
- Games
- Blade & Sorcery: Nomad
- Mods
- Blade & Sorcery: Nomad
- Weapons
- Medieval MegaPack (MMP) (U12)
Medieval MegaPack (MMP) (U12)
-
Endorsements
-
Unique DLs--
-
Total DLs--
-
Total views--
-
Version12.0
- Download:
- Manual
File information
Last updated
Original upload
Created by
SushinUploaded by
SushinVirus scan
Tags for this mod
About this mod
A MegaPack of 300+ realistic weapons of various Medieval European origin (and beyond) that NPCs can spawn with.
- Requirements
-
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Mod name Notes God vs. Lucifer - Vol. 1 (U12) God vs. Lucifer - Vol. 2 (U12) Hammer Pack (U12) HankY's Mortuus Est Armor Set (1.0) Required for waves!!! HankY's The Ring Wraiths Armor Pack (1.0) Required for waves!!! Kirby - Lance of Elfilis Powers of Mordor Powers of Mordor Is just a summoning mod after all So you need This mod To get the weapons. The Villagers Required for the villagers to be armed - Permissions and credits
-
Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You are not allowed to use assets from this file under any circumstances
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Medieval MegaPack
created by Sushin
--------------------------------
--Donations and Contributions
--------------------------------
Weapon Models donated by Toaster Muffin
Dane Axe, Carolingian Sword, Seax, Blacksmith's Seax, Broken-Back Seax, Gokstad Shield, Bo, Falx
Weapon Models donated by kimthelithid
Knightly Pollaxe, Caestus
Weapon Models donated by Drags
Xiphos, Anelace, Feder, Wooden Sword, Karambit, Shamshir, Blackjack, Eveningstar, Goedendag, Grand Mace, Execution Sword, Swiss Saber, War Scythe, Dragon Crest Shield, Full Metal Shield, War Arrow, Blunt Arrow, Master's Sword, Makhaira, Ono Su Yari, Hook Sword, Trident, Venetian Sword
Weapon Models donated by Galxey
Katana, Tachi, Galuire Longsword, Uchigatana
Weapon Models donated by Butters
Baselard
Weapon Models donated by Mihos
Raiding Scimitar
Weapon Models donated by Plato
Silver Arrow
Weapon Models donated by Bat
French Officer's Sabre, Scottish Broadsword, Great Falchion, Yatagan, Pata (Gauntlet Sword),
Weapon Models donated by Aruspice
Mycenean Sword, Cinquedea, Boar Hunting Sword, Ram-Dao, Spanish Anit-Cavalry Sabre (Horse Slayer), Antelope Tabar, Kilij, Ox Mace, Cluny Sword, Small Sword, Swordbreaker, Spiked Pavise, Gada
Weapon Models donated by Billyro
Leaf-Hilt Sidesword, Deer Horn Knife, Flammard
Weapon Models donated by Milacetious
Streithammer
Bow animations & Textures donated by Syfe Fireshard
Emissive Textures donated by Drags
Emissive Textures donated by Butters
Json edits by SovietCat
Special thanks to Thjori and Tulacot
--------------------------------
--Creative Commons Credits
--------------------------------
Viking "Ulfberht" Sword by avatrass under CC BY 4.0
Misericorde "Buttercup Dagger" by Erik.Wold under CC BY 4.0
Flamberg by Lisov1k under CC BY 4.0
Renaissance Sword by Efarys under CC BY 4.0
Smallsword by soidev under CC BY 4.0
Court Sword by Arnold Konrad under CC BY 4.0
Burial Sword by Arnold Konrad under CC BY 4.0
Landsknecht Dagger by Arnold Konrad under CC BY 4.0
Frying Pan by Irina.Tuchna under CC BY 4.0
Gladius by Samize under CC BY 4.0
Acinaces by KIFIR under CC BY 4.0
Kanabo v1 by KenjiroSaiga under CC BY 4.0
Iron Tiger Sword by m00nta under CC BY 4.0
Willow Leaf Saber (Liu Ye Dao) by Arnold Konrad under CC BY 4.0
Katar by GRIP420 under CC BY 4.0
Dark Souls - Estoc by fizzlefreshh under CC BY 4.0
Swiss Saber by yudhamfr under CC BY 4.0
Seax Sword by iedalton under CC BY 4.0
Khopesh by JimKalcich under CC BY 4.0
