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- Blade & Sorcery: Nomad
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- Medieval MegaPack (MMP) (U12)
Medieval MegaPack (MMP) (U12)
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Version12.0
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- Manual
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Last updated
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Created by
SushinUploaded by
SushinVirus scan
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Activity logs
This page was last updated on 08 May 2023, 4:47PM
- Changelogs
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Version 12.0
- Loot Tables and Weapon Tiers have been completely overhauled. Enemies now only use weapons that fit the aethetic of the game (mostly European). High tier weaponry (T4) and very low tier weaponry (T1) are more rare in the hands of NPCs. This will have more impact in the full version of B&S when tiers (presumably) will matter a lot more.
- Added Greek Fire Bomb - Once lit it can be thrown for a small fire explosion on contact, creating an area of flame that enemies will avoid walking through for about 40 seconds. The fire can block doorways, imbue weapons and be used to throw enemies into.
- Guns can now alert enemies (within 15 meters, due to enemies being completely deaf outside of that range)
- Bullets now make an ear piercing noise that only NPCs can hear and will investigate (because of the above issue)
- Renamed Flintlock Rifle to Frontier Musket
- Removed bayonet from Flintlock Rifle
- Removed Joyeuse sword - Famous & unique one-of-a-kind historical swords are not necessarily what I want in MMP.
- Removed Raiding Scimitar
- Removed Sidesword
- Removed Ji Dao Lian
- Removed Grand Mace
- Moved Espada Ropera to the Blade category - It has the blade of a regular arming sword making it less specialized for thrusting.
- Replaced Norse Axe
- Replaced Gurz
- Replaced Log. It's smaller and lighter now, but still incredibly difficult to wield.
- Replaced Baladay Scimitar and renamed it to Saracen Sword.
- Replaced Blackjack
- Replaced Goedendag
- Replaced Eveningstar
- Replaced model for Hair Needle
- Renamed Hair Needle to Needle
- Removed all big quivers
- Removed blacksmith hammer (base game already has one)
- Removed bokken - use the one in Katana Megapack instead
- Replace Hard Tack (food) with Bread Roll
- Disabled 9 rings on the 9 rings sword until I am motivated to fix it.
- Removed Mycenean Sword - felt too much like a museum piece.
- Removed Nail
- Removed Ono Su Yari
- Removed Kaiken
- Fixed an issue with bullets not despawning sometimes (probably)
- Bows now shoot arrows at a greater speed, and at different speeds based on their length.
- Slightly shortened Bardiche B and Bardiche A
- Fixed the throwing knife from penetrating too deep into enemies, obscuring the handle.
- Doubled weight of Dorgen
- Moved all Dacian cultural weapons into the general categories instead of Greco Roman category (Falxes).
- Adjusted the Arquebus model so that the wood wasn't blocking the barrel sighting.
- Zeroed the Frontier Musket and Arquebus to be more accurate (They were off by a fraction of a degree, noticeable at longer ranges)
- Blunderbuss shot no longer has a fire imbue zone (all other bullets retain this feature and can imbue weapons, light bombs, ect)
- Resized Sword in a Stone to more realistic proportions (slightly smaller), doubled the weight and decreased handling/agility of the weapon.
- Fixed the Szabla's false edge not cutting properly
- Nerfed damage of the black powder charge
- Loading screen tips temporarily removed
- Fixed a handle issue with eating the mushroom.
- Renamed Trick Sword to Custom Sword
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Version 11.0
- Added many new weapons. Refer to screenshots to see them all.
- Added a new American category. This refers to the "Americas" as a whole, and many islands surrounding the Americas.
- Added firearm instruction booklet to the ranged category.
- Added obsidian weapons and an obsidian damage type. Obsidian weapons have excellent damage and dismemberment power, but can't pierce even leather armor. Obsidian can also not be imbued (Tier 0 for being stone weapons).
- The Japanese Fan (Tessen) now opens and closes with a trigger press.
