This page was last updated on 31 August 2024, 5:21PM
Changelogs
Version 4.1.01
Fixed a compatibility issue where the mod would prevent all skills trees from being visible while installed along-side some other mods
Version 4.1
Fixed weapon scaling issue that would result in either no TK grab effect, or a massive effect
Added Skill Seeker Volley
Added Skill Black Hole
Added Skill Chain Whip
Fixed weapon imbue vanishing when changing modes, imbue now transfers itself to the new mode
Added original textured version back as legacy option
Moved Riptide to Upgrade for Gravity Grab
Version 4.0
Update to 1.0
Fixed weapon resetting in hand when changing modes. You can now change modes in reverse grip! Some of this is unavoidable when moving from spear to sword/hilt.
Total rework of spells to game's skill system
Added weapon to game shop
Added some new abilities (Multi-whip, Riptide, Fireball burn)
Version 3.1
Fixed Gravity staff grab ability. (broke after update)
Changed hand poses to more accurately fit the weapon. (Still not perfect, but a bit better)
Version 3.0
Updated weapon handling for each mode ("Spear" should now feel distinct from "Sword").
Texture refresh (old texture is still used for "Damaged Argent Blade").
Added alternate control scheme for 1-handed use.
Added mass and drag values to each mode.
Fixed Lightning whip spin rotating significantly faster than intended.
Version 2.3
Improved Weapon handling in each mode, sword should now handle differently than the spear. (Weapon may be a bit TOO snappy now, feedback is appreciated)
Reverted change that allowed for hilt to be stored in player's inventory.
Weapon is now found in Exotics category once again.
Version 2.2
Added sound effects for each transformation type.
Moved weapon to custom category.
Added spell abilities to all 3 modes.
Hilt form can now be stored in inventory.
Added weapon penetration check on mode switch (prevents lingering penetrations).
Minor code optimizations (still some questionable decisions).