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SomeGuy

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Guy171

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66 comments

  1. Guy171
    Guy171
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    Sticky
    As of this comment it is completely impossible to update this mod to 1.0 for pc or nomad since scripted spell mods are completely broken on nomad which is the only platform I have access to. I will update/delete this comment when this has been fixed so if you can see this then there is no point asking about 1.0. The scripted spell problem has been fixed now. However due to a lack of time I will not be able to start working on updating this yet. It is likely that it will be a month or two until I am able to do so.
    1. cyborg108899
      cyborg108899
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      i will give you money to somehow update this mod to 1.0 just please do it i need it back 🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏
    2. i wanted to know if you have started work on the mod, no rush of course take all the time you need.
  2. fhgvfvhggggbvj
    fhgvfvhggggbvj
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    Is this for the end update?
  3. N3oMagic
    N3oMagic
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    take your time gang just make it the best
  4. YYgotslang
    YYgotslang
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    yo so ik its been a while but do yk if its available now for 1.0
  5. xeonbrodus
    xeonbrodus
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    is it 1.0 yet?
  6. youngc29
    youngc29
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    Are you gonna make this a full fledged skill tree win 1.0 comes out? Or are you just gonna update it and move on?
    1. Guy171
      Guy171
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      I will definitely make a skill tree for it but I may first release just an update so that people can at least use it before I add the skill tree.
    2. MrZezi
      MrZezi
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      Hello! its been a while since you said this and as far as I know there have been no updates, everything okay? did you decide to cancel your plans for the mod?
    3. Guy171
      Guy171
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      I'm still working on it. Life has been quite busy so I haven't been able to do stuff at the same pace as before. I am also adding multiple times the original content due to all the sub-skills and merges needed to complete a full skill tree. I also haven't been able to do my original plan of releasing a version that is just the original ported to 1.0 since custom scripted spells crash the game in nomad 1.0. (This is why there aren't many updated spell mods from pcvr) So until that bug is fixed I can't upload anything and even after it is I will need to do a lot of testing before being confident enough to upload the 1.0 version.
    4. Crumpledore
      Crumpledore
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      Aight take your time, we don't want you rushing and publishing an unpolished mod. We'll let you cook
    5. Mightyonnexus
      Mightyonnexus
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      yay im getting it right now 
  7. Crumpledore
    Crumpledore
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    I loved this mod in U12, could you update it to 1.0?
  8. Cyber832745
    Cyber832745
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    is it time for us pcvr players to ask "Is this for pc?"
    1. Pun1130
      Pun1130
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      most nomad mods are compatible with PCVR, just not the other way around. YOu might have to downgrade to U12.3 tho
    2. randommonk12
      randommonk12
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      wrong. they arent.
    3. HealedVR
      HealedVR
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      you can't just say, "nuh uh," give a reason, and try other mods too see if they work

      plus this is u12 are you on a different version?
  9. skymiles21vr
    skymiles21vr
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    great mod, possible 1.0 update?
  10. This spell is amazing, I haven't played blade and sorcery in a bit so that's why this comment is so late. I especially like cleanse punch and imbue, I like that you added remote detonation too. But is it possible you can make the spell fly faster?
    1. Guy171
      Guy171
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      If you're able to access the mod files. (Which you should be able to do since you're on nexus) You can just search for the "Spell_Cleanse" json in the Spells folder and change the projectile velocity. I won't do an official update since my intention was that the slower speed allowed much more control over exactly where you want to detonate it but in a future update I can try to add a mod option that will let people change it.
  11. Johnthenormalhuman
    Johnthenormalhuman
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    Hey, I'm loving this mod so far. Would there be a way to make the cleansed drop everything? They leave their weapons when they disappear if they're drawn so I think it would cool if they dropped their helmets, shoes, gloves, and other articles of clothing when getting disintegrated.
    1. Guy171
      Guy171
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      I don't think I will ever do this. When it comes to the code itself it may be possible but it would require a lot of effort and may cause some lag in game many enemies are cleansed at the same time. Also, the clothes themselves wouldn't drop as if they were still being worn but instead would drop in a neatly folded pile which would feel quite lacklustre.
    2. DistilledSoda
      DistilledSoda
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      the god that atomizes them is ALSO the god of laundry? Sweet.