- Fixed Falchion Staff not being able to be unholstered with the left hand.
- The Black Powder Charge now significantly damages enemies
- Hand Cannon is now much more heavier and unweildy, requiring two hands to use more accurately.
- Added recoil to all guns.
- Bullet trails are now grey (smoke) and longer.
- Fixed an issue where blood on new weapons from the last update appeared matte.
- Fixed blood not showing up on Hand Cannon.
- Fixed the Bo having inaccurate collision.
- Fixed bake issues on the Trick Dagger making some internal parts appear black.
- Replaced Kukri with a less fancy model
- Added bomb bag
- Fixed lighting and blood painting on the rolling pin
- Fixed Epee & Rondel Dagger being able to slash along the edge. Now they should only be able to slash at the very tip.
- Note - Survival loot was not updated with new weapons for this update (very tedious and I don't even play survival. might overhaul loot tables in the next update).
- Added secrets to 2 existing older weapons
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Version 10.0
- Added a bomb, landmine, flintlock pistol, hand cannon, trick dagger and more. More dynamic weapons will come and some existing weapons will be altered. Check the Items category for additional objects that can go in your inventory like the bomb.
- Added falchion staff.
- Fixed weaponry not accepting shadows and glowing when indoors, mostly in the dungeon map. Some weapons or weapon parts may still have unnatural lighting, please report them to me.
- Added functionality to the trident dagger to be able to open and close.
- Fixed the cane sword being able to stab while sheathed
- Fixed handle orientations on cane sword
- Added blade handle to Parade Sword
- Fixed hand pose and grip orientations on (all?) shields.
- Fixed throwing knife satchel from not spawning knives
- Fixed bows not working due to the U11.2 update, and adjusted their string alignment, handles and colliders
- Fixed the Stake only being able to holster on the back. Now it can only holster on the hips.
- Renamed Tools category to Tool, to avoid naming conflicts with the base game files.
- Fixed the War Dart not making collision sounds on enemies.
- Fixed some arrows not being aligned with the bow strings
- Made the TekkoKagi and Nekode much easier to damage enemies with.
- Fixed the handle of the broken sword not having fx
- Added a magical secret to an existing weapon
- (Nomad only) Fixed an issue where the shovel wasn't appearing.
- (Nomad only) Added knockdown functionality of giant weaponry.
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Version 9.0
- Added a fisticuffs wave (fist only dueling)
- Spears now have more diverse damage types. Most can no longer dismember or easily pierce chainmail unless they specialize in slashing, but all spears can knock enemies down more easily than swords.
- Added food to a new "Goods" category. Generally, raw foods only slightly restore your character, and cooked/prepared foods are far better. Sweets restore mana, meat restored health, and veggies restore focus (though higher quality foods restore a little of everything at least).
- Added all new food to have a 1 in 3 chance of spawning in an enemies hip holster
- Nerfed swords to no longer knock enemies out when hit with the false edge, but buffed spears to be able to.
- Removed a lot of bastard/longswords and some greatswords (They can now be found in Longsword MegaPack)
- Removed Ssangsudo (Can be found in Katana MegaPack)
- Removed Heavy Cavalry Lance
- Revamped the Reinforced Lance (it's now two handable on the shaft and the spear head has been replaced with a more typical cone)
- Increased beak length on Bec De Corbin
- Removed stone since the base game has one now
- Increased size of war darts
- Fixed hit effects on Parma shield
- Add round shield (Fleur Cross Shield)
- Rebalanced Survival Mode to equally give you a weapon from every tier, instead of mostly giving you low tier weapons at first.
- Renamed Tekko Kagi to Nekode
- Added a new, longer version of the Tekko Kagi
- All small, concealable thief/spy/ninja style weapons can be stored in the inventory.
- Replaced the Falx with a smaller, one handed version.
- Fixed rondel dagger's emissive map covering the entire weapon
- The Masakari can now cut into plate armor
- A number of giant weapons can now knock enemies off their feet (not on Nomad, Sorry!)
