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File credits
-File architecture is from ParchmentArmada, with Parchment's permission. -Duplication offset of midrow objects from Shockah.
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Changelogs
Version 0.2.8
- Text fixes, changed some artifact properties to public to hopefully help compatibility with saving undos
Version 0.2.7
Version mismatch fix attempt
Version 0.2.6.1
Misc fixes, version mismatch attempted to be fixed.
Version 0.2.6
Tine lost empty space, replaced with armored. Lost armored missile bay. Fixed Juno not flipping parts properly. Fixed missing basic shots.
Version 0.2.5
Fixed Muni shifting midrow when it shouldn't be. Also maybe fixed the assembly mismatch [warn].
Version 0.2.4
Updated Muni to shift midrow. Thanks to the Cobalt modding channel for explaining how to use Kokoro.
Version 0.2.3
Fixed typo and Luna Primer not working.
Version 0.2.2
Fixed Muni crash.
Version 0.2.1
Added update checking capability.
Version 0.2
Added Byte. Added Juno Reactor boss artifact. Updated descriptions (Thanks TheJazMaster). Fixed description on Haze being wrong (for real this time).
Version 0.1
Mod Added to Nexus. Fixed Haze's artifact description, added Spent Casings card to Luna's artifact tooltip. Removed Juno's boss artifact to be reworked at a future point. Assigned 0.1 version.
Starlight Harbor Adds five additional ships:
The Juno heavy ship, Luna gunship, and Haze missile ship, Tine minelayer and Muni artifact ship.
Juno is big enough to cover a portion of the map, has immense health, two cannons, and two launchers.
Luna generates shell casings on cannon fire, but has two cannons.
Haze generates fumes per two object launched, but has two launchers.
Muni doubles the first two cards played at the cost of -1 energy per turn. Doubled midrow spawns will be shifted to prevent collision. This does not work very well with multiple-object spawns like Battalion.
Tine spawns a mine.
Byte makes temporary cards permanent and starts with CAT.EXE, but gains Corrupted Cores.
Luna, Muni, and Juno have a boss artifact.
Thanks to the Cobalt Core discord crew for help, Parchment for the coding architecture, TheJazMaster for helping with the descriptions, and Shockah for their contributions to this and the greater modding community.