MAP Modding with BaS SDK for U12.3 has been resumed. There are multiple reasons why I have been away from BaS Modding since around May this year. 1. simple reason. I was returning to my favorite online game. 2. Japanese climate and my wallet. The air conditioner in my creative room broke. It limited my summer activities. The air conditioner was replaced but at a cost of about $700. 3. i have ASD and am a depressed person. I have severe mood swings and am depressed on a daily basis. This year's heat wave took away all motivation. 4. extra: a new AC6 was released. Very enjoyable.
I had gone on a form of extended vacation, but flat out it was a period of mental recuperation.All users may not know this, but BaS Modding often requires a great deal of time and effort.At the same time, we need to be alert for conflicts.There can be competition between modders, and there are people who create conflicts under the guise of coincidence. Who was imitated by URL. Well, when it comes to BaS MAP creation, unlike simple weapon mod creation, it takes a lot of knowledge, experience, and trial and error. The U12.3 version of the BaS SDK has been released.but there is a missing prefab and Example data among the included assets. The world map does not work, etc. is most likely an internal script, so I will wait for the SDK administrator to fix it.
I feel various adjustments are missing and at the same time I can't advise them as I don't have an authorized modder role. Drags used to communicate with me, but he seems to be holding back. He seems to dislike me so much he has voluntarily stepped down. These reasons would also be why I was suspending modding of BaS.
The prototype of the Japanese style Kenjutsu Dojo (U11.2) 4.2a version has been released!
The equipment is implemented with a level selector for MAP movement, an item Spawner, and a mirror for the whole body. The battle Wave Book (creature spawner) is already installed on the 1F and 2F. This U11 version has an experimental element, which can cause several bugs. I don't intend to put a difficult element in the MAP, but bugs such as a shader may occur.
If the user wants to explain the bug on the comment page, explain the usage environment or display the Player.log. My bad, I suspended user support in Discord personal messages. I temporarily returned my Discord account. I erased my Discord account once because there were full -fledged intimidation such as mischief and harassment and "Yukino should commit suicide". If you have a Discord account, you can send a file or a Mods folder screenshot to me. If you want to receive technical support, first send a message with your Nexus account. Occasionally, there are people who only apply for friends without writing messages and errands.
This applies to simple questions. If you don't want to be seen by others on this page, please send a list of PC specifications with Nexusmail etc.
By the way, the PCVR PC specification used is listed in Player.log.
Regarding other adjustments, if you notice the bug page yourself, the contents will be summarized. Mapmod requires multiple small tuning. Therefore, do not write your own bug report without checking the bug report I wrote.
[ Individuals currently scheduled to be improved ] 1. The enemy NPC may be stuck because there is a step on the wall of the corridor on the second floor. It was provisional, but it was no problem. If you try to do a big swing attack in a narrow enemy AI, you will get caught on the wall. The thickness of the wall was increased with Cube and hidden mesh. I think it has been improved.
2. We plan to build a simple bow and arrow on the back space on the 3rd floor.
3. The roof back space will also be built in a fire -arm shooting space. I can't do anything difficult, but I'm thinking of creating facilities like a shooting range facility.
4. Because there is a large space, archer, gunner, sorcerer I am thinking of an area where I can train for countermeasures.
At present, my PC specifications do not have lags especially during play, but it is difficult to play while recording because the CPU is weak. If you are higher than the following specifications, you will be able to train comfortably.
[Minimum environment required for PCVR] CPU: Intel Core i7 3770K or more (I want to buy new ones) MEM: 16GB or more (32GB configuration is not enough) GPU: NVIDIA GeForce 1660 Super (RTX series is in stock and price soar) Storage: SSD is recommended as an OS and main BAS installation destination. 500GB or more is recommended (1TB is cheaper with recent SSDs) Modder users produce material management and MOD with SDK. We recommend 4TB or more HDDs to process a huge amount of data. My 2TBHDD is already lacking in capacity ...
[Tips] It seems that the specifications of the Corider Group after U11.2 have changed, not limited to this MAP. Occasionally, the enemy's neck should have been cut off, but the blade passes, and the enemy NPC may not be damaged. Even if you hit the appropriate blade line and speed, you may want to learn the style of returning the katana as soon as you hit the cut part. It seems that the cut -off of the neck is sliced ??diagonally than the horizontal.
