Blade & Sorcery

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Phantom

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MatrixPhantom

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180 comments

  1. MatrixPhantom
    MatrixPhantom
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    Locked
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    Additional weapons will be made for new modes, no new modes will be added to this weapon. Feel free to give suggestions, they will be considered when concepting future weapons.
  2. Tallish
    Tallish
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    Would love a Scythe/Sickle/chakram combo. I think the animations could be neat. Awesome work on this mod btw.
    1. CloudDistrict1
      CloudDistrict1
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      THAT WOULD BE SO COOL!!!!!
  3. codedemon666
    codedemon666
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    sadly it doesn't work with oculus quest
    1. CloudDistrict1
      CloudDistrict1
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      it does with the quest two, at least for me
  4. Killermatter
    Killermatter
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    Is it possible to make gif for the damaged argent blade for its transformations like you did for the normal one?
  5. WinterCoin9212
    WinterCoin9212
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    just wanted to ask for a dagger version that had some cool feature. Like its the handle that goes to a dagger then it can change to a slingshot that sits on the hand and shoots nails. I think it would be cool. Either way love the sword best thing since the sword lycena made.
    1. luther2344
      luther2344
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      Use the splinter knife its like the shatter blade but has all the things you describe and more.
  6. KiloForte
    KiloForte
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    Gotta say, this is probably one of my favorite mods I've downloaded. My only thing is that if I have a reverse grip and press the button to change forms, the blade spins back to a normal grip. Is there a way to change this in the .json? or can this be updated as a toggle in the future? One of my favorite things to do is throw this guy while its changing into a spear, but with it reversing the grip to normal it breaks the immersion.
    1. MatrixPhantom
      MatrixPhantom
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      This is something I'd like to fix if I ever get the time to improve this mod. The reason it happens is there isn't actually a transformation, the weapon is 3 different weapons with the 2 not in use disabled, so when switching, I have the player ungrab the "old" weapon, and grab the "new" weapon. Hopefully one day I'll get around to fixing it.
  7. ariqueenofslay
    ariqueenofslay
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    It’s so bogus how people will make PCVR mods like this yeah, won’t even try to make good mods for nomad
    1. awweeeeee
      awweeeeee
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      no scripting, they cant.
  8. Sirjazzydoo
    Sirjazzydoo
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    I was wondering where the U12 version was, looked here, and saw your sticky. Hope things are alright with you! this was one of the best mods ever ♥
    1. MatrixPhantom
      MatrixPhantom
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      U12 version is here at last
    2. Sirjazzydoo
      Sirjazzydoo
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      W Update, so glad this is back. Def one of my favs from U11. Thank you for gracing us with it's presence
  9. Tefelskind
    Tefelskind
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    Nice thanks for the update. Would it be possible to add a third form besides the sword and the spear? I was thinking of a dagger that can be activated by double tapping the trigger or the spell button. Is it possible to deactivate that when I hold the sword in the backhand and turn it into the spear it does not automatically turn to the front?
  10. palkia5077
    palkia5077
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    A bo staff like weapon could be fun, I've wanted a collapsible staff in the game for so long. Keeping with the short/one handed/polearm idea that the argent blade follows you could try something like cestus/mace/quarterstaff
  11. Zerolp
    Zerolp
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    oh nice an update i still wonder if there is  a new weapon in the works 
    1. MatrixPhantom
      MatrixPhantom
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      I hope to get to it eventually, I just got my VR set back up and am out of the swing of things.