Yari by Psychloor under CC BY 4.0
I.33 Buckler and Sword by Mateusz Malarski under CC BY 4.0
Arrow by BeerP under CC BY 4.0
Sword by vishnevsky.yaroslav under CC BY 4.0
[For Honor] Shaman Axe [Download Game-ready] by Oskar "K1TT3N" Adamczyk under CC BY 4.0
Dagger - 01 by vegu under CC BY 4.0
Longsword (Hand and A Half) by iedalton under CC BY 4.0
Worn Leather Bracelet by Heledahn under CC BY 4.0
Magic Wand - Simple Curly style by yisela under CC BY 4.0
Nail by mnardia1996mor under CC BY 4.0
KondaSword by Vlasov Daniil under CC BY 4.0
Old Dadao by Vlasov Daniil under CC BY 4.0
Decorative Double-Bladed Battle Axe by Arms Museum under CC BY 4.0
Knife - Kukri by Felipe.Lima under CC BY 4.0
Sword Kusanagi No Tsurugi by Multipainkiller Studio under CC BY 4.0
Thief's Dagger by Steven Janes under CC BY 4.0
Lantern by mandragorasprout under CC BY 4.0
Magic Wand by BozhidarKN under CC BY 4.0
Egyptian Khopesh by Chronic under CC BY 4.0
Ornate Book by N8 under CC BY 4.0
Katana by KangaroOz 3D under CC BY 4.0
Kris Dagger by Arms Museum under CC BY 4.0
Danish 2H Sword by Psychloor under CC BY 4.0
Golden Trident by MightyPinecone under CC BY 4.0
Scutum by Juani Forn under CC BY 4.0
Roman Pilum by Tomsearle16 under CC BY 4.0
Viking Halberd by beyondmatter under CC BY 4.0
Sword by Shrawan under CC BY 4.0
Butterfly Sword by themarkoman under CC BY 4.0
Bastard Sword by wolkoed under CC BY 4.0
sword by Michael Kriat under CC BY 4.0
Khanda Sword by DT7 under CC BY 4.0
Saw by koss2712 under CC BY 4.0
[For Honor] Shugoki Kanabo [Download Game-ready] by Oskar "K1TT3N" Adamczyk under CC BY 4.0
Dacian Falx by yudhamfr under CC BY 4.0
Glaive by Jordan under CC BY 4.0
Icons for Medieval MegaPack:
Plain dagger icon by Lorc under CC BY 3.0
Two handed sword icon by Delapouite under CC BY 3.0
Hatchet icon by Delapouite under CC BY 3.0
Flanged mace icon by Delapouite under CC BY 3.0
Arrowhead icon by Lorc under CC BY 3.0
Shield icon by sbed under CC BY 3.0
Scythe icon by Lorc under CC BY 3.0
Mace head icon by Lorc under CC BY 3.0
Bowie knife icon by Skoll under CC BY 3.0
Lightning saber icon by Lorc under CC BY 3.0
Pocket bow icon by Lorc under CC BY 3.0
Warhammer iconby Delapouite under CC BY 3.0
Fencer iconby Delapouite under CC BY 3.0
Japan iconby Delapouite under CC BY 3.0
Earth Asia & Oceania iconby Delapouite under CC BY 3.0
https://creativecommons.org/licenses/by/3.0/
https://creativecommons.org/licenses/by/4.0/Donation Points system
Please log in to find out whether this mod is receiving Donation Points
-
Translations
-
No translation available on the Nexus
- Changelogs
-
-
Version 12.0
- Loot Tables and Weapon Tiers have been completely overhauled. Enemies now only use weapons that fit the aethetic of the game (mostly European). High tier weaponry (T4) and very low tier weaponry (T1) are more rare in the hands of NPCs. This will have more impact in the full version of B&S when tiers (presumably) will matter a lot more.
- Added Greek Fire Bomb - Once lit it can be thrown for a small fire explosion on contact, creating an area of flame that enemies will avoid walking through for about 40 seconds. The fire can block doorways, imbue weapons and be used to throw enemies into.
- Guns can now alert enemies (within 15 meters, due to enemies being completely deaf outside of that range)
- Bullets now make an ear piercing noise that only NPCs can hear and will investigate (because of the above issue)
- Renamed Flintlock Rifle to Frontier Musket
- Removed bayonet from Flintlock Rifle
- Removed Joyeuse sword - Famous & unique one-of-a-kind historical swords are not necessarily what I want in MMP.