Okay, so I'm loving all your mods Master Smith WhiteYukino, and I love this map and I'm happy that you update it regulary! <3
However, maybe I'm stupid or something, but I didn't want this map to be home map, so I did what you instructed, I added "_" in the beggining of folder's name. Now this map doesn't show up in my map select, neither on the world map itself or in map list as such :( What did I do wrong? Is there alternative way of having this map but not as home map, by deletin a module or something?
In that case, just turn off the file called Game.json. "_" Is in a state where the folder is disabled, so if you want to display it on the map, just delete "_" and return it to its original state. EDIT: OOPS. I saw your DL history. truly. Thank you. XD
If this is solved, it competes with Mods such as StartOnMap. Just put "_" at the top of the startonMapmod, etc., as described on the description page. Or erase it. I use this Startonarena from time to time, so I temporarily disable it with "_". Because it is convenient.
Or delete the game.json file in the folder.
how is it? If you succeed, please send a comment "Successful".
You are saying something strange. My bad, Your Bit suspicious. "THE LOADING SCREEN FOREVER" Perhaps you are talking about bugs such as infinite loading, but if you are not available, you can not say "i Like this mod". I also use other mods such as Startonarena, but when I use this dojo, I put them at the top of the folder name.
I wrote this on the description page.
If my strange machine translation is frustrating, it may be better not to read it. You just have to delete it without using this mod simply. There is also a possibility that MEGAPACK format MODs have eternal loading time. If you erase my Mapmod, it will be very easy to understand. so? What do you like about my Map?
You, too. XD I could see the proper DL history. Yeah? wow! it's a Awesome :D It seems that he used the past version (U9.3 era). Thank you very much! Thank you for using it all the time. Have Fun! XD Yay! I Glad.
Hi, tomassetti20. : ) Yeah, I want to use this map with U11 too. So I'm thinking of reviving it. This MAPmod is a MAP that I have been making since U9.3. Core users are mainly people who liked this MAP in the past version. So it's a plan to add and update little by little without changing the basics. Playtesting the 1F and 2F Combat Waves, which are foundations, was fine.
There may have been events that made them lose interest in me. There may be people who spontaneously talk about the topic. "Someone butt hurt" etc. huh... :( However, the personality of a person like me has little to do with the quality of MAP.
I don't think I can update for U11. X( I investigated it in a test play. : D
Perhaps MAPmod will not work unless the official SDK for U11 open beta is delivered. As a result of the investigation.
I thought that the bundle file of U10 could be adjusted a little and used, but it did not appear in the MAP selector near the beach.
Even if it can be displayed, I think it will be difficult without the elements and tutorials that make up the new MAP of U11. It may also cause unknown bugs and BaS crashes. I'm a personal Modder, so I'll wait for a formal SDK that supports MAP mods.
I checked the archive, but it was deleted because it was old data. It takes time and effort to reconfigure for U9.3. It looks like your personal request, so if you really want it, please come to Discord personal message. If you can't do that, I'm busy with U11 Modding. So I can't meet your request.
Awesome map! Would it be possible to maybe add an outside area to this map or make another map that is outside? It could be a stone garden for example.
Uh-huh ... The proposal has one reason. Actually, there was a time when I thought about creating an exterior garden before creating this closed space. Just completing the interior of this dojo uses a lot of polygons and textures ... If so, I'm planning to make a minimap version of this Dojo for Nomad. At that time, I am thinking of making a Dojo MAP that can be used outdoors separately from this three-story format. But until you complete this MAP, it's a bit of a chore. I will withhold the proposal for now. It still needs adjustment.
Hi.Nazoku. : ) I saw the DL history. Just the other day, we released ver2.5, and I think we were able to reduce the weight. Please try that as well if you like. It seems that past versions of Christmas cakes used the amount of data unexpectedly. I'm curious about the PC specs of other people, so please tell me just the CPU and GPU if you like. I will use it as a reference for future improvements and my next machine.
sure thing :) great work, btw! i'm on an i7 9700, rtx 3080, and 32gb of ram. the map seems to be running fine, but i do get frame spikes when the physics go out of whack, but that's only on the quest 2. I'm pretty sure the issue is with oculus link because my brother, who was watching the mirrored image on my monitor, said that there was no lag whatsoever.
