As of this comment it is completely impossible to update this mod to 1.0 for pc or nomad since scripted spell mods are completely broken on nomad which is the only platform I have access to. I will update/delete this comment when this has been fixed so if you can see this then there is no point asking about 1.0. The scripted spell problem has been fixed now. However due to a lack of time I will not be able to start working on updating this yet. It is likely that it will be a month or two until I am able to do so.
Hello! its been a while since you said this and as far as I know there have been no updates, everything okay? did you decide to cancel your plans for the mod?
I'm still working on it. Life has been quite busy so I haven't been able to do stuff at the same pace as before. I am also adding multiple times the original content due to all the sub-skills and merges needed to complete a full skill tree. I also haven't been able to do my original plan of releasing a version that is just the original ported to 1.0 since custom scripted spells crash the game in nomad 1.0. (This is why there aren't many updated spell mods from pcvr) So until that bug is fixed I can't upload anything and even after it is I will need to do a lot of testing before being confident enough to upload the 1.0 version.
This spell is amazing, I haven't played blade and sorcery in a bit so that's why this comment is so late. I especially like cleanse punch and imbue, I like that you added remote detonation too. But is it possible you can make the spell fly faster?
If you're able to access the mod files. (Which you should be able to do since you're on nexus) You can just search for the "Spell_Cleanse" json in the Spells folder and change the projectile velocity. I won't do an official update since my intention was that the slower speed allowed much more control over exactly where you want to detonate it but in a future update I can try to add a mod option that will let people change it.
Hey, I'm loving this mod so far. Would there be a way to make the cleansed drop everything? They leave their weapons when they disappear if they're drawn so I think it would cool if they dropped their helmets, shoes, gloves, and other articles of clothing when getting disintegrated.
I don't think I will ever do this. When it comes to the code itself it may be possible but it would require a lot of effort and may cause some lag in game many enemies are cleansed at the same time. Also, the clothes themselves wouldn't drop as if they were still being worn but instead would drop in a neatly folded pile which would feel quite lacklustre.
66 comments
As of this comment it is completely impossible to update this mod to 1.0 for pc or nomad since scripted spell mods are completely broken on nomad which is the only platform I have access to. I will update/delete this comment when this has been fixed so if you can see this then there is no point asking about 1.0.The scripted spell problem has been fixed now. However due to a lack of time I will not be able to start working on updating this yet. It is likely that it will be a month or two until I am able to do so.plus this is u12 are you on a different version?