- Removed Raiding Scimitar
- Removed Sidesword
- Removed Ji Dao Lian
- Removed Grand Mace
- Moved Espada Ropera to the Blade category - It has the blade of a regular arming sword making it less specialized for thrusting.
- Replaced Norse Axe
- Replaced Gurz
- Replaced Log. It's smaller and lighter now, but still incredibly difficult to wield.
- Replaced Baladay Scimitar and renamed it to Saracen Sword.
- Replaced Blackjack
- Replaced Goedendag
- Replaced Eveningstar
- Replaced model for Hair Needle
- Renamed Hair Needle to Needle
- Removed all big quivers
- Removed blacksmith hammer (base game already has one)
- Removed bokken - use the one in Katana Megapack instead
- Replace Hard Tack (food) with Bread Roll
- Disabled 9 rings on the 9 rings sword until I am motivated to fix it.
- Removed Mycenean Sword - felt too much like a museum piece.
- Removed Nail
- Removed Ono Su Yari
- Removed Kaiken
- Fixed an issue with bullets not despawning sometimes (probably)
- Bows now shoot arrows at a greater speed, and at different speeds based on their length.
- Slightly shortened Bardiche B and Bardiche A
- Fixed the throwing knife from penetrating too deep into enemies, obscuring the handle.
- Doubled weight of Dorgen
- Moved all Dacian cultural weapons into the general categories instead of Greco Roman category (Falxes).
- Adjusted the Arquebus model so that the wood wasn't blocking the barrel sighting.
- Zeroed the Frontier Musket and Arquebus to be more accurate (They were off by a fraction of a degree, noticeable at longer ranges)
- Blunderbuss shot no longer has a fire imbue zone (all other bullets retain this feature and can imbue weapons, light bombs, ect)
- Resized Sword in a Stone to more realistic proportions (slightly smaller), doubled the weight and decreased handling/agility of the weapon.
- Fixed the Szabla's false edge not cutting properly
- Nerfed damage of the black powder charge
- Loading screen tips temporarily removed
- Fixed a handle issue with eating the mushroom.
- Renamed Trick Sword to Custom Sword
-
Version 11.0
- Added many new weapons. Refer to screenshots to see them all.
- Added a new American category. This refers to the "Americas" as a whole, and many islands surrounding the Americas.
- Added firearm instruction booklet to the ranged category.
- Added obsidian weapons and an obsidian damage type. Obsidian weapons have excellent damage and dismemberment power, but can't pierce even leather armor. Obsidian can also not be imbued (Tier 0 for being stone weapons).
- The Japanese Fan (Tessen) now opens and closes with a trigger press.
- Fixed Falchion Staff not being able to be unholstered with the left hand.
- The Black Powder Charge now significantly damages enemies
- Hand Cannon is now much more heavier and unweildy, requiring two hands to use more accurately.
- Added recoil to all guns.
- Bullet trails are now grey (smoke) and longer.
- Fixed an issue where blood on new weapons from the last update appeared matte.
- Fixed blood not showing up on Hand Cannon.
- Fixed the Bo having inaccurate collision.
- Fixed bake issues on the Trick Dagger making some internal parts appear black.
- Replaced Kukri with a less fancy model
- Added bomb bag
- Fixed lighting and blood painting on the rolling pin
- Fixed Epee & Rondel Dagger being able to slash along the edge. Now they should only be able to slash at the very tip.
- Note - Survival loot was not updated with new weapons for this update (very tedious and I don't even play survival. might overhaul loot tables in the next update).
- Added secrets to 2 existing older weapons
-
Version 10.0
- Added a bomb, landmine, flintlock pistol, hand cannon, trick dagger and more. More dynamic weapons will come and some existing weapons will be altered. Check the Items category for additional objects that can go in your inventory like the bomb.
- Added falchion staff.
- Fixed weaponry not accepting shadows and glowing when indoors, mostly in the dungeon map. Some weapons or weapon parts may still have unnatural lighting, please report them to me.
- Added functionality to the trident dagger to be able to open and close.
- Fixed the cane sword being able to stab while sheathed
- Fixed handle orientations on cane sword
- Added blade handle to Parade Sword
- Fixed hand pose and grip orientations on (all?) shields.