48 comments
Some elements are still missing, but we have adjusted the basic functionality and layout.
I cannot wait for future SDK updates.
MAP Modding with BaS SDK for U12.3 has been resumed.
There are multiple reasons why I have been away from BaS Modding since around May this year.
1. simple reason. I was returning to my favorite online game.
2. Japanese climate and my wallet. The air conditioner in my creative room broke. It limited my summer activities.
The air conditioner was replaced but at a cost of about $700.
3. i have ASD and am a depressed person. I have severe mood swings and am depressed on a daily basis.
This year's heat wave took away all motivation.
4. extra: a new AC6 was released. Very enjoyable.
I had gone on a form of extended vacation, but flat out it was a period of mental recuperation.All users may not know this, but BaS Modding often requires a great deal of time and effort.At the same time, we need to be alert for conflicts.There can be competition between modders, and there are people who create conflicts under the guise of coincidence. Who was imitated by URL.
Well, when it comes to BaS MAP creation, unlike simple weapon mod creation, it takes a lot of knowledge, experience, and trial and error.
The U12.3 version of the BaS SDK has been released.but there is a missing prefab and Example data among the included assets.
The world map does not work, etc. is most likely an internal script, so I will wait for the SDK administrator to fix it.
I feel various adjustments are missing and at the same time I can't advise them as I don't have an authorized modder role.
Drags used to communicate with me, but he seems to be holding back.
He seems to dislike me so much he has voluntarily stepped down.
These reasons would also be why I was suspending modding of BaS.
I am getting anxious. ;)
The equipment is implemented with a level selector for MAP movement, an item Spawner, and a mirror for the whole body.
The battle Wave Book (creature spawner) is already installed on the 1F and 2F.
This U11 version has an experimental element, which can cause several bugs. I don't intend to put a difficult element in the MAP, but bugs such as a shader may occur.
If the user wants to explain the bug on the comment page, explain the usage environment or display the Player.log.
My bad, I suspended user support in Discord personal messages.I temporarily returned my Discord account.
I erased my Discord account once because there were full -fledged intimidation such as mischief and harassment and "Yukino should commit suicide".
If you have a Discord account, you can send a file or a Mods folder screenshot to me.
If you want to receive technical support, first send a message with your Nexus account.
Occasionally, there are people who only apply for friends without writing messages and errands.
This applies to simple questions.
If you don't want to be seen by others on this page, please send a list of PC specifications with Nexusmail etc.
By the way, the PCVR PC specification used is listed in Player.log.
% UserProfile % \ AppData \ LOCALLOW \ WARPFROG \ bladeansorcery \ Player.log
Regarding other adjustments, if you notice the bug page yourself, the contents will be summarized. Mapmod requires multiple small tuning.
Therefore, do not write your own bug report without checking the bug report I wrote.
[ Individuals currently scheduled to be improved ]
1. The enemy NPC may be stuck because there is a step on the wall of the corridor on the second floor.
It was provisional, but it was no problem. If you try to do a big swing attack in a narrow enemy AI, you will get caught on the wall. The thickness of the wall was increased with Cube and hidden mesh. I think it has been improved.
2. We plan to build a simple bow and arrow on the back space on the 3rd floor.
3. The roof back space will also be built in a fire -arm shooting space. I can't do anything difficult, but I'm thinking of creating facilities like a shooting range facility.
4. Because there is a large space, archer, gunner, sorcerer
I am thinking of an area where I can train for countermeasures.
At present, my PC specifications do not have lags especially during play, but it is difficult to play while recording because the CPU is weak.
If you are higher than the following specifications, you will be able to train comfortably.
[Minimum environment required for PCVR]
CPU: Intel Core i7 3770K or more (I want to buy new ones)
MEM: 16GB or more (32GB configuration is not enough)
GPU: NVIDIA GeForce 1660 Super (RTX series is in stock and price soar)
Storage: SSD is recommended as an OS and main BAS installation destination.
500GB or more is recommended (1TB is cheaper with recent SSDs)
Modder users produce material management and MOD with SDK.
