Does this mod actually increase the reload damage? I have not downloaded it yet, but the modified calculation itself looks like it would do less damage then the vanilla one.
Unless i misunderstood something about the formulas or the values it seems like this mod would reduce the damage Tediore reloads do, please correct me if i am mistaken
If I understood correctly, and as it is stated in the description, it generally nerfs the reload throws, as in vanilla throwing a full tediore gun was generally better than actually shooting it which was dumb.
tediore reloads suck in base though, im not sure why they would need a nerf, because in late game they are unusable (the throws not the guns themselves)
Hey my bad, i didn't put the correct formula on the front page. With my mod the new formula is Max(Floor(Ammo*0.8),1) * (ProjectilesPerShot * 0.85) * TedioreReloadDamageScaler
4 comments
Vanilla
FinalDamage = Max(Floor(Ammo*0.5),3) * PelletMultiplier * TedioreReloadDamageScaler
30000 = 1000(10(10*0.5),3) * 1 * 2 (1 pellet weapon) (Made up numbers for clarity purposes)
51000 = 1000(10(10*0.5),3) * 1.7 * 2 (3 pellet weapon)
132000 = 1000(10(10*0.5),3) * (10 * 0.4 + 0.4) * 2 (10 pellet weapon)
Modified
FinalDamage = Max(Floor(Ammo*0.5),1) * (ProjectilesPerShot * 0.85) * TedioreReloadDamageScaler
8500 = 1000(10(10*0.5),1) * (1 * 0.85) * 2 (1 pellet weapon) (Made up numbers for clarity purposes)
25500 = 1000(10(10*0.5),1) * (3 * 0.85) * 2 (3 pellet weapon)
85000 = 1000(10(10*0.5),1) * (10 * 0.85) * 2 (10 pellet weapon)
Unless i misunderstood something about the formulas or the values it seems like this mod would reduce the damage Tediore reloads do, please correct me if i am mistaken
I can see why this mod was made.
With my mod the new formula is Max(Floor(Ammo*0.8),1) * (ProjectilesPerShot * 0.85) * TedioreReloadDamageScaler
So the final damage is higher than vanilla