About this mod
This mod will add a Compass on top middle screen, the compass will show markers (Collectible, Paint spikes. NPCs, Enemies, Portals, Expedition flag)
- Requirements
- Permissions and credits
- Changelogs
- Donations
What's new
Update 1.5.0 (Latest)
- Fix some marker not loaded
- Remove "marker refreshed" popup
Update 1.4.0
- Add Refresh timer, Icon size, Font size, BG Color, etc (see config below)
- Add Pictos, Door, Grapple point, and Paint cage marker
Example Engine.ini for 1.4.0
[/Game/Mods/CompassFx/ModActor.ModActor_C]
MaxDistance=1000
bMarkerItem=false ; Hide all items
bMarkerItemPictos=true ; Show pictos
bMarkerTeleport=false
bMarkerNPC=false
bMarkerMerchant=true
bMarkerLostGestral=true
bMarkerEnemy=false
bMarkerEnemyHard=false
bMarkerEnemyBoss=true
bMarkerPaintSpike=true
bMarkerManorDoor=true
bMarkerGrapplePoint=false
bMarkerPaintCage=true
IconSize=24 ; default 18
DistanceFontSize=12 ; default 11
NameFontSize=14 ; default 12
BGColorTint=(R=0.0,G=0.0,B=0.0,A=0.25) ; Black 25% transparency. Set A = 0.0 to hide, Set A = 1.0 for solid color
AutoRefreshTimer=30 ; Auto refresh markers every 30 seconds. Set 0 to disable
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Update 1.3.0
- Add hotkeys, Period (.) to toggle compass
- Add hotkeys, UP to increase max distance
- Add hotkeys, DOWN to decrease max distance
- Use game fonts
Update 1.2.0
- Proper label/name of Portal and Flag marker
- Add Paint Spike marker
- Categorize NPCs as Lost Gestral, Merchant, and generic NPC
- Categorize Enemies as Normal, Elite and Boss (Some enemy like Mime is categorized as Normal/Regular enemy by the Game)
- Added new config vars (see below)
- Engine.ini included in main mod file and separate download
Update 1.1.0
- Auto hide on cinematic, dialogue, game menu
- Added Portal/Expedition flags, Enemies, NPCs
- Added config file (Engine.ini), by default, all markers are enabled
Installation:
Choose your preferred ModLoader
DML
- Download and install Mod Loader
- Download this mod, extract to YourGameDir\Sandfall\Content\Paks\Mods folder (create Mods folder if necessary)
- On menu, press F1 and type dml add CompassFx
UE4SS
- Download UE4SS Experimental, scroll down to Assets, scroll down to Assets, download the latest release, for example: UE4SS_v3.x.yy-random-random.zip
- Extract to YourGameDir\Sandfall\Binaries\Win64
- Download this mod, extract to YourGameDir\Sandfall\Content\Paks\LogicMods folder (create LogicMods folder if necessary)
- Rename all mod file to CompassFx.pak, CompassFx.ucas, CompassFx.utoc respectively
How to show and hide markers:
1. Download Engine.ini from optional file section
2. Extract or copy (or create a new) Engine.ini to C:\Users\<USERNAME>\AppData\Local\Sandfall\Saved\Config\Windows\Engine.ini
3. Make it editable. Right click Engine.ini, and select Properties, UNCHECK the Read-only attributes, Click OK
4. Select which marker you want to show by setting the value to true, or false to hide them
5. Save
6. Make it read only, so the game won't able to delete this file. Right click Engine.ini, and select Properties, CHECK the Read-only attributes, Click OK
For Example if you want to limit maximum marker visible to 1000m from your position, and want to see only Portal/Expedition flag and Enemy Boss, your Engine.ini should be:
Notes: Preferred MaxDistance is 500-1000, if goes higher, markers tend to be overlapped each others
[/Game/Mods/CompassFx/ModActor.ModActor_C]
MaxDistance=1000
bMarkerItem=false
bMarkerTeleport=true
bMarkerNPC=false
bMarkerMerchant=false
bMarkerLostGestral=false
bMarkerEnemy=false
bMarkerEnemyHard=false
bMarkerEnemyBoss=true
bMarkerPaintSpike=false