These saves were generated for the original pre-Mayhem-2.0 method of Mayhem, so they only go up to Mayhem 4 (whereas 2.0 goes up to 10). The saves do still work in Mayhem 2.0, though they're missing Mayhems 5 through 10. There are no plans to update this for Mayhem 2.0, since save editors now exist, and you can just go ahead and unlock the saves yourself.
- My commandline, Python-based editor supports doing so: https://github.com/apocalyptech/bl3-cli-saveedit - A web-based editor by Baysix does not currently support unlocking Mayhem (as of April 25, 2020), but will presumably do so eventually: http://www.bl3editor.com/ - Another editor by Raptor exists, not sure about its ability to do Mayhem unlocks: https://github.com/cfi2017/bl3-save
If you don't mind sharing, can I ask how you did this? I tried doing a diff in hex but it seems that the saves may be encrypted. I'd like to do this to new level 13 characters or some existing characters.
Awesome mod, by the way. Greatly improves the base game experience.
Someone who's been working on a savegame editor was nice enough to share the encryption details with me, so I'm able to dig into the files that way (it's just regular protobufs once decrypted). I'd love to share the code or the util, but I'd feel weird releasing anything before that person's actual tool has been released, since I'd have never figured it out myself. Sorry I can't be more directly useful here!
Aha! Gibbed just publically released the details of the savegame encryption, so I feel free to release my editor. These saves are now officially basically obsolete, 'cause you can just do these edits yourselves.
It's a commandline editor (written in Python), so it's not the easiest thing in the world to run for someone who's not used to being on the commandline, but it should do the trick:
No, and no. The most the CLI editor will ever do is let you level up your weapons to match your character level, and even that's not in there yet. The item serial number handling is a fair bit more complex than it was in BL2/TPS, and I don't really care enough to figure it out myself. :) Gibbed or someone will eventually release all that, too. As for a GUI, I'm definitely not writing one myself, though if any intrepid folks feel like sending me pull requests (ideally using Qt), I'd be happy to merge. :) Though it'd be just as much work for someone to just write their own GUI tool, so I expect you'll end up seeing some of those shortly. (Though again, I'd expect that fully-fledged item editing will take awhile.)
I think there's a memory editor somewhere which would let you level up while ingame. I could probably make some new level 30 saves, but I sort of don't want to just keep adding variants. Just more stuff to manage! I don't really care about TVHM myself, so I'm probably unlikely to do it. :) Google for the memory editor, though, that might fix you up!
If you start with MM3, you'll be almost lvl 30 by the time you get on the ship. Enemies are really spongy but you can run pass certain parts. Once on the ship, you'll have access to your bank and better guns. Then just do a few more quests to get to lvl 30 and change to TVHM.
Starting with MM4 is basically impossible, wouldn't recommend it.
Hello, Thanks for the saves going to spice up my steam experience. Decided instead of importing just to do new ones. This will make it interesting while leveling. I would like to make a comment about needing to rename the files though. Maybe add somewhere in the description that you have to rename the files to like 2.sav 3.sav etc. that way someone who has never done this before has instructions in case something goes wrong.
Yeah, I suppose I could be more explicit about that. I mention it in the README but could certainly make it more noticeable, and maybe provide an example. I'll update it later tonight. Thx!
Edit: okay, should hopefully be a little more clear now.
The "normal" saves in the zipfile are the same as the original release.
The "with_anoint" versions additionally have TVHM unlocked. This allows anointed gear to spawn during Normal mode, so if you'd like to have anoints right from level 1 as well, these will be the versions for you! Note that you can't usefully use TVHM itself, even though it's unlocked, because TVHM won't scale below level 30, so you'd be *severely* underlevelled.
Anyway, enjoy! Thx for that TVHM-unlock suggestion; I'd not realized that that'd unlock anoints like that.
