Minor suggestion: for the Selene extra scaffold event, could it be possible to have the appearance of the scaffold match the aesthetic of the ships? They're so pretty and the standard 3 bars of the scaffold just looks so off it makes me not want to take it!
Should be possible and a cool suggestion. Probably not going to happen anytime soon- as can be seen with the seven month reply delay- but on my to-do list.
Version mismatch somewhere. Will try to fix it when I fix the Luna crash
Edit: It seems like manual download gives a version 0.2.5 but manual download under the FILES tab is giving me the latest 0.2.7 version? Not sure how to fix that.
I don't intend to change it, but there is a tedious work around if you want: Go to the title screen, Mod Settings > Nickel > Enable Debug Mode. Hit ~ to bring up Debug Menu, go to Artifacts page, search for SAFETY LOCK, add it by clicking on the name, remove exhaust from CAT.EXE then take the artifact away by right-clicking on the name.
Noticed recently that the ship parts on the Juno's right side are not mirrored to the left, but have the same orientation. Is this intended? It has no effect on gameplay, but the asymmetry is annoying to the little OCD demon in my head.
Not sure about the assembly version things, the midrow moving is not intended. Putting in a couple of parenthesis I forgot real quick. Edit: Should be fixed in 0.2.5. Also the warn should be fixed, forgot a version property in the .csproj.
The Luna Primer item doesn't work. It's supposed to count up and give you powerdrive after playing 5 spent casings, but no matter how many I used the counter stayed at 1 and it never activated.
I messed something up on the previous upload. Redid it, checked by re-downloading from the mod page, and it looks like I actually updated it now. Thanks.
Demon Thrusters checks the evade limit and if it is less than three defaults to the lower value. I believe theoretically I can change this behavior, but -balancing aside- I'm hesitant to change how vanilla artifacts work.
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Screenshot: https://i.ibb.co/mqKMjVG/Cobalt-Core-Starlight-Harbor-update-available.png
Edit: It seems like manual download gives a version 0.2.5 but manual download under the FILES tab is giving me the latest 0.2.7 version? Not sure how to fix that.
I wish the CAT.EXE card that Byte starts with lacked the exhaust property, for multiple chances to stall and score a great reward.
[warn][Nickel] Found assembly version mismatch for mod starlight.harbor.muni 0.2.4: 1.0.0
any idea what's happening? Also, every time I double-play a card with the Muni all midrow objects move 1 space to the left. Is that intended?
Edit: Should be fixed in 0.2.5. Also the warn should be fixed, forgot a version property in the .csproj.
Demon Thrusters checks the evade limit and if it is less than three defaults to the lower value. I believe theoretically I can change this behavior, but -balancing aside- I'm hesitant to change how vanilla artifacts work.