About this mod
Adds 53 weapons, items, and the announcer from Darkest Dungeon
- Requirements
- Permissions and credits
- Changelogs
- Donations
This mod adds 53 weapons and items from and inspired by Darkest Dungeon. Additionally the Ancestor will now provide commentary when you're hurt, die, heal, and anytime an enemy dies from any source. The commentary can be toggled on and off in the mod options.
Items in this mod:
Abomination:
Cursed Chain
Antequarian:
Censer, Kukri
Arbalest:
Crossbow, Bolts, Quiver
Bounty Hunter:
Stun Grenade, Hand Axe, Caltrops, Rope and hook
Crusader:
Longsword, Accusation Scroll, Healing Banner, Rally Banner
Duelist:
Rapier
Flagellant:
Flail
Grave Robber:
Throwing Knife, Dagger, Pick, Toxin Bottle/Healing Potion, Poison Dart
Hellion:
Halberd
Highwayman:
Flintlock Pistol, Dagger, Bullets
Houndmaster:
Truncheon, Dog whistle
Jester:
Lute, Dirk, Sickle, Finale spear
Leper:
Executioner Blade
Man at Arms:
Mace, Shield
Musketeer:
Flintlock Rifle, Sidearm
Occultist:
Ritual Skull, Sacrificial knife
Plague Doctor:
Plague Grenade, Plague Needle, Knife
Runaway:
Fire bottle, Molotov, Fire poker
Shieldbreaker:
Spear, Buckler
Vestal:
Holy book, Mace
Tools:
Torch, Bayonet, Bullseye Lantern, Narrow beam lantern, Telescope, Small shield.
USE NOTES:
Weapons that deal bleeding and blight damage will inflict damage over time on enemies. The amount of damage and duration of the debuff is configurable in mod options.
Highwayman, Musketeer, and Arbalest ranged weapons have a gem attached to them. Pressing the spell button while
the weapon is unloaded will cycle the gems colors and impart a different elemental effect to the projectile fired. The upper handle of the crossbow controls its gem.
The flintlocks have an alternate fire: grapeshot blast and buckshot.
The Highwayman Pistol and Musketeer sidearms will reload themselves after a delay, but can be manually loaded at anytime if you don't want to wait.
Several of the tools can be attached to the flintlocks.
If a weapon deals bleeding damage in game it will apply a bleed. If it only deals bleed on one or two moves you can enable the bleed for one attack with the spell button.
The Antiquarians censer has multiple vapors that can be cycled through using the spell button to enchant the weapon in your other hand.
The Vestals holy book and the crusaders healing banner will heal you. Amount healed can be changed in the mod options.
Plague doctor needle will expend its poison upon injecting an enemy and can be refilled by stabbing it into the pouch and pressing the spell button.
The plague grenades must be primed with the spell button before throwing. This is indicated by a hissing sound.
Jesters lute will change songs based on what buttons you have held down while holding the neck and can be strummed by pulling the trigger on the
strings. It will also fire the finale spear by hitting the alternate button on the strings.
The occultists ritual skull can be activated with the spell button and then summon the abyssal artillery with the trigger.
The torch and lanterns can be toggled on and off with the spell button.
Special Thanks
Dohm for helping work out many bugs, showing me how to set up the telescope and potions, and testing.
Neeshka for teaching me scripting
Llyrrumfor showing me how holders work
EnderBrine for helping fix the guns
Ninsky for bug testing
And anyone else I forgot to mention who answered any questions I may have had!