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Changelogs
Version 1.5
Updated for U12, moved to top of load order
Updated for 1.0
Added Outlines
Version 1.4
Beams are require more precision to dismember, added imbue compatibility
Version 1.3
Updated for U11 Beta 3
Version 1.2
Updated for U11 Beta 2, fixed beam arcing
Version 1.1
Updated for U11, added more customization options that let you edit the color/size/scaling over time of the beam
Version 1.0
Initial Release
Just add the Sword Beam module to a weapon to start shooting beams out of your swords. Made to function like the Yamato sword beam, but you can substitute any item you want for the beam.
DO NOT ADD THE ACTUAL FILES TO YOUR MOD, ONLY THE TEXT IN THE SWORD BEAM MODULE TEXT FILE
ProjectileID: The Item ID of whatever you want the beam to be. ActivationButton: The button you need to hold down in order to activate it. Options are "Trigger" or "Alt Use" SwordSpeed: How fast you need to swing your sword in order to shoot the beam. BeamSpeed: How fast the beam flies after being shot. BeamDamage: How much damage the beam does if it doesn't dismember. DespawnTime: How long it takes for the beam to despawn. BeamCooldown: How long it takes to fire a new beam after firing before. BeamDismember: If the beam can dismember or not. Will not dismember if the part can't be dismembered. BeamColor: The color of the beam. Set all to 0 for invisible and >1 to glow OutlineColor: The color of the outline. Set all to 0 for invisible and >1 to glow BeamSize: The initial size of the beam. OutlineSize: The initial size of the outline. BeamScaleIncrease: Adds those values to the beam size every frame. Don't make it too big.