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P40L0

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P40L0X

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  1. P40L0X
    P40L0X
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    F.A.Q.

    Q. I can't locate the right path where to paste the Engine.ini
    A. Just press Win + R and copy/paste the following path in the box it will appear if you have Xbox / Game Pass version:
    %localappdata%\Sandfall\Saved\Config\WinGDK
     
    or this one if you have Steam/GOG/Other versions:
    %localappdata%\Sandfall\Saved\Config\Windows

    then hit enter and you will end up in the correct folder where to put the Engine.ini


    Q. When I launch the game the modded Engine.ini is automatically deleted or reverted to default one?
    A. Right-Click on my Engine.ini -> Properties -> make sure the "Read-Only" box is selected -> Apply/OK
    It's important. If the file keeps getting deleted or reverted, un-tick the "Read-only" box -> Apply -> re-tick it -> Apply/OK

    Q. When I right click on Engine.ini Properties I have a security warning stating "This file came from another computer and might be blocked to help protect this computer"?

    A. That's just a warning that tells you the file comes from another PC (mine). It will still work without issues.

    Q. My CPU usage is skyrocketing to 100% and/or I have terrible performance after the mod
    A. This is initial shader compilation which may continue in-game even after the initial precompilation loading screen. Wait 4-5 minutes at max to let the game finish it and CPU usage / performance will return normal.

    Q. I have noticeable ghosting
    A. To improve ghosting I highly recommend updating the game's DLSS .dlls to latest DLSS4 version (easiest method: DLSS Swapper) and force the "Latest" DLSS preset via NVIDIA Profile Inspector or NVIDIA App. It will make an huge difference for the better.
    Also always use the latest version of the mod.

    Q. I have the same or worse performance after the mod
    A. For super high-end PCs the performance difference may be small but you should still notice reduced stuttering, more consistent 1% lows, the lower input latency and better visual clarity. For mid and low-end PCs the fps difference may be much bigger on top of all that. 
    If for some specific PC configurations (hardware and/or software) you end up with worse performance (even after the game will stabilize after shaders compilation) just delete my Engine.ini and on next boot the game will recreate its default one.
    You don't need to verify the game files or reinstall it to restore it to what it was before the mod.

    Q. Will this mod downgrade visuals/graphics?
    A. No :)
    "Lossless" means this mod was created with the goal to optimize everything I could in Unreal Engine without sacrificing visuals and/or altering your in-game graphics' choices (except for Chromatic Aberration and Film Grain removal which you can still revert back by changing their described lines within the Engine.ini itself)
    With improvements to AA, Sharpening, DLSS/FSR you should actually have even better visuals after the mod.

    Q. Can I use it together with Expedition Optimiser, Ultra+, "Uber-Tweaks" or whatever?
    A. No.
    Don't mix my Engine.ini with other mods which will do their own optimization tweaks to the engine or they may conflict with each other.
    You can try each of them separately and choose the one which performs the best for you and only use that exclusively.
    You can still install any other "non-optimization" mods.

    Q. Will this Engine.ini disable Achievements?
    A. Straight and simple: no. :)

    Q. Will this Engine.ini work/load also with future game patches?
    A. Yes. Just be sure the file is set to "Read-only"

    Q. The game crashes when opening it and/or during loading screens after the mod
    A. Make sure your PC is actually stable under sustained load (e.g. you are not using an excessive overclock/undervolt). You can test it using OCCT (launch a 1 hour "CPU + RAM" test, followed by another 1 hour "3D Adaptive" test. If you have even a single error, you need to fix your PC stability first)
    Another solution for crashes if you use Vortex is to open it, go to the game section -> Load Order and click the last button ⛔ on the top bar ("Reset Plugins File")

    Q. Where do I see a full Changelog for all the updates done to the mod so far?
    A. Just go to the mod Description page and click the "Changelogs" button.
  2. twxxxss
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    gained like 10-20 fps from this, thanks alot
  3. UruzR6
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    I went from an average of 97 FPS without the mod to 111 FPS with it, running the same gameplay sequence (from the start up to the port) — 5800X3D, 7900XT, 32GB RAM, 4K, using XeSS on balanced and Frame Generation via OptiScaler
  4. madmanasunder
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    you are doing god's work with this god forsaken engine :)
  5. Azarich03
    Azarich03
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    Works perfect, thanks! A lot of the stutter in cinematics is gone, and the mod increased the performance overall. I Even recomended it to two friends of mine and worked perfect for themtoo.  
  6. tans091
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    Doing Gods work, also downloaded this mod in oblivion and it truly is peak
  7. Kenji453
    Kenji453
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    Thank you for your work! 
    I notice that unlike the one you made for Oblivion Remaster, this one doesn’t have instructions for Steam Deck. So I want to ask if this will work for SD?
  8. eclatriomphe
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    Does it affect the in-game sharpness setting? (I'm using ClairObscurFix, and it also includes a sharpness option.)
    1. P40L0X
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      No, I also use ClairObscurFix with my mod and they work perfectly together :)
    2. eclatriomphe
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      Thank you <3
    3. eclatriomphe
      eclatriomphe
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      Voted!
  9. currywayne
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    I am running the game with a 4090, 32GB RAM, 2k monitor, no V-sync, no fps cap, latest driver 576.02, even swapped the DLSS.dll file to the newest one. FPS never got past 60 no matter what mods I use and what tweaks I do. Much appreciated if anyone has some ideas on why.
    1. TheRaienryuu
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      Very weird, I'm on a 5800x / 3080 Suprim / 16gb ram / 1440p and definitely get well past 60 fps. Just using normal ingame changes to settings, no change to DLSS and have it set to DLAA. I run Nvidia 572.60 (older driver) because every new thing Nvidia releases just seems to be more unstable than the last. 

      If this is the only game with that issue for you try:
      - Older Nvidia driver
      - Change "Reflections" ingame to low / medium (crazy how much performance this setting costs imo)
      - Change stuff in Nvidia configuration (set power to performance, biggest size cache etc.)
      - Try taskmaster or other software (afterburner etc.) to see if there is a bottleneck in the system i.e. CPU spikes.
      - Check your CPU health

      There should be no reason for a system that much better than mine to run the game badly. 
    2. currywayne
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      Thanks a lot for the reply. In fact, I have just updated the driver yesterday. The game wasn't running too well before that either. I have tried everything you mentioned, like changing reflection to low (I have tried changing everything to low even), changing the shader cache size 100 GB, and using "prefer performance" setting. I tried to run another test on another UE5 game, Wukong. It seems pretty stable and smooth. hmm. I am gonna try loseless scaling app, but it does not look good from my testing thus far.
    3. royfreaker
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      cpu limited possibly? even I get CPU limited in this game with my 4090 here and there and I have a 9800X3D. what's your GPU % Usage ingame?
    4. currywayne
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      About 40-60. The GPU usage was not high either. (around 70-83) The fps is fine, but the stuttering is what makes this game unplayable, especially during combat.
    5. DevolverRevolver
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      what is your cpu? these days anything less than an amd 7800X3D or intel i9 on a ue5 game is going to bottleneck a 4090 class gpu. Having around 70-83% utilization definitely sounds like an underpowered cpu or poorly configured system.
  10. Saynt614
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    Do I need to delete the GameUserSettings.ini and replace it with your engine.ini file?
  11. Reazu7
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    nvm 
  12. dungdendo
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    @P40L0X, I saw the 2.1 ver and it seem like you add the XeSS setting and bSmoothFrameRate=0, I also saw many code got move around. Are the code order influence something that why you move it around? I also curious about the bSmoothFrameRate=0, what is it do? Also are there anything news that I miss?
    1. P40L0X
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      No, codes order doesn't influence their loading (I just sorted each section alphabetically)
      bSmoothFrameRate=0 and t.AllowSmoothFrameRate=0 will remove any internal fps cap (min and max) when you use VRR but those lines are not present in the No VRR variant.

      See the Changelog for the rest
  13. racid7
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    thank you.
  14. loresnexz
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    Latest version finally fixed VRAM usage, was broken. Keep it up, and continue, who knows what you can achieve
    Maybe fixing one and for all that horrible shimmering/ghosting with tsr and XeSS? Anyway, great work
    1. dungdendo
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      I saw the code change from PoolSizeVRAMPercentage=70 in 2.0v to 75 in 2.1v
  15. Capey216
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    Hoping someone has some advice. I am running a 4090 with an i7 13700 and 32gb of ram. I hit about 60fps with 4k, dlaa, epic settings. No matter the settings, I get stutter even with this .ini or the other mod similar to this that is a .pak. (I am not using them simutaneously, to be clear)

    The stutter is similar to ue traversal stutter, but I also get a constant stutter anytime I am panning or whatever. sometimes, even if I am not moving. The stutter is typically small, but very noticeable. It is much worse with Vsync of course.

    Edit: I am using the VRR version as my TV is Gsync compatible.
    1. loresnexz
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      I have a much weaker system and don't have this issue, sounds like an instability of your system or configuration problem, maybe try other UE5 games and see, or maybe it's a bug with the epic settings/preset? i heard they cause problems and are not worthed at all for both performance and graphics(Only texture should always be set to epic)
  16. 812139931218
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    After downloading the new version, the game froze and had no response several times in a row. However, it could be played smoothly when switching back to the previous version. There is a bug in the new version
    1. loresnexz
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      No issues for me, in fact, it runs smoother