Thanks for the mod so far its been a lot of fun! I would like to ask something though is there any way to get a version with fleet instead of/on top of restoration on mayas relic and add salvadors throw 2 grenades everytime you throw a nade on his? Cause it would be really fun to have mayas speed for traveling or farming on other characters and would also be really fun to be able to grenade jump like salvador can but on characters that arent so boring.
There is some randomness in the stats: the grade of the relic determines the values of the bonuses, and the rarity. But it's a single grade per relic, so the different boosts on a given relic are not independent. It'd be possible to change that, but not without messing with the parts definitions, which would make them problematic when the sanity check is not turned off.
If you made a compatibility patch for Reborn i would be hella thankful. Specifically with how your mod impacts the revamped Skill trees for all characters.
Eh, that's not really in my short term plans, I'm afraid. Reborn is still in development, and is kinda meant to be it's own thing, from what I gather. But there shouldn't be too many compatibility issues as long as you don't spec into skills or use gear that have been modified to give damage resistance or team bonuses (and actually, team bonuses are only potentially problematic on class mods). The vanilla damage resistance/team bonuses have been made compatible. And at worse, I think that any incompatibility would just make some special effects on the friendship relics not work as intended (or maybe give you some effects for free).
You have to check how fast it goes with a long recharge delay shield. But indeed it is most likely just a display error, due to either a conflict with another mod, or because the hotfix parts didn't apply (happens if you typed "exec ..." too fast, and got some Transient_something errors, but that means other stuff might not work as intended).
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G O T E E M
(but actually, the icon for friendship is not set to Corrosive or anything, but it changes depending on other nearby relics)
But in practice, it depends a bit, sometimes you just get a larger effect if you also have the corresponding skill.
Specifically with how your mod impacts the revamped Skill trees for all characters.
But there shouldn't be too many compatibility issues as long as you don't spec into skills or use gear that have been modified to give damage resistance or team bonuses (and actually, team bonuses are only potentially problematic on class mods). The vanilla damage resistance/team bonuses have been made compatible. And at worse, I think that any incompatibility would just make some special effects on the friendship relics not work as intended (or maybe give you some effects for free).