- Games
- Blade & Sorcery
- Mods
- Blade & Sorcery
- Audio
- Music Replacer Framework
Music Replacer Framework
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Version4.1.1
- Download:
- Manual
File information
Last updated
Original upload
Created by
Jenix106Uploaded by
jenix106Virus scan
Safe to use
Tags for this mod
Current section
About this mod
Allows you to change the music of any fight! Combine with lilhusky's Custom Avatar Framework or some custom armor waves to make special boss battles with their own boss music!
- Requirements
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This mod does not have any known dependencies other than the base game.
Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets This author has not specified whether they have used assets from other authors or not
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
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- Changelogs
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Version 4.1.1
- Bug fixes
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Version 4.1
- Fixed music not working
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Version 4.0
- Changed song format: Instead of both a .json and a .song file, it generates just a .json file with the settings and the song combined
- Added a generate prompt that lets you change the settings in-game
- Changed OutroIDs to RelatedSongs, allowing you to designate a specific fight song to match the current ambient song. Outros use the same format, it just goes into RelatedSongs instead
- Added a Re-Generate feature, which allows you to change the settings for existing songs
- Merged Main Menu & Ambient categories, now Main Menu is a level in Ambient
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Version 3.2
- Added Second Wind music
- Fixed fight music not stopping when enemies flee
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Version 3.1
- Fixed global ambient music
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Version 3.0
- Changed the format for songs
- Added level-specific fight music
- Added fight outro music
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Version 2.3
- Added loading screen music
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Version 2.2
- Fixed MusicReplacerSettings
- Added ProbabilityWeight to MusicReplacerSettings
- Added global and level-specific ambient music
- Added main menu music
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Version 2.1
- Removed the need to add file extensions to MusicReplacerSettings
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Version 2.0
- Now able to have multiple songs for the same fight, and it randomizes between all of them when the fight starts
- Replaces non-wave music like being discovered or the golem fight
- Music Replacer Settings was changed to be easier to read
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Version 1.9
- Updated for 1.0
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Version 1.8
- Added toggle option, music now loops by default
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Version 1.7
- Updated for U12.3
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Version 1.6
- Updated for U12, changed Level Modules to MusicManagerSettings. File is different, but important content is the same
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Version 1.5
- Added a Songs folder where you can put MP3 files. Rename the MP3 file to the ID of the wave you want to replace music for, or rename it to global to change all wave music.
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Version 1.4
- Added optional loop time configuration
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Version 1.3
- Updated for U11 Beta 2
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Version 1.2
- Updated for U11
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Version 1.1
- Added step music replacing, just add "step" to the end of the wave ID. Music now fades out instead of cutting out
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Version 1.0
- Initial Release
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To add music, open the Songs folder and put the MP3 into it, then open the game and click on Generate Songs inside of the MusicReplacer mod options.
DETAILED INSTRUCTIONS INCLUDED IN MOD FOLDER
DETAILED INSTRUCTIONS INCLUDED IN MOD FOLDER