- Fixed throwing knife satchel from not spawning knives
- Fixed bows not working due to the U11.2 update, and adjusted their string alignment, handles and colliders
- Fixed the Stake only being able to holster on the back. Now it can only holster on the hips.
- Renamed Tools category to Tool, to avoid naming conflicts with the base game files.
- Fixed the War Dart not making collision sounds on enemies.
- Fixed some arrows not being aligned with the bow strings
- Made the TekkoKagi and Nekode much easier to damage enemies with.
- Fixed the handle of the broken sword not having fx
- Added a magical secret to an existing weapon
- (Nomad only) Fixed an issue where the shovel wasn't appearing.
- (Nomad only) Added knockdown functionality of giant weaponry.
-
Version 9.0
- Added a fisticuffs wave (fist only dueling)
- Spears now have more diverse damage types. Most can no longer dismember or easily pierce chainmail unless they specialize in slashing, but all spears can knock enemies down more easily than swords.
- Added food to a new "Goods" category. Generally, raw foods only slightly restore your character, and cooked/prepared foods are far better. Sweets restore mana, meat restored health, and veggies restore focus (though higher quality foods restore a little of everything at least).
- Added all new food to have a 1 in 3 chance of spawning in an enemies hip holster
- Nerfed swords to no longer knock enemies out when hit with the false edge, but buffed spears to be able to.
- Removed a lot of bastard/longswords and some greatswords (They can now be found in Longsword MegaPack)
- Removed Ssangsudo (Can be found in Katana MegaPack)
- Removed Heavy Cavalry Lance
- Revamped the Reinforced Lance (it's now two handable on the shaft and the spear head has been replaced with a more typical cone)
- Increased beak length on Bec De Corbin
- Removed stone since the base game has one now
- Increased size of war darts
- Fixed hit effects on Parma shield
- Add round shield (Fleur Cross Shield)
- Rebalanced Survival Mode to equally give you a weapon from every tier, instead of mostly giving you low tier weapons at first.
- Renamed Tekko Kagi to Nekode
- Added a new, longer version of the Tekko Kagi
- All small, concealable thief/spy/ninja style weapons can be stored in the inventory.
- Replaced the Falx with a smaller, one handed version.
- Fixed rondel dagger's emissive map covering the entire weapon
- The Masakari can now cut into plate armor
- A number of giant weapons can now knock enemies off their feet (not on Nomad, Sorry!)
- Trick sword blade has been resized.
- Trick sword pommel can now be imbued
- Added more resistance to estoc penetration against chainmail
- Other undocumented changes (it's been a very long update sorry)
-
Version 8.3
- Added a bunch of new weapons. Refer to the screenshot
- Moved Galxey Longsword to blade category and renamed it Galxey Bastard Sword
- Swapped model for Indonesian Karambit and renamed it Karambit
- Removed Malay Karambit
- Resized the Shashka to more realistic proportions
- Remodeled the Baladay Scimtar
- Fixed Kaskara missing texture
- Fixed an issue with the Tekpi where the handle had no collision
- The Log now blocks AI navigation. Enemies will try to walk around a log on the ground.
- Resized the Burial Sword
- Resized and modified the Venetian Sword
- Added simple Tonfa spinning (hold the trigger and move your hand up or down).
- Resized multiple sabres to be smaller/use realistic proportions (they were some of the first weapons I made and remained unchanged until now)
- Resized the cruciform longsword
- "Massive" slashing weapons now cut chainmail (parade/bearing swords)
- Fixed the handpose on Baston sticks
- Improved sickle functionality
- Fixed the Reagent's sword sheath's left hand default handle orientation
-
Version 8.2
- The shovel can now cut enemies (can't remember if i already added this to the patch notes from a previous update)
- Fixed blood painting on Stiletto
- Moved Falx(s) to GrecoRoman category
- Made tridents able to be thrown accurately
- Fixed pitchfork, shovel and scythe having imbue when spawned in (thought i fixed it but i only fixed the pan previously)
- Fixed piercing for pitchfork
- Change the slot for bows to use bow instead of large
-
- Donations
-
Straight donations accepted
As you can imagine, maintaining such a massive mod has been very time consuming. Donations are not necessary but highly appreciated. Also, consider joining my Discord for updates and help with mods.



\Quest 2\Internal shared storage\android\data\com.WarpFrog.BladeAndSorcery\files\Mod
