About this mod
Reworks and buffs some of Krieg's skills to work better at endgame without changing too much about the character, such as making hellfire halitosis scale with melee damage.
- Requirements
- Permissions and credits
- Changelogs
Changes some of Krieg's skills to work better at endgame or in the case of a few changes them completely. Such as Hellfire Halitosis getting melee bonuses and becoming pretty good with the right build, and Burn, Baby, Burn being changed to boost Incendiary damage instead of burn damage, since burn damage is the damage over time and damage over time isn't very good in ultimate vault hunter mode.SDK or blcm mod?
- Blcm, so the mod file gets taken out of the zip folder then goes in directly in the binaries folder. If you have borderlands 2 on Steam the binaries folders probably located at: "This Pc/Local Disk/Program Files x86/Steam/steamapps/common/Borderlands 2/binaries"
- Since its a blcm mod, if you don't have a mod that automatically executes text mod files, once you load the game open console and do the command "execute (file name).(file extension)" which will probably be called 'kriegrebalance.blcm' or something similar.
Config:
- Everythings toggleable in OpenBLCMM. By default almost everything's enabled.
Bloodlust Skill Tree:
Blood Trance Rework:
- Makes blood trance be renamed to Blood Rage
- No bonus action skill duration, instead movement speed and slight lifesteal based off of bloodlust stacks.
Option 1:
- 15% max speed at 100 stacks per point. 5/5 75% speed at 100 stacks.
- 0.5% lifesteal at 100 stacks per point. 5/5 2.5% lifesteal at 100 stacks.
Option 2:
- 10% max speed at 100 stacks per point. 5/5 50% speed at 100 stacks.
- 0.3% lifesteal at 100 stacks per point. 5/5 1.5% lifesteal at 100 stacks.
Mania Skill Tree:
Feed the Meat:
Option 1:
- Additionally gives 6% movement speed/point.
Option 2:
- Gives 12% Max health instead of 10% max health per point.
- No bonus movement speed.
Option 3
- 12% Max health per point instead of 10% max health per point.
- Additionally gives 6% movement speed/point.
Silence the Voices:
5 Options:
- No self-hits with a melee damage nerf from 50%/point to 35%/point.
- No self-hits with a melee damage nerf from 50%/point to 40%/point.
- Normal but the self-hit chance lowers for every point. (-2%/point)
- No self-hits with the normal melee damage of 50%/point.
- No self-hits with the normal melee damage of 50%/point, but with a 3%/point max health increase added.
Strip the Flesh:
- Increased non ffyl explosive damage bonus to 3.5/4/4.5% depending on what options selected.
- The ffyl bonus stays the same
Hellborn Skill Tree:
Burn, Baby, Burn:
2 Options:
- 8% Incendiary Damage/point
- 8% Incendiary Damage and 8% Corrosion Damage/point.
- Either option has a custom skill name, Inner Flames or Flaming Fusion
Fuel the Fire:
- Changed to be passive
- Elemental Effect Chance lowered from 50%/point to 15%/point since its a passive.
Self-Ignite Chance:
- Increased to 15%/point so that 100% is possible without class mods.
Hellfire Halitosis:
- Buffed by melee damage bonuses.
- With said melee damage bonuses and a mania hellborn build with slag it can kill enemies on op10.
Krieg's Innate Melee Bonus:
- By default Krieg's melee is 2% more per level compared to normal. but multiplied by 0.8 so until a certain level Krieg's melee is weaker than the other characters. More on that below.
- Options to change the melee per level to 2.25%, 2.5%, or 3% per level.
Though weirdly, the extra melee from this doesn't increase in op levels and also doesn't seem to increase roid damage. Pretty much Krieg's melee becomes slightly stronger per level in addition to the normal level up damage increase, other than in op levels. Melee damage is still higher in op levels just that its slightly less than it should be.
Damage Explanation for the difference in the innate melee bonus:
- 3% per level compared to vanilla:
Level 1: 0.816x melee -> 0.824x
Level 9: 0.944x melee -> 1.016x
Level 10: 0.96x melee -> 1.04x
Level 13: 1.008x melee -> 1.112x
Level 30: 1.28x melee -> 1.52x
Level 44: 1.504x melee -> 1.856x
Level 50: 1.6x melee -> 2x
Level 61: 1.776x melee -> 2.264x
Level 72: 1.952x melee -> 2.528x
Level 80: 2.08x melee -> 2.72x
- 2.5% per level compared to vanilla:
Level 1: 0.816x melee -> 0.82x
Level 9: 0.944x melee -> 0.98x
Level 10: 0.96x melee -> 1.00x
Level 13: 1.008x melee -> 1.06x
Level 30: 1.28x melee -> 1.4x
Level 44: 1.504x melee -> 1.68x
Level 50: 1.6x melee -> 1.8x
Level 61: 1.776x melee -> 2.02x
Level 72: 1.952x melee -> 2.24x
Level 80: 2.08x melee -> 2.4x
- 2.25% per level compared to vanilla:
Level 1: 0.816x melee -> 0.818x
Level 9: 0.944x melee -> 0.962x
Level 10: 0.96x melee -> 0.98x
Level 13: 1.008x melee -> 1.034x
Level 30: 1.28x melee -> 1.34x
Level 44: 1.504x melee -> 1.592x
Level 50: 1.6x melee -> 1.7x
Level 61: 1.776x melee -> 1.898x
Level 72: 1.952x melee -> 2.096x
Level 80: 2.08x melee -> 2.24x