Hey man nice modded saves. I would like to know if its possible to add anointed drops to the game at lvl1. i tested those save games at m4 and so far it seems no anointments can drop which is sad. getting anointmnet drops while lvling would make leveling fun again,
Alas, no - the anointed parts have a minimum level at which they start spawning, and that's not something that you can do anything about with just a savegame, alas. Sorry! Anointments certainly would make a level-1-mayhem run a bit more interesting, but you'd have to be looking at something more like "real" modding to get that to work, in the end.
Edit: Aha, well it turns out I was slightly wrong about that -- if you edit the game to unlock TVHM, it will allow anointments to spawn from level 1 in Normal mode. So I'll get these saves updated here shortly. Doing TVHM itself from level 1 isn't useful, because TVHM itself doesn't scale below level 30, but just having it unlocked seems to be enough to allow anointments to appear in Normal.
Forgot to add, I was able to both Increase and Decrease Mayhem modes. Once the pedestal was there but most times it is not. Even when it's not there if you know about where it would be, you still get the "E" on both increase and decrease modes
If i copy a M4 save to the BL 3 save map, start the game. The game can not load the save. Help!
Edit: I found i needed to change the save names into numbers. Now the game save loads! Going to play test it now. So anyone who had the same issue as me? Change the save file name in the mos into numbers.
23 comments
These saves were generated for the original pre-Mayhem-2.0 method of Mayhem, so they only go up to Mayhem 4 (whereas 2.0 goes up to 10). The saves do still work in Mayhem 2.0, though they're missing Mayhems 5 through 10. There are no plans to update this for Mayhem 2.0, since save editors now exist, and you can just go ahead and unlock the saves yourself.
- My commandline, Python-based editor supports doing so: https://github.com/apocalyptech/bl3-cli-saveedit
- A web-based editor by Baysix does not currently support unlocking Mayhem (as of April 25, 2020), but will presumably do so eventually: http://www.bl3editor.com/
- Another editor by Raptor exists, not sure about its ability to do Mayhem unlocks: https://github.com/cfi2017/bl3-save
Awesome mod, by the way. Greatly improves the base game experience.
It's a commandline editor (written in Python), so it's not the easiest thing in the world to run for someone who's not used to being on the commandline, but it should do the trick:
https://pypi.org/project/bl3-cli-saveedit/
https://github.com/apocalyptech/bl3-cli-saveedit
Starting with MM4 is basically impossible, wouldn't recommend it.
Thanks for the saves going to spice up my steam experience. Decided instead of importing just to do new ones. This will make it interesting while leveling. I would like to make a comment about needing to rename the files though. Maybe add somewhere in the description that you have to rename the files to like 2.sav 3.sav etc. that way someone who has never done this before has instructions in case something goes wrong.
Thanks for the saves,
Chaos5061
Edit: okay, should hopefully be a little more clear now.
It just hit me today that even the 1.0 release is akin to 55tumble's BL2 mod that scales everything to your level.
My level 36 Amara is going to go farm a new Hellshock from Gigamind... and it will be level 36 - W00T
Welp - it works https://i.imgur.com/VyghL0y.png
PS I tried that "other" TVHM mod and trying to kill a L29 COV with a level 1 toon is impossible.
The "normal" saves in the zipfile are the same as the original release.
The "with_anoint" versions additionally have TVHM unlocked. This allows anointed gear to spawn during Normal mode, so if you'd like to have anoints right from level 1 as well, these will be the versions for you! Note that you can't usefully use TVHM itself, even though it's unlocked, because TVHM won't scale below level 30, so you'd be *severely* underlevelled.
Anyway, enjoy! Thx for that TVHM-unlock suggestion; I'd not realized that that'd unlock anoints like that.
Edit: Aha, well it turns out I was slightly wrong about that -- if you edit the game to unlock TVHM, it will allow anointments to spawn from level 1 in Normal mode. So I'll get these saves updated here shortly. Doing TVHM itself from level 1 isn't useful, because TVHM itself doesn't scale below level 30, but just having it unlocked seems to be enough to allow anointments to appear in Normal.
Edit: I found i needed to change the save names into numbers. Now the game save loads! Going to play test it now. So anyone who had the same issue as me? Change the save file name in the mos into numbers.