I plan to yeah, the author of the dependency isn't updating his so I have to remake his mod in order to update this, he has given me conscent to do so - once that's done I can make this a standalone mod.
How exactly do i use the "exclude" option? do i write the entire folder name of a custom weapon in the bracket below, and how do i space it apart for multiple weapons?
So I didn't get stuck at 70% but I can confirm this breaks the base mod. Once installed you cannot flip even the common dagger with either the trigger or the spell button. The moment I uninstalled it the mod began working again. Also, none of the other weapons are flippable either with this installed so it absolutely currently does nothing beyond breaking the base framework somehow.
EDIT: So I was experimenting with this mod as well as the base mod and after much trail error and tribulation, I discovered all mods work as intended, however it is reeeeaally particular about the way it is installed or else best case scenario it doesn't work worst case you'll get a mod error/corrupt save file screen. The way I found to make this work was:
1: Install Dynamic Handles Dagger first. 2: Install Dynamic Handles Dagger (With Sushin's MMP) next. When it asks you to overwrite select no to all as the Base Dynamic Handles mod has the newest scripts that are required for the mod to work. 3: Install Meme's Dynamic Handles Everywhere. You should now be able to flip any weapon you wish by quickly pressing releasing then pressing the grip trigger again. NOTE: I had to remove the MMW fold from the mod as well to get mine to work leaving just the base items folder untouched.
I hope this helps anyone else that may be having issues getting this mod to work.
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EDIT: So I was experimenting with this mod as well as the base mod and after much trail error and tribulation, I discovered all mods work as intended, however it is reeeeaally particular about the way it is installed or else best case scenario it doesn't work worst case you'll get a mod error/corrupt save file screen. The way I found to make this work was:
1: Install Dynamic Handles Dagger first.
2: Install Dynamic Handles Dagger (With Sushin's MMP) next. When it asks you to overwrite select no to all as the Base Dynamic Handles mod has the newest scripts that are required for the mod to work.
3: Install Meme's Dynamic Handles Everywhere. You should now be able to flip any weapon you wish by quickly pressing releasing then pressing the grip trigger again. NOTE: I had to remove the MMW fold from the mod as well to get mine to work leaving just the base items folder untouched.
I hope this helps anyone else that may be having issues getting this mod to work.