- Trick sword blade has been resized.
- Trick sword pommel can now be imbued
- Added more resistance to estoc penetration against chainmail
- Other undocumented changes (it's been a very long update sorry)
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Version 8.3
- Added a bunch of new weapons. Refer to the screenshot
- Moved Galxey Longsword to blade category and renamed it Galxey Bastard Sword
- Swapped model for Indonesian Karambit and renamed it Karambit
- Removed Malay Karambit
- Resized the Shashka to more realistic proportions
- Remodeled the Baladay Scimtar
- Fixed Kaskara missing texture
- Fixed an issue with the Tekpi where the handle had no collision
- The Log now blocks AI navigation. Enemies will try to walk around a log on the ground.
- Resized the Burial Sword
- Resized and modified the Venetian Sword
- Added simple Tonfa spinning (hold the trigger and move your hand up or down).
- Resized multiple sabres to be smaller/use realistic proportions (they were some of the first weapons I made and remained unchanged until now)
- Resized the cruciform longsword
- "Massive" slashing weapons now cut chainmail (parade/bearing swords)
- Fixed the handpose on Baston sticks
- Improved sickle functionality
- Fixed the Reagent's sword sheath's left hand default handle orientation
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Version 8.2
- The shovel can now cut enemies (can't remember if i already added this to the patch notes from a previous update)
- Fixed blood painting on Stiletto
- Moved Falx(s) to GrecoRoman category
- Made tridents able to be thrown accurately
- Fixed pitchfork, shovel and scythe having imbue when spawned in (thought i fixed it but i only fixed the pan previously)
- Fixed piercing for pitchfork
- Change the slot for bows to use bow instead of large
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- Author's activity
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May 2023
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08 May 2023, 4:46PM | Action by: Sushin
Attribute change
'Description changed.'
April 2023
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23 Apr 2023, 1:50AM | Action by: Sushin
Attribute change
'Description changed.'
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23 Apr 2023, 1:47AM | Action by: Sushin
Attribute change
'Description changed.'
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21 Apr 2023, 1:24AM | Action by: Sushin
File added
'Medieval Megapack U12 Nomad [version 12.0]'
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21 Apr 2023, 1:19AM | Action by: Sushin
Changelog added
'Change log added for version 12.0'
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21 Apr 2023, 1:18AM | Action by: Sushin
Mod image added
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21 Apr 2023, 1:17AM | Action by: Sushin
Attribute change
'Name changed to \'Medieval MegaPack (MMP) (U12)\'.
Language changed.
Mod version changed to 12.0.'
January 2023
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24 Jan 2023, 5:28PM | Action by: Sushin
Attribute change
'Description changed.'
December 2022
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24 Dec 2022, 2:28AM | Action by: Sushin
Changelog added
'Change log added for version 11.0'
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24 Dec 2022, 2:27AM | Action by: Sushin
Mod image added
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24 Dec 2022, 2:27AM | Action by: Sushin
Mod image added
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24 Dec 2022, 2:25AM | Action by: Sushin
Mod image added
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24 Dec 2022, 2:25AM | Action by: Sushin
Mod image added
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24 Dec 2022, 2:25AM | Action by: Sushin
File added
'Medieval MegaPack U11 Nomad [version 11.0]'
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24 Dec 2022, 2:20AM | Action by: Sushin
Mod image added
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24 Dec 2022, 2:20AM | Action by: Sushin
Mod image added
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24 Dec 2022, 2:18AM | Action by: Sushin
Mod image added
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24 Dec 2022, 2:18AM | Action by: Sushin
Mod image added
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24 Dec 2022, 2:17AM | Action by: Sushin
Attribute change
'Mod version changed to 11.0.'
September 2022
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28 Sep 2022, 8:15PM | Action by: Sushin
File added
'Medieval MegaPack U11 Nomad [version 10.0]'
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