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Siilk - Original creator
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Fixed katana sheaths from not being able to be worn on the back. Now all sheaths can be worn on the back or side, unlike previous versions of KMP where only big sheaths can be worn on the back and small sheaths on the hip.
Version 3.0
All katanas will appear in the shop. To avoid the shop being flooded with katanas, their spawn chance is condensed. At most they should take up about 25% of the shop, depending on how far in the game you are.
The saya (scabbard) for all tanto has been removed, since they were to small to use properly.
A new and improved halfsword grip has been added to weapons, but needs a mod to be enabled.
Damagers now use vanilla settings instead of custom settings, which now support variation between tiers.
Added low tier weapons to appear in the shop early on. Rusted Tanto (T0), Ashigaru Tanto (T1), Rusted Odachi (T0), maybe a couple others that I forgot. Tier 1 is still a bit lacking.
Removed Aikuchi Katana (Model was messy) and Masamune (Glitchy looking handle texture)
Updated weapon stats accurately, viewable in the Dalgarian device inventory menu when holding the weapons (Sheaths show identical stats to their sword).
Fixed weapons stabbing too deep into enemies and clipping into the guard.
Fixed handpose issues with some controller types.
Fixed fingers clipping into guards of some weapons.
Version 2.8
Optimized loading process. Instead of the entirety of the mod being loaded at once, it will only load the assets needed. This should help with memory issues on Nomad or people with low PC RAM. (If you had issues with crashing from too many mods, this update should fix that).
Added Sue Bizen Katana
Improved katana dismemberment ability
Improved sharpness of katanas
Version 2.6
Fixed weaponry not accepting shadows and glowing when indoors, mostly in the dungeon map.
Fixed an issue with the Taro Tachi where the blade clipped through the sheath.
Version 2.5
Added Ninjaken
Added Ssangsudo, which has been migrated from Medieval MegaPack and now includes a sheath.
Version 2.4
Fixed poor handling on Uchigatana and Tachi
Added O-Ren's Sword
Fixed a broken-hand issue with a katana I forget which
Version 2.3
Improved handling on certain curved swords
Version 2.2
Added The Bride's Sword and Saya
Version 2.1
Altered handles so that you can grip them any way you want. Being able to hold them upside down in one orientation caused unexpected issues. Now you have to be careful how you draw a katana from the saya. Remember that katanas and anything smaller is mounted blade up, and anything bigger is mounted blade down. Your fingers should be facing upward when drawing a katana and downward when drawing a tachi. If you don't like this, equip the katana without the saya and you will always draw it correctly.
Version 2.0
Most of the following additions are either national treasures of Japan or just recreations of existing swords still preserved today.
Added Kenshin Kagemitsu (Wakizashi)
Added Monoyoshi Sadamune (Wakizashi)
Added Hone-Bami Toshiro (Ko-Katana)
Added Seishu Kuwana Ju Muramasa (Katana)
Added Kasen Kanesada (Katana)
Added Ishida Masamune (Katana)
Added Kosetsu Samonji (O-Katana/Tachi)
Added Shishio (Tachi)
Added Mikazuki Munechika (Tachi)
Added Dojigiri Yasutsuna (Tachi)
Added Seki Nodachi
Added Taro Tachi (Gigantic Odachi)
Added a second category of weapons that includes all the swords without the scabbard. Anyone having mod conflict issues with swords not appearing can now spawn the swords directly.
Improved the visuals of all preview icons and added a visual indicator for special tier 4 katanas.
Organized all weapons based on weapon category, then blade length.
All weapons can now be held in reverse grip with the blade facing you, but not regular grip with the blade facing you (to make them easier to draw correctly).
Buffed greatswords due to an error where they were using the dagger damagers.
Fixed an issue with some saya not having collision
Changed damage sounds of some weapons
Version 1.2
Added Sakabato - Note that the Sakabato is a blunt weapon with the blade on the reverse side, and is incapable of stabbing because of a blunt tip.
Fixed most issues with mod conflicts caused from sheaths.
Increased katana widths and diversified length of most weapons. Katana lengths are still true to life but weapons like the O-Katana and Nodachi are much bigger.