We recommend 4TB or more HDDs to process a huge amount of data.
My 2TBHDD is already lacking in capacity ...
[Tips]
It seems that the specifications of the Corider Group after U11.2 have changed, not limited to this MAP. Occasionally, the enemy's neck should have been cut off, but the blade passes, and the enemy NPC may not be damaged.
Even if you hit the appropriate blade line and speed, you may want to learn the style of returning the katana as soon as you hit the cut part.
It seems that the cut -off of the neck is sliced ??diagonally than the horizontal.
https://www.nexusmods.com/bladeandsorcery/mods/9173
Have fun! XD
However, maybe I'm stupid or something, but I didn't want this map to be home map, so I did what you instructed, I added "_" in the beggining of folder's name. Now this map doesn't show up in my map select, neither on the world map itself or in map list as such :( What did I do wrong? Is there alternative way of having this map but not as home map, by deletin a module or something?
"_" Is in a state where the folder is disabled, so if you want to display it on the map, just delete "_" and return it to its original state.
EDIT: OOPS. I saw your DL history. truly. Thank you. XD
If this is solved, it competes with Mods such as StartOnMap.
Just put "_" at the top of the startonMapmod, etc., as described on the description page. Or erase it.
I use this Startonarena from time to time, so I temporarily disable it with "_". Because it is convenient.
Or delete the game.json file in the folder.
how is it? If you succeed, please send a comment "Successful".
"THE LOADING SCREEN FOREVER"
Perhaps you are talking about bugs such as infinite loading, but if you are not available, you can not say "i Like this mod".
I also use other mods such as Startonarena, but when I use this dojo, I put them at the top of the folder name.
I wrote this on the description page.
If my strange machine translation is frustrating, it may be better not to read it.
You just have to delete it without using this mod simply.
There is also a possibility that MEGAPACK format MODs have eternal loading time.
If you erase my Mapmod, it will be very easy to understand.
so? What do you like about my Map?
I could see the proper DL history. Yeah? wow! it's a Awesome :D
It seems that he used the past version (U9.3 era). Thank you very much!
Thank you for using it all the time. Have Fun! XD Yay! I Glad.
Yeah, I want to use this map with U11 too. So I'm thinking of reviving it. This MAPmod is a MAP that I have been making since U9.3.
Core users are mainly people who liked this MAP in the past version.
So it's a plan to add and update little by little without changing the basics.
Playtesting the 1F and 2F Combat Waves, which are foundations, was fine.
There may have been events that made them lose interest in me. There may be people who spontaneously talk about the topic.
"Someone butt hurt" etc. huh... :(
However, the personality of a person like me has little to do with the quality of MAP.
I investigated it in a test play. : D
Perhaps MAPmod will not work unless the official SDK for U11 open beta is delivered.
As a result of the investigation.
I thought that the bundle file of U10 could be adjusted a little and used, but it did not appear in the MAP selector near the beach.
Even if it can be displayed, I think it will be difficult without the elements and tutorials that make up the new MAP of U11.
It may also cause unknown bugs and BaS crashes.
I'm a personal Modder, so I'll wait for a formal SDK that supports MAP mods.
It takes time and effort to reconfigure for U9.3.
It looks like your personal request, so if you really want it, please come to Discord personal message.
If you can't do that, I'm busy with U11 Modding. So I can't meet your request.
Can you tell me your Discord ID in NEXUS messenger? And think a little about why I write my Discord ID on my profile page.
Actually, there was a time when I thought about creating an exterior garden before creating this closed space.
Just completing the interior of this dojo uses a lot of polygons and textures ...
If so, I'm planning to make a minimap version of this Dojo for Nomad. At that time, I am thinking of making a Dojo MAP that can be used outdoors separately from this three-story format.
But until you complete this MAP, it's a bit of a chore.
I will withhold the proposal for now. It still needs adjustment.
I saw the DL history. Just the other day, we released ver2.5, and I think we were able to reduce the weight. Please try that as well if you like. It seems that past versions of Christmas cakes used the amount of data unexpectedly.
I'm curious about the PC specs of other people, so please tell me just the CPU and GPU if you like. I will use it as a reference for future improvements and my next machine.