Additional weapons will be made for new modes, no new modes will be added to this weapon. Feel free to give suggestions, they will be considered when concepting future weapons.
just wanted to ask for a dagger version that had some cool feature. Like its the handle that goes to a dagger then it can change to a slingshot that sits on the hand and shoots nails. I think it would be cool. Either way love the sword best thing since the sword lycena made.
Gotta say, this is probably one of my favorite mods I've downloaded. My only thing is that if I have a reverse grip and press the button to change forms, the blade spins back to a normal grip. Is there a way to change this in the .json? or can this be updated as a toggle in the future? One of my favorite things to do is throw this guy while its changing into a spear, but with it reversing the grip to normal it breaks the immersion.
This is something I'd like to fix if I ever get the time to improve this mod. The reason it happens is there isn't actually a transformation, the weapon is 3 different weapons with the 2 not in use disabled, so when switching, I have the player ungrab the "old" weapon, and grab the "new" weapon. Hopefully one day I'll get around to fixing it.
Nice thanks for the update. Would it be possible to add a third form besides the sword and the spear? I was thinking of a dagger that can be activated by double tapping the trigger or the spell button. Is it possible to deactivate that when I hold the sword in the backhand and turn it into the spear it does not automatically turn to the front?
A bo staff like weapon could be fun, I've wanted a collapsible staff in the game for so long. Keeping with the short/one handed/polearm idea that the argent blade follows you could try something like cestus/mace/quarterstaff
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