Updated all icons to include katana type and blade length in CM
Improved cutting of all swords to allow them to cut through leather slightly easier.
Greatly improved false edge damage
Updated blade materials to make different sounds (still vanilla sounds)
Made it easier to sheath all weapons (the sheath point is moved in front of the sheath instead of on it)
Adjusted the rusty katana to be unable to cut or pierce through leather and stronger armor types.
Renamed "Bo-Hi" weapons to "Shinto" referring to a newer period of sword making when Bo-Hi in the blades was more typical.
Renamed O-Katana to Koto O-Katana
Renamed Musashi Katana to Musashi O-Katana
Version 1.1
Fixed Odachi, Nodachi and Nagamaki sheaths from crashing the game when you drop them.
Fixed the Bo-Hi Wakizashi from spawning an extra sword.
Katana MegaPack Revival is a continuation of Katana MegaPack, one of the first (if not, the first) weapon pack mods crafted with quality models and a lot of care and knowledge of the game. This mod aims to restore the glory of the original mod, add some new weapons and features, and most importantly, make it compatible for the current version of Blade & Sorcery.
Donations are not necessary but highly appreciated. Also, consider joining my Discord for updates and help with mods. FEATURES
Main Features
Custom damage - Katanas are easy to cut with in general, and have a slight bonus over vanilla weaponry when it comes to damage and dismemberment. They also can cut through leather armor easier than vanilla swords. Thrusting is unchanged, but because they are curved, thrusting is a little harder to line up in general.
All weapons come with a saya (scabbard) that can be worn to easily draw the katana, as well as be used as a weapon if necessary. While you can't mount a katana saya on your back, you can remove the katana from the saya and wear it as a normal weapon.
Grippable blades - Katanas can be easily half-sworded (but not mordhau gripped) and daggers can be thrown by the blade.
Custom category & organization - Refer to the list of weapon types below to see the order that the swords are listed in inside the item book. Only the saya appears in the category to reduce clutter and scrolling.
Blade lengths are shown on the weapon icon in cm to help distinguish the weapons in the book.
Custom enchantment textures for each weapon that show off the hamon of the blade (the forging marks)
Realistic sword draw - Katanas and shoto are mounted blade up and must be drawn with your fingers facing upwards, otherwise you will draw the sword facing backwards. Tachi are mounted blade down and are drawn differently. If you don't like this, simply don't draw from the saya and wear the blade alone, but I recommend you try practicing with it.
Huge thanks to Siilk for providing the blueprints to this mod, inspiring mods like Medieval MegaPack and being one of the first top tier modders for Blade and Sorcery. This mod was continued without permission from Siilk as he has gone dark for the time being. Weapon Types: (This is the order that the weapons will be listed in within the custom Katana category)
Tanto - A dagger used as a backup/alternate weapon in combat and ritual suicide by women.
Wakizashi - A short sword used as a backup/alternate weapon in combat, beheading corpses and ritual suicide by men.
Uchigatana - A proto-katana. Generally more curved and lower quality than the katana.
Katana - THE Japanese sword. Being straighter than the uchigatana it's well suited for both cutting and thrusting.
Tachi - A horseman's sword used before the katana, worn edge-down to be drawn more easily while on horseback.
Nodachi - The katana-equivalent of a longsword. (Cannot be drawn from the back. Must first be unequipped to draw from the saya)
Odachi - The katana-equivalent of a greatsword. (Cannot be drawn from the back. Must first be unequipped to draw from the saya)
Nagamaki - A sword with a shaft as long as the blade. (Cannot be drawn from the back. Must first be unequipped to draw from the saya)
Terminology:
Nihonto - Japanese Sword
Shoto - Short Sword (Shorter than a katana)
Daito - Long Sword (Katana length or longer)
Saya - Scabbard
Ko/Chisa (Prefix) - Short/Little
O/Dai (Prefix) - Long/Big
Aikuchi - No guard (tsuba)
Bo-Hi - Blade groove/fuller
Iaido/Batto - Drawing and striking in the same motion
Daisho - A style of sword mounting including a shoto and daito, usually a katana and wakizashi.
This mod is a branch mod from Medieval MegaPack and is a sister pack to Longsword MegaPack. Please check them both out!