Command & Conquer 3: Tiberium Wars

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Honor Games LLC

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GeneralJist

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About this mod

Tiberium Secrets is a total overhaul expansion mod that aims to add 3 new factions to Command & Conquer 3: Tiberium Wars

Permissions and credits
OurPatreon: https://www.patreon.com/tiberiumsecrets

Overview
Tiberium Secrets is a total overhaul expansion mod set in a parallel universe to the Command and Conquer canon. It introduces three new factions that can stand in conjunction and potentially independent from the others within the Command and Conquer Tiberium universe. These new factions come complete with diverse units, structures, mechanics, and lore. Players will take command of a shadowy human faction intent on ensuring the survival of its species without concern for red tape or ideologies, a biological experiment turned hunter of their creators, and an artificial intelligence believing itself to be the next evolution of humanity. Comparatively minor, but fundamental changes will also be made to the original factions.

Mission statement
This project's aim is to create an aesthetically pleasing, diverse and intriguing play-style for each faction, drawing inspiration from many other works and real-world subjects (including the  Tiberium-related canceled projects of Westwood & EA).

Although the motivations of our individual members naturally vary, most are doing this for their respective portfolios, beyond that, the core leadership partially do this project to pose a possible future for the Tiberium universe, and potentially the franchise as a whole, which has had limited official support from Electronic Arts for some time.

By introducing new factions with new storylines, we weave a path for inspiration and innovation, using and pushing the limits of both the engine and the cannon, to novel yet familiar heights.


Why mod C&C?
It may be assumed that  most of all who do this project have total passion for the franchise, that’s actually false. ⅔ of our team has consistently been made up of those who are new to, or who are returning to the franchise after some time
2.3: Reception, Connections, and Accomplishments
Despite being an unreleased project for so long, we have 380 K+ views , and also placed #121 for mod of the year 2015, and made top100 in mod of the year 2017. Pool of ~35K projects.

We’ve done interviews with franchise legends Louis Castle and Mark Skaggs,. We’ve been in contact with Frank Klepacki, Elie Arabian former lead artist at westwood studios, Rick Gush, former producer, and writer at Westwood studios,  Christopher Mejia former QA at EA during C&C3 development, and Xander Davis former UI Manager at Petroglyph .

Beyond this, we have obtained 3 sponsored passes from the CEO of Gamedev.net Kevin Hawkins valued at $2K each for the Game Developer Conference (GDC). Leadership attended both GDC 2017 & GDC 2018.

 Current Plans
The original factions were planned for balancing and holistic world building purposes.  Updates to the ASI will also be made in tandem

Leadership
 Eric Chou (GeneralJist)
Taking on the responsibilities of the project coordinator/ producer, PR Lead and Lead Writer, he got  his humble start on the official C&C forums as a dedicated community veteran back in 2007. He started playing the franchise when he was growing up, seeing Tiberian Sun in a library, and from that moment, he was hooked. He noticed a recruitment post in the forums for a project called Tiberian Eclipse (TE), which he later co-lead, and wrote the narrative for in November  2010. It was in doing outreach for that project he met and recruited former co-founder Seth Brown (Umbrella Secrets). TE ultimately failed 6 months later, and he joined Mr. Browns project.

In terms of other aspects of life, Mr. Chou holds 2 associates degrees, one in psychology, the other in general studies science. He also holds a bachelor's in Psychology. He has a life long passion between the interactions between psychology and technology, and was a co-founder and recruitment manager for a 150+ member gaming clan for 3 years. Mr. Chou is also currently a recruiting project Coordinator for Gilead Sciences

When he’s not involved in the above pursuits, Mr. Chou reads and watches science fiction, philosophy, and comedies.  
Matt Ross (Fandore)
Taking on the responsibilities of Creative & Art director, he leads the art department and makes sure all development assets are of sufficient quality and meet technical specifications. Mr. Ross is a self taught artist, always on the quest for artistic excellence. Mr. Ross Joined the project because he saw something different and unique in the project’s potential. He saw something that needed refinement to succeed, and he dedicated himself in pushing the artistic limits of both Mr. Brown and the project as a whole.

Starting with Bryce, he progressed to 3ds max for all his 3D development. Mr. Ross also has experience with several different engines and editors, including the Spark editor for Natural Selection 2.

When he’s not involved in artistic pursuits. He plays other games for inspiration such as Chrono Trigger, his favorite game. He’s an expert in agriculture, and was a member of Future Farmers of America. He’s also a rather handy person.

 John Netzel (CommieDog)
Taking on the Lead Coder position, Mr. Netzel was previously the lead coder for The Forgotten, a critically acclaimed community success, which added the mutant faction to C&C3. This project included original FMVs and a campaign for the Forgotten faction, an overlooked lore and gameplay aspect from earlier games. He also worked on C&C All Stars for Generals, a mod that took the three C&C universes and pitted them against each other,which  brought back classic units to settle fanboy bickering over the best C&C game once and for all. Recruited by Mr. Chou, he joined the team because Mr. Ross significantly contributed to another RTS project he’s part of.  Singlehandedly rebooting the Code department, he set things back in order.

Inspired by the Red Alert 2 mod Eagle Red in 2005, Mr. Netzel got his start adding a nuclear-blast- shooting sniper unit into the game. He was soon arguing with people over what was and wasn’t possible in the aging and somewhat limited Dune engine, and was pleased with the vastly increased moddability of the SAGE engine used by the later C&C games.

A geologist by trade, Mr. Netzel also enjoys hiking and working on amateur programming projects. His preferred programming language is Java, and he’s also currently tinkering with the Unreal engine.

Tim Cerny (CCH Audio)
Taking on the Lead Audio position Mr.  Cerny Co-owns a full sound Studio in Illinois.

“Tim is from the Chicago suburbs and has been working as a professional sound engineer for over ten years. He handles all the technical aspects of recording, mixing, and mastering music. In addition he handles sound design, foley, and audio restoration services. Tim attended school at the Rochester Institute of Technology in western New York. He now lives in Chicagoland area with his wife Andrea and his son Archer.”