About this mod
Modloader that allows the load of blueprint mods known as LogicMods, without external DLL hooks or complex UIs.
- Requirements
- Permissions and credits
Dml or DmgModLoader, is a basic pak-version modloader that loads logicmods, unlocks the console, and skip game intros.
A light-weight modloader that doesn't affect performance or require any external DLL like UE4SS.
The mod unlocks the console and adds additional functionality made via custom console commands.
Installation
- Download the zip file and extract it into "...\Expedition 33\Sandfall\Content\Paks"
- Once extracted, you should have a folder named dml containing multiple files within Paks folder.
How To Use
- Once in-game, double-tap `F1` or `~` or `Home` to open the console prompt.
- Execute `dml help` to list the available commands.
Basic commands
- To add/enable a new mod, type "dml add <modname>", for example: "dml add SandfallTrainer".
- To remove/disable a mod, type "dml remove <modname>".
Other commands
- "dml list" - will display the current list of mods to be loaded.
- "dml clear" - clears the mod list completely.
- "dml help" - will display the available commands
- "dml freecam" - toggles spectator/freecam mode
For mod creators - Blueprint Mods
For your mod to be recognized/compatible by dml, you have to have the following:
"/Content/Mods/<ModName>/ModActor", within your UE5 project, where ModActor is an Actor BP containing your logic.
And to activate your mod, simply "dml add <modname>", ex: "dml add myMod".
For map creators - Custom maps
For your map to be recognized/compatible by DML (or any other map loader),
Ensure you have your umap in "/Content/CustomMaps/..." within your UE5 project.
So if your level is named MyMap, the command will be "dml map mymap".