Blade & Sorcery

File information

Last updated

Original upload

Created by

WY

Uploaded by

WhiteYukino

Virus scan

Safe to use

Tags for this mod

About this mod

Hi.NEXUS users. : ) And Discord's kind Modder friends. Thank you as always. XD
Added functions and minor adjustments for the entrance for U12.3.
See the description page for more info.

Permissions and credits
Changelogs
Donations

If you like the mod, simply press this Two button. :)
The same goes for those who could play this MAPmod normally. Please.


This MAP(Level) mod has been in the making since BaS U9.3 era.

U11 version is here.

The reason I produced it is because I feel that
"Japanese style which Japanese people born and raised in Japan recognize. There is a difference between the Japanese style, which is recognized by Japanese people who were born and raised in Japan, and Asian-style wooden architecture, which is recognized by non-Japanese people."
I am not saying they are completely wrong, but I believe that Asian taste and Japanese style are ANOTHER.

I am not an architect so I do not know the correct wooden building rules etc.
I arranged the looks, the atmosphere, and the everyday objects found in Japanese homes.

Things that could be modified and added in BaS SDK U12.3
1. removable mirror for wardrobe items.
2. potion Health is now replenished on the table at the start of the wave.
3. easing the steps when going down the stairs.
4. unified lighting method to Thunderlord/Lit.

Objects that were included in BaS SDK U12.3 but did not work
1. world map UI can be displayed, but travel button does not work. I think some common script code is needed.
2. a weapon rack was placed, but it looked incomplete.
It is supposed to work with Json files such as WeaponRackShop.
The player's equipment information is saved only in the default home. Probably a specification.

Floor Structure
1F: Entrance and mirror. Bathroom on the right.
In front is Dojo, a floored combat area.
WaveBook is located in front of the entrance.
2F: A narrow hallway is used as a combat area for training.
3F: Attic room. No particular use has been determined.
For now, you can train with a bow and arrow. No idea.

Send your thoughts and impressions to the comment page.
If you have any bug reports, please send them to my NEXUS mail, etc.
Known Issues will be listed on the bug report page.
The bug tends to occur mainly when fighting in narrow corridors, using huge weapons, etc. Please :)

Have fun :)

このMAP(Level)ModはBaS U9.3時代から製作しています。

U11バージョンはこちら。

私が製作した理由は
「日本に生まれ育った日本人が認識している日本式。それと違う日本以外の人々が認識しているアジアンテイストな木造建築には違いがある。」
彼らが完全な間違いだと私は言いませんが、アジアンテイストと日本風は別物だと考えています。

BaS SDK U12.3で修正、追加出来た物
1. ワードローブアイテムの着脱可能なミラー。
2. Waveスタート時にポーションHealthがテーブルの上に補充されるようにした。
3. 階段を降りる時の段差を緩和。
4. ライティング方法をサンダーロード/Litに統一。

BaS SDK U12.3に含まれていたが機能しないオブジェクト
1. ワールドマップUIは表示出来るが、トラベルボタンが機能しない。
 何かの共通するスクリプトのコードが必要だと思う。
2. 武器ラックが置かれていたが、未完成の様だった。
 WeaponRackShop等のJsonファイルと連動すると思われる。
 プレイヤーの装備情報のセーブはデフォルトホームのみ。恐らく仕様。

フロア構造
1F:玄関とミラー。右に浴室。
    正面にはフローリングの戦闘エリアであるDojoがあります。
入口手前にWaveBookがあります。
2F:狭い廊下を戦闘エリアにしてトレーニングをします。
3F:屋根裏部屋。特に使い道が定まっていない。
    とりあえず弓矢のトレーニングが出来る。ノーアイディア。

感想などはコメントページへ。
バグレポートのような内容は私のNEXUS mail等へ送ってください。
既知の問題は私がバグレポートページに記載します。
主に狭い廊下での戦闘時、巨大な武器等を使うとバグが発生し易いです。

楽しんでください :)