Read changelog and such, but in short: Some raid bosses now take more melee damage Some weapon and skill adjustments and such. Default Game Difficulty: Hardcore.
Use BLCMM to configure animation speed for enemies and other settings to your liking.
Fixed True Nightmare decreasing damage received by player instead of increasing it. (was ~x0.6 instead of x1.25) Reworked Flayer and other tiny balance tweaks.
Slight Salvador rework, slight Axton buffs Piston can now drop up to 5 random legendary shields (pearl if lucky) Mimics now drop Tiny Tina class mods, up to 4 if lucky And other misc changes