishonorable discharge]
Coder- (Hawkblade 124)
Coder- Brad Turner (Xelna)
Coder- Dave Jeansome (Davo)
Coder- Naruto Aozumaki (Egozi44)
Coder- Biggy (Zeusbigs)
Coder- Vaibhav Agarwal (Jakelong00)
Audio:
Lead composer- Tim Cerny (CCH Audio)
Former contributing Audio
SFX Artist- Justin Prymowicz (Justin P)
Writing:
Co-Founder, CEO, Executive Producer -Eric Chou (GeneralJist)
Lead writer- Albert Bassili (Lakitel)
Writer- Samuel Ford
Writer- Nolan Lynch
Former Writing:
Writer and coder- Maclaren Cardwell (GOLANX) [Dishonorable discharge]
Lead Writer- Jason Koop (Jfod)
Head of Narrative- Blake Armstrong (roboteatingrobot)
Narrative Admin and editor- Adi Potashnick
Narrative Editor- Conor Walsh
Sr. Writer and Scientific Advisor- Doug Grosser (Master E. Gamer)
Military History Advisor- Jonas Nilender
Military History Advisor- Robert Ranstadler Former contributing writing:
Writer- Daniel Armiss (ponic3)
Public Relations:
Co-Founder, CEO, Executive Producer -Eric Chou (GeneralJist)
Former Public Relations:
Project Coordinator, community management -Victor Smirnoff (Silent Nomad)
HR, 2D Art, community management- Kjell Bunjes (Iqew)
Human Resources:
Co-Founder, CEO, Executive Producer -Eric Chou (GeneralJist)
Former Human Resources:
HR, 2D Art, community management- Kjell Bunjes (Iqew)
Quality Assurance:
QA Lead- cody Dewald (Theforth)

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