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180 comments

  1. TotalTiao
    TotalTiao
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    Do you think it would be possible to do a normal Psycho for Krieg, or a Midget Goliath for Salvador, or even a Marauder or Steve for Axton?
    1. 55tumbl
      55tumbl
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      Maybe... 
  2. SpinoMan43
    SpinoMan43
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    is there a way to fix the long neck issue or is that unfixable i use a third person mod and found out she looks like a giraffe 
    1. 55tumbl
      55tumbl
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      Not that I know...
      For the inventory menu, I use the Lilith skeleton so she looks how she should.
      But outside of the menu (combat etc), there are some anomalies like the neck,  because it's Lilith's skin on top of Maya's skeleton... because there's a bunch of necessary animations that are defined only for the playable VHs.
  3. StormflydnYT
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    Does anyone know if this still works ive tried it with all dlcs and with non ive tried starting new game and even both without the fix and with it ive even tried older versions of the mod and all it does is change mayas name on the pick character screen its still maya and in game its all maya the mod wont work at all
    1. 55tumbl
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      Works fine for me... Although as noted on the mod page, creating a new character with the mod installed may sometimes be problematic. Although if you have a Maya save, and load that one with the mod it should be fine.

      For the rest, you're not giving a lot of useful info.
      Can you run mods like the UCP?
      What happens in console when you execute the mod ("exec Lilith.blcm")?
      In game: the character model is not lilith apparently, but are the skills changed? the class mods?
  4. Zcell66
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    Odd question, but could I somehow get the BL1 Lilith skin?
    1. 55tumbl
      55tumbl
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      I guess so. Not sure what you're asking..
    2. Zcell66
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      The model of the BL1 Lilith, to get it imported in bl2 somehow and make it useable/
    3. 55tumbl
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      I don't know about that. It may be possible to extract from BL1, but you should ask people who make BL1 mods... And importing stuff into BL2 has not been done very much. You can check this mod and ask over there. Still rather experimental afaik. Overall, might be possible, but don't think it's going to be easy.
  5. chavovaldez
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    Talk to Lilith: ■
  6. EllieRedruby
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    Bit of a problem, the model replace and audio and skills and so on doesn't work. When I start the console it says Unrecognized class or object etc. on everything, I installed the mod as instructed including the hex editor. Also, Lilith-fix.blcm did work for me by changing the model in the inventory and skin changer menu but nothing else changed.

    Clearly the problem is the Unrecognized class or object  errors in the console when I run the mod, how do I fix this?
    1. 55tumbl
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      Do you have all the DLCs? Or did you at least check the corresponding boxes in the mod file (in BLCMM) depending on the DLCs you have?

      If that's not the issue, open the file n BLCMM, check the offline box at the bottom, and save it under a different name. Try running that file and see if the skills are changed.
      Re-open that new file, uncheck the offline box and save it under another different name, and try running that file.
      In principle, you shouldn't need to run Lilith-fix.blcm, the "new version" of the model swap is generally better (but if skills are not changed, then the model swap won't happen either).
    2. EllieRedruby
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      I have all the DLCs, I checked the boxes to use both Tiny tina and Fight for sanctuary. I tried the offline box and a different name of the file couple of times. I've tried a lot of things, yet no dice.
    3. 55tumbl
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      If the skills don't get changed, it's because the hotfix modifications don't pass through... there were some updates from gearbox that messed it up a bit. Try opening the file with OpenBLCMM (here on nexus, it's the most up-to-date version of BLCMM) and saving it again.

      The Unrecognized class errors are not a good sign, but not necessarily critical either (depending on how many and which ones), can't say much from what you wrote.

      Are you able to sucessfully run other mods that use hotfixes? Like the skill changes from the UCP?
      Otherwise you may try to re-vanilla your game, and set up the game for mods using the python SDK, which is the recommended method nowadays: https://borderlandsmodding.com/running-mods/
    4. EllieRedruby
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      Unclear on the other mods, this is the first mod I'm trying. But I'll try the OpenBLCMM and see if that does any results.
    5. EllieRedruby
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      Using PytonSDK and OpenBLCMM didn't make a difference. The only thing that worked was python SDK and a mods menu appeared in game.
    6. 55tumbl
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      I'm not sure what to tell you. I reinstalled this mod and played with it relatively recently without any issues.
      If your game is pirated, that could explain it.
      If not, I would recommend to try other blcm/text mods that modify character skills (because those are "hotfix" modifications), for example the Community Patch. And check whether those modifications are working properly or not, otherwise better look for support on dedicated discord support channels for example (you'll find links here: https://borderlandsmodding.com/community/).
    7. SoldierOfChr1st
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      Same issue here.  All other BLCM mods work, that I've tried so far.  Was using Azuralands mod just fine.  Tried running this and roland mods vanilla with no luck. 
    8. 55tumbl
      55tumbl
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      It's pretty hard to troubleshoot anything with so little info.
      Are some things from the mod working (class mods?) but others not? Or just nothing? DId you set up the map merge vs. DLC properly in the mod files etc?
    9. SoldierOfChr1st
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      only thing that works is that when creating the character it auto populates Lilith for the name. Everything else is Maya.

      I have all DLCs so everything is default as per the instructions in the file.
  7. Predatron897
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    Every time I go a couple months without playing, the mod completely breaks and none of the codes do anything. The code "exec Lilith-fix.blcm" has never worked for me. I don't remember exactly how I fixed the last couple times. I tried doing what I said in my other comment but it didn't work.
  8. JK024
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    hi, 55tumbl,
    i have a question, would it be possible to make a mod so that you can play zero in the presequel.  no idea if this is possible with the  pre sequel and if this would be alot of work. saw this mod and had to ask.
    1. 55tumbl
      55tumbl
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      We can't import assets from one game to another. I don't remember Zer0 being in presequel at all... so in that case the model is not possible. The skills, I guess some/most should be possible to approximate. It would be some work anyway. 

      Always funny to spend a lot of time on a mod, that practially nobody uses, and half the comments are asking if it would be possible to do something else (that practically nobody would use either). In one year I got 4 comments on this mod, 3 of those "would it be possible...". I'm not even complaining, but you'll guess why few modders are interested in making character mods like this. Your best bet is probably to start working on it yourself.
  9. HeathenMFG
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    I see a possible option that looks like Lilith can have an elemental artifact located next to the "Equipped" icon in the backpack, similar to what BL1 had. Is this something that has been fully implemented or just there for show? If so can give me an idea on how to use it. P.S. Good work with the mod loving it so far!
    1. 55tumbl
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      There are no elemental artefacts like in BL1, I'm not sure what you refer to, but nothing has been implemented for this, not even for show. But BL2 has Relics instead of artefacts, and with this mod, equipping an elemental Relic has a special effect on the action skill.
      Thanks for the comment, glad you like the mod!
  10. boowompenthusiast
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    out of curiosity would it be possible to have a mod that swaps one of the player models with jack?
    1. 55tumbl
      55tumbl
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      It's possible yes, but it's quite a bit of work...