About this mod
Play as the madly pious monarch, Maria I; in Sid Meier's Civilization VI.
- Requirements
- Permissions and credits
- Mirrors
- Changelogs
- Donations
-Adds Maria I as a leader of Brazil and Portugal.
-Maria I Trait/Baroque-Roccoco Era: +15% Production towards Renaissance, Industrial, and Modern era Wonders, doubled in the Capital. Gain the Transfer Court unique project.
-Maria I Agenda/Delirium and Depression: Grievances decay twice as slow. This leader is reclusive.
-Maria I Project/Transfer Court: Provides Food, Science, Culture, Gold, and Faith in the city every turn. Awards 20 Diplomatic Favour once finished. When complete, the Capital moves to this city.
-Portugal-Brazil Trait/Mare Clausum: +1 Diplomatic Favour while at peace. +1 Trade Route capacity while at war. Domestic Trade Routes gain +1 Production while at war or if the destination is on a continent different than the Capital. International Trade Routes gain +1 Gold while at war or if the destination is on a continent different than the Capital.
-Portugal-Brazil Unit/Bandeirantes: Replaces the Ranger. Available at Gunpowder. High maintenance. Defeating an enemy unit for first time captures a Builder. +10 Combat Strength against wounded units.
-Portugal-Brazil Improvement/Brazilwood Camp: +3 Appeal. +1 Gold. +1 Gold with the Exploration, Colonialism, and Mercantilism civics. Gain minor Production adjacency from Lumber Mills. Gain Culture equal to 75% of Appeal (if there is any Appeal). Additional Tourism at Flight (if there is any Appeal). Must be built on a Jungle tile. Can be built on Forest with the Mercantilism Civic. Cannot be built adjacent to another Brazilwood Camp.
-Portugal-Brazil uses Portuguese/Brasileiro names (cities, geographic locations, citizens).
-TSL support for Firaxis Standard Earth, YnAMP: Giant Earth, YnAMP: Greatest Earth Map, YnAMP: Large Europe, and YnAMP: Play Europe Again.
-Historic information can be found on